skia2/tools/lua/gradients.lua
reed@google.com 5fdc983f58 expose shaders
git-svn-id: http://skia.googlecode.com/svn/trunk@10312 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-07-24 15:47:52 +00:00

45 lines
1.1 KiB
Lua

function tostr(t)
local str = ""
for k, v in next, t do
if #str > 0 then
str = str .. ", "
end
if type(k) == "number" then
str = str .. "[" .. k .. "] = "
else
str = str .. tostring(k) .. " = "
end
if type(v) == "table" then
str = str .. "{ " .. tostr(v) .. " }"
else
str = str .. tostring(v)
end
end
return str
end
function sk_scrape_startcanvas(c, fileName) end
function sk_scrape_endcanvas(c, fileName) end
function sk_scrape_accumulate(t)
local p = t.paint
if p then
local s = p:getShader()
if s then
local g = s:asAGradient()
if g then
io.write(g.type, " gradient with ", g.colorCount, " colors\n")
else
local b = s:asABitmap()
if b then
io.write("bitmap ", b.genID, " width=", b.width, " height=", b.height, "\n")
end
end
end
end
end
function sk_scrape_summarize() end