7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
202 lines
6.1 KiB
C++
202 lines
6.1 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/effects/SkPerlinNoiseShader.h"
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#include <utility>
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namespace {
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enum class Type {
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kFractalNoise,
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kTurbulence,
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};
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} // anonymous ns
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class PerlinNoiseGM : public skiagm::GM {
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public:
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PerlinNoiseGM() {
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this->setBGColor(0xFF000000);
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fSize = SkISize::Make(80, 80);
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}
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protected:
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virtual SkString onShortName() {
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return SkString("perlinnoise");
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}
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virtual SkISize onISize() {
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return SkISize::Make(200, 500);
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}
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void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) {
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canvas->save();
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canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
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SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
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SkIntToScalar(size.height()));
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canvas->drawRect(r, paint);
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canvas->restore();
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}
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void test(SkCanvas* canvas, int x, int y, Type type,
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float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
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bool stitchTiles) {
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SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2);
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sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
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SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &tileSize : nullptr) :
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SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &tileSize : nullptr);
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SkPaint paint;
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paint.setShader(std::move(shader));
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if (stitchTiles) {
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drawRect(canvas, x, y, paint, tileSize);
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x += tileSize.width();
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drawRect(canvas, x, y, paint, tileSize);
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y += tileSize.width();
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drawRect(canvas, x, y, paint, tileSize);
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x -= tileSize.width();
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drawRect(canvas, x, y, paint, tileSize);
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} else {
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drawRect(canvas, x, y, paint, fSize);
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}
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}
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virtual void onDraw(SkCanvas* canvas) {
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canvas->clear(SK_ColorBLACK);
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test(canvas, 0, 0, Type::kFractalNoise,
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0.1f, 0.1f, 0, 0, false);
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test(canvas, 100, 0, Type::kTurbulence,
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0.1f, 0.1f, 0, 0, false);
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test(canvas, 0, 100, Type::kFractalNoise,
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0.1f, 0.1f, 2, 0, false);
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test(canvas, 100, 100, Type::kFractalNoise,
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0.05f, 0.1f, 1, 0, true);
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test(canvas, 0, 200, Type::kTurbulence,
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0.1f, 0.1f, 1, 0, true);
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test(canvas, 100, 200, Type::kTurbulence,
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0.2f, 0.4f, 5, 0, false);
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test(canvas, 0, 300, Type::kFractalNoise,
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0.1f, 0.1f, 3, 1, false);
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test(canvas, 100, 300, Type::kFractalNoise,
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0.1f, 0.1f, 3, 4, false);
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canvas->scale(0.75f, 1.0f);
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test(canvas, 0, 400, Type::kFractalNoise,
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0.1f, 0.1f, 2, 0, false);
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test(canvas, 100, 400, Type::kFractalNoise,
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0.1f, 0.05f, 1, 0, true);
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}
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private:
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typedef GM INHERITED;
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SkISize fSize;
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};
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class PerlinNoiseGM2 : public skiagm::GM {
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public:
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PerlinNoiseGM2() {
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fSize = SkISize::Make(80, 80);
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}
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protected:
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virtual SkString onShortName() {
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return SkString("perlinnoise_localmatrix");
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}
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virtual SkISize onISize() {
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return SkISize::Make(640, 480);
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}
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void install(SkPaint* paint, Type type,
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float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
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bool stitchTiles) {
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sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
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SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &fSize : nullptr) :
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SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &fSize : nullptr);
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paint->setShader(std::move(shader));
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}
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virtual void onDraw(SkCanvas* canvas) {
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canvas->translate(10, 10);
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SkPaint paint;
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this->install(&paint, Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false);
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const SkScalar w = SkIntToScalar(fSize.width());
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const SkScalar h = SkIntToScalar(fSize.height());
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SkRect r = SkRect::MakeWH(w, h);
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canvas->drawRect(r, paint);
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canvas->save();
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canvas->translate(w * 5/4, 0);
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canvas->drawRect(r, paint);
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canvas->restore();
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canvas->save();
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canvas->translate(0, h + 10);
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canvas->scale(2, 2);
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canvas->drawRect(r, paint);
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canvas->restore();
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canvas->save();
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canvas->translate(w + 100, h + 10);
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canvas->scale(2, 2);
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canvas->drawRect(r, paint);
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canvas->restore();
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// The next row should draw the same as the previous, even though we are using a local
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// matrix instead of the canvas.
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canvas->translate(0, h * 2 + 10);
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SkMatrix lm;
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lm.setScale(2, 2);
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paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
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r.fRight += r.width();
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r.fBottom += r.height();
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canvas->save();
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canvas->translate(0, h + 10);
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canvas->drawRect(r, paint);
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canvas->restore();
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canvas->save();
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canvas->translate(w + 100, h + 10);
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canvas->drawRect(r, paint);
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canvas->restore();
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}
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private:
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typedef GM INHERITED;
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SkISize fSize;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new PerlinNoiseGM; )
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DEF_GM( return new PerlinNoiseGM2; )
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