e869a1ed96
... but keep the apis for now Bug: skia:4872 Bug: skia:9012 Change-Id: I3a9b0c9194be6897c0e59b7edd972b7218168183 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211343 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com> Auto-Submit: Mike Reed <reed@google.com>
555 lines
21 KiB
C++
555 lines
21 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "samplecode/Sample.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkSurface.h"
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#include "tools/timer/AnimTimer.h"
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namespace skiagm {
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class ShapeRenderer : public SkRefCntBase {
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public:
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static constexpr SkScalar kTileWidth = 20.f;
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static constexpr SkScalar kTileHeight = 20.f;
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virtual ~ShapeRenderer() {}
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// Draw the shape, limited to kTileWidth x kTileHeight. It must apply the local subpixel (tx,
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// ty) translation and rotation by angle. Prior to these transform adjustments, the SkCanvas
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// will only have pixel aligned translations (these are separated to make super-sampling
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// renderers easier).
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virtual void draw(SkCanvas* canvas, SkPaint* paint,
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SkScalar tx, SkScalar ty, SkScalar angle) = 0;
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virtual SkString name() = 0;
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virtual sk_sp<ShapeRenderer> toHairline() = 0;
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void applyLocalTransform(SkCanvas* canvas, SkScalar tx, SkScalar ty, SkScalar angle) {
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canvas->translate(tx, ty);
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canvas->rotate(angle, kTileWidth / 2.f, kTileHeight / 2.f);
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}
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};
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class RectRenderer : public ShapeRenderer {
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public:
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static sk_sp<ShapeRenderer> Make() {
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return sk_sp<ShapeRenderer>(new RectRenderer());
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}
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SkString name() override { return SkString("rect"); }
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sk_sp<ShapeRenderer> toHairline() override {
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// Not really available but can't return nullptr
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return Make();
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}
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void draw(SkCanvas* canvas, SkPaint* paint, SkScalar tx, SkScalar ty, SkScalar angle) override {
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SkScalar width = paint->getStrokeWidth();
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paint->setStyle(SkPaint::kFill_Style);
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this->applyLocalTransform(canvas, tx, ty, angle);
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canvas->drawRect(SkRect::MakeLTRB(kTileWidth / 2.f - width / 2.f, 2.f,
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kTileWidth / 2.f + width / 2.f, kTileHeight - 2.f),
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*paint);
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}
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private:
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RectRenderer() {}
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typedef ShapeRenderer INHERITED;
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};
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class PathRenderer : public ShapeRenderer {
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public:
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static sk_sp<ShapeRenderer> MakeLine(bool hairline = false) {
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return MakeCurve(0.f, hairline);
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}
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static sk_sp<ShapeRenderer> MakeLines(SkScalar depth, bool hairline = false) {
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return MakeCurve(-depth, hairline);
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}
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static sk_sp<ShapeRenderer> MakeCurve(SkScalar depth, bool hairline = false) {
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return sk_sp<ShapeRenderer>(new PathRenderer(depth, hairline));
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}
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SkString name() override {
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SkString name;
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if (fHairline) {
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name.append("hairline");
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if (fDepth > 0.f) {
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name.appendf("-curve-%.2f", fDepth);
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}
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} else if (fDepth > 0.f) {
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name.appendf("curve-%.2f", fDepth);
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} else if (fDepth < 0.f) {
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name.appendf("line-%.2f", -fDepth);
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} else {
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name.append("line");
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}
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return name;
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}
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sk_sp<ShapeRenderer> toHairline() override {
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return sk_sp<ShapeRenderer>(new PathRenderer(fDepth, true));
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}
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void draw(SkCanvas* canvas, SkPaint* paint, SkScalar tx, SkScalar ty, SkScalar angle) override {
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SkPath path;
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path.moveTo(kTileWidth / 2.f, 2.f);
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if (fDepth > 0.f) {
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path.quadTo(kTileWidth / 2.f + fDepth, kTileHeight / 2.f,
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kTileWidth / 2.f, kTileHeight - 2.f);
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} else {
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if (fDepth < 0.f) {
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path.lineTo(kTileWidth / 2.f + fDepth, kTileHeight / 2.f);
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}
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path.lineTo(kTileWidth / 2.f, kTileHeight - 2.f);
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}
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if (fHairline) {
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// Fake thinner hairlines by making it transparent, conflating coverage and alpha
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SkColor4f color = paint->getColor4f();
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SkScalar width = paint->getStrokeWidth();
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if (width > 1.f) {
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// Can't emulate width larger than a pixel
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return;
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}
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paint->setColor4f({color.fR, color.fG, color.fB, width}, nullptr);
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paint->setStrokeWidth(0.f);
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}
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// Adding round caps forces Ganesh to use the path renderer for lines instead of converting
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// them to rectangles (which are already explicitly tested). However, when not curved, the
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// GrShape will still find a way to turn it into a rrect draw so it doesn't hit the
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// path renderer in that condition.
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paint->setStrokeCap(SkPaint::kRound_Cap);
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paint->setStrokeJoin(SkPaint::kMiter_Join);
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paint->setStyle(SkPaint::kStroke_Style);
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this->applyLocalTransform(canvas, tx, ty, angle);
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canvas->drawPath(path, *paint);
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}
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private:
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SkScalar fDepth; // 0.f to make a line, otherwise outset of curve from end points
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bool fHairline;
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PathRenderer(SkScalar depth, bool hairline)
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: fDepth(depth)
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, fHairline(hairline) {}
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typedef ShapeRenderer INHERITED;
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};
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class OffscreenShapeRenderer : public ShapeRenderer {
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public:
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~OffscreenShapeRenderer() override = default;
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static sk_sp<OffscreenShapeRenderer> Make(sk_sp<ShapeRenderer> renderer, int supersample,
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bool forceRaster = false) {
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SkASSERT(supersample > 0);
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return sk_sp<OffscreenShapeRenderer>(new OffscreenShapeRenderer(std::move(renderer),
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supersample, forceRaster));
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}
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SkString name() override {
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SkString name = fRenderer->name();
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if (fSupersampleFactor != 1) {
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name.prependf("%dx-", fSupersampleFactor * fSupersampleFactor);
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}
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return name;
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}
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sk_sp<ShapeRenderer> toHairline() override {
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return Make(fRenderer->toHairline(), fSupersampleFactor, fForceRasterBackend);
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}
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void draw(SkCanvas* canvas, SkPaint* paint, SkScalar tx, SkScalar ty, SkScalar angle) override {
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// Subpixel translation+angle are applied in the offscreen buffer
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this->prepareBuffer(canvas, paint, tx, ty, angle);
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this->redraw(canvas);
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}
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// Exposed so that it's easy to fill the offscreen buffer, then draw zooms/filters of it before
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// drawing the original scale back into the canvas.
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void prepareBuffer(SkCanvas* canvas, SkPaint* paint, SkScalar tx, SkScalar ty, SkScalar angle) {
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auto info = SkImageInfo::Make(fSupersampleFactor * kTileWidth,
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fSupersampleFactor * kTileHeight,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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auto surface = fForceRasterBackend ? SkSurface::MakeRaster(info)
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: canvas->makeSurface(info);
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surface->getCanvas()->save();
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// Make fully transparent so it is easy to determine pixels that are touched by partial cov.
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surface->getCanvas()->clear(SK_ColorTRANSPARENT);
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// Set up scaling to fit supersampling amount
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surface->getCanvas()->scale(fSupersampleFactor, fSupersampleFactor);
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fRenderer->draw(surface->getCanvas(), paint, tx, ty, angle);
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surface->getCanvas()->restore();
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// Save image so it can be drawn zoomed in or to visualize touched pixels; only valid until
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// the next call to draw()
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fLastRendered = surface->makeImageSnapshot();
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}
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void redraw(SkCanvas* canvas, SkScalar scale = 1.f, bool debugMode = false) {
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SkASSERT(fLastRendered);
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// Use medium quality filter to get mipmaps when drawing smaller, or use nearest filtering
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// when upscaling
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SkPaint blit;
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blit.setFilterQuality(scale > 1.f ? kNone_SkFilterQuality : kMedium_SkFilterQuality);
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if (debugMode) {
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// Makes anything that's > 1/255 alpha fully opaque and sets color to medium green.
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static constexpr float kFilter[] = {
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0.f, 0.f, 0.f, 0.f, 16.f/255,
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0.f, 0.f, 0.f, 0.f, 200.f/255,
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0.f, 0.f, 0.f, 0.f, 16.f/255,
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0.f, 0.f, 0.f, 255.f, 0.f
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};
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blit.setColorFilter(SkColorFilters::Matrix(kFilter));
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}
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canvas->scale(scale, scale);
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canvas->drawImageRect(fLastRendered, SkRect::MakeWH(kTileWidth, kTileHeight), &blit);
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}
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private:
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bool fForceRasterBackend;
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sk_sp<SkImage> fLastRendered;
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sk_sp<ShapeRenderer> fRenderer;
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int fSupersampleFactor;
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OffscreenShapeRenderer(sk_sp<ShapeRenderer> renderer, int supersample, bool forceRaster)
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: fForceRasterBackend(forceRaster)
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, fLastRendered(nullptr)
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, fRenderer(std::move(renderer))
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, fSupersampleFactor(supersample) { }
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typedef ShapeRenderer INHERITED;
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};
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class ThinAASample : public Sample {
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public:
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ThinAASample() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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void onOnceBeforeDraw() override {
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// Setup all base renderers
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fShapes.push_back(RectRenderer::Make());
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fShapes.push_back(PathRenderer::MakeLine());
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fShapes.push_back(PathRenderer::MakeLines(4.f)); // 2 segments
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fShapes.push_back(PathRenderer::MakeCurve(2.f)); // Shallow curve
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fShapes.push_back(PathRenderer::MakeCurve(8.f)); // Deep curve
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for (int i = 0; i < fShapes.count(); ++i) {
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fNative.push_back(OffscreenShapeRenderer::Make(fShapes[i], 1));
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fRaster.push_back(OffscreenShapeRenderer::Make(fShapes[i], 1, /* raster */ true));
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fSS4.push_back(OffscreenShapeRenderer::Make(fShapes[i], 4)); // 4x4 -> 16 samples
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fSS16.push_back(OffscreenShapeRenderer::Make(fShapes[i], 8)); // 8x8 -> 64 samples
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fHairline.push_back(OffscreenShapeRenderer::Make(fRaster[i]->toHairline(), 1));
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}
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// Start it at something subpixel
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fStrokeWidth = 0.5f;
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fSubpixelX = 0.f;
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fSubpixelY = 0.f;
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fAngle = 0.f;
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fCurrentStage = AnimStage::kMoveLeft;
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fLastFrameTime = -1.f;
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// Don't animate in the beginning
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fAnimTranslate = false;
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fAnimRotate = false;
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}
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void onDrawContent(SkCanvas* canvas) override {
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// Move away from screen edge and add instructions
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SkPaint text;
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SkFont font(nullptr, 12);
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canvas->translate(60.f, 20.f);
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canvas->drawString("Each row features a rendering command under different AA strategies. "
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"Native refers to the current backend of the viewer, e.g. OpenGL.",
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0, 0, font, text);
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canvas->drawString(SkStringPrintf("Stroke width: %.2f ('-' to decrease, '=' to increase)",
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fStrokeWidth), 0, 24, font, text);
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canvas->drawString(SkStringPrintf("Rotation: %.3f ('r' to animate, 'y' sets to 90, 'u' sets"
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" to 0, 'space' adds 15)", fAngle), 0, 36, font, text);
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canvas->drawString(SkStringPrintf("Translation: %.3f, %.3f ('t' to animate)",
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fSubpixelX, fSubpixelY), 0, 48, font, text);
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canvas->translate(0.f, 100.f);
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// Draw with surface matching current viewer surface type
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this->drawShapes(canvas, "Native", 0, fNative);
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// Draw with forced raster backend so it's easy to compare side-by-side
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this->drawShapes(canvas, "Raster", 1, fRaster);
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// Draw paths as hairlines + alpha hack
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this->drawShapes(canvas, "Hairline", 2, fHairline);
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// Draw at 4x supersampling in bottom left
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this->drawShapes(canvas, "SSx16", 3, fSS4);
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// And lastly 16x supersampling in bottom right
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this->drawShapes(canvas, "SSx64", 4, fSS16);
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}
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bool onAnimate(const AnimTimer& timer) override {
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SkScalar t = timer.secs();
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SkScalar dt = fLastFrameTime < 0.f ? 0.f : t - fLastFrameTime;
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fLastFrameTime = t;
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if (!fAnimRotate && !fAnimTranslate) {
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// Keep returning true so that the last frame time is tracked
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fLastFrameTime = -1.f;
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return false;
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}
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switch(fCurrentStage) {
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case AnimStage::kMoveLeft:
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fSubpixelX += 2.f * dt;
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if (fSubpixelX >= 1.f) {
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fSubpixelX = 1.f;
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fCurrentStage = AnimStage::kMoveDown;
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}
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break;
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case AnimStage::kMoveDown:
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fSubpixelY += 2.f * dt;
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if (fSubpixelY >= 1.f) {
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fSubpixelY = 1.f;
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fCurrentStage = AnimStage::kMoveRight;
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}
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break;
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case AnimStage::kMoveRight:
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fSubpixelX -= 2.f * dt;
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if (fSubpixelX <= -1.f) {
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fSubpixelX = -1.f;
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fCurrentStage = AnimStage::kMoveUp;
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}
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break;
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case AnimStage::kMoveUp:
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fSubpixelY -= 2.f * dt;
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if (fSubpixelY <= -1.f) {
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fSubpixelY = -1.f;
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fCurrentStage = fAnimRotate ? AnimStage::kRotate : AnimStage::kMoveLeft;
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}
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break;
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case AnimStage::kRotate: {
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SkScalar newAngle = fAngle + dt * 15.f;
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bool completed = SkScalarMod(newAngle, 15.f) < SkScalarMod(fAngle, 15.f);
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fAngle = SkScalarMod(newAngle, 360.f);
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if (completed) {
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// Make sure we're on a 15 degree boundary
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fAngle = 15.f * SkScalarRoundToScalar(fAngle / 15.f);
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if (fAnimTranslate) {
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fCurrentStage = this->getTranslationStage();
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}
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}
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} break;
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}
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return true;
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}
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bool onQuery(Sample::Event* evt) override {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "Thin-AA");
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return true;
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}
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SkUnichar key;
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if (Sample::CharQ(*evt, &key)) {
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switch(key) {
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case 't':
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// Toggle translation animation.
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fAnimTranslate = !fAnimTranslate;
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if (!fAnimTranslate && fAnimRotate && fCurrentStage != AnimStage::kRotate) {
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// Turned off an active translation so go to rotating
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fCurrentStage = AnimStage::kRotate;
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} else if (fAnimTranslate && !fAnimRotate &&
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fCurrentStage == AnimStage::kRotate) {
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// Turned on translation, rotation had been paused too, so reset the stage
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fCurrentStage = this->getTranslationStage();
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}
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return true;
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case 'r':
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// Toggle rotation animation.
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fAnimRotate = !fAnimRotate;
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if (!fAnimRotate && fAnimTranslate && fCurrentStage == AnimStage::kRotate) {
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// Turned off an active rotation so go back to translation
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fCurrentStage = this->getTranslationStage();
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} else if (fAnimRotate && !fAnimTranslate &&
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fCurrentStage != AnimStage::kRotate) {
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// Turned on rotation, translation had been paused too, so reset to rotate
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fCurrentStage = AnimStage::kRotate;
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}
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return true;
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case 'u': fAngle = 0.f; return true;
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case 'y': fAngle = 90.f; return true;
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case ' ': fAngle = SkScalarMod(fAngle + 15.f, 360.f); return true;
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case '-': fStrokeWidth = SkMaxScalar(0.1f, fStrokeWidth - 0.05f); return true;
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case '=': fStrokeWidth = SkMinScalar(1.f, fStrokeWidth + 0.05f); return true;
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}
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}
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return this->INHERITED::onQuery(evt);
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}
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private:
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// Base renderers that get wrapped on the offscreen renderers so that they can be transformed
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// for visualization, or supersampled.
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SkTArray<sk_sp<ShapeRenderer>> fShapes;
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SkTArray<sk_sp<OffscreenShapeRenderer>> fNative;
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SkTArray<sk_sp<OffscreenShapeRenderer>> fRaster;
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SkTArray<sk_sp<OffscreenShapeRenderer>> fHairline;
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SkTArray<sk_sp<OffscreenShapeRenderer>> fSS4;
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SkTArray<sk_sp<OffscreenShapeRenderer>> fSS16;
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SkScalar fStrokeWidth;
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// Animated properties to stress the AA algorithms
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enum class AnimStage {
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kMoveRight, kMoveDown, kMoveLeft, kMoveUp, kRotate
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} fCurrentStage;
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SkScalar fLastFrameTime;
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bool fAnimRotate;
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bool fAnimTranslate;
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// Current frame's animation state
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SkScalar fSubpixelX;
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SkScalar fSubpixelY;
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SkScalar fAngle;
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AnimStage getTranslationStage() {
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// For paused translations (i.e. fAnimTranslate toggled while translating), the current
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// stage moves to kRotate, but when restarting the translation animation, we want to
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// go back to where we were without losing any progress.
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if (fSubpixelX > -1.f) {
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if (fSubpixelX >= 1.f) {
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// Can only be moving down on right edge, given our transition states
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return AnimStage::kMoveDown;
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} else if (fSubpixelY > 0.f) {
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// Can only be moving right along top edge
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return AnimStage::kMoveRight;
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} else {
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// Must be moving left along bottom edge
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return AnimStage::kMoveLeft;
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}
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} else {
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// Moving up along the left edge, or is at the very top so start moving left
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return fSubpixelY > -1.f ? AnimStage::kMoveUp : AnimStage::kMoveLeft;
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}
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}
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void drawShapes(SkCanvas* canvas, const char* name, int gridX,
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SkTArray<sk_sp<OffscreenShapeRenderer>> shapes) {
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SkAutoCanvasRestore autoRestore(canvas, /* save */ true);
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for (int i = 0; i < shapes.count(); ++i) {
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this->drawShape(canvas, name, gridX, shapes[i].get(), i == 0);
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// drawShape positions the canvas properly for the next iteration
|
|
}
|
|
}
|
|
|
|
void drawShape(SkCanvas* canvas, const char* name, int gridX,
|
|
OffscreenShapeRenderer* shape, bool drawNameLabels) {
|
|
static constexpr SkScalar kZoomGridWidth = 8 * ShapeRenderer::kTileWidth + 8.f;
|
|
static constexpr SkRect kTile = SkRect::MakeWH(ShapeRenderer::kTileWidth,
|
|
ShapeRenderer::kTileHeight);
|
|
static constexpr SkRect kZoomTile = SkRect::MakeWH(8 * ShapeRenderer::kTileWidth,
|
|
8 * ShapeRenderer::kTileHeight);
|
|
|
|
// Labeling per shape and detailed labeling that isn't per-stroke
|
|
canvas->save();
|
|
SkPaint text;
|
|
SkFont font(nullptr, 12);
|
|
|
|
if (gridX == 0) {
|
|
SkString name = shape->name();
|
|
SkScalar centering = name.size() * 4.f; // ad-hoc
|
|
|
|
canvas->save();
|
|
canvas->translate(-10.f, 4 * ShapeRenderer::kTileHeight + centering);
|
|
canvas->rotate(-90.f);
|
|
canvas->drawString(shape->name(), 0.f, 0.f, font, text);
|
|
canvas->restore();
|
|
}
|
|
if (drawNameLabels) {
|
|
canvas->drawString(name, gridX * kZoomGridWidth, -10.f, font, text);
|
|
}
|
|
canvas->restore();
|
|
|
|
// Paints for outlines and actual shapes
|
|
SkPaint outline;
|
|
outline.setStyle(SkPaint::kStroke_Style);
|
|
SkPaint clear;
|
|
clear.setColor(SK_ColorWHITE);
|
|
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setStrokeWidth(fStrokeWidth);
|
|
|
|
// Generate a saved image of the correct stroke width, but don't put it into the canvas
|
|
// yet since we want to draw the "original" size on top of the zoomed in version
|
|
shape->prepareBuffer(canvas, &paint, fSubpixelX, fSubpixelY, fAngle);
|
|
|
|
// Draw it at 8X zoom
|
|
SkScalar x = gridX * kZoomGridWidth;
|
|
|
|
canvas->save();
|
|
canvas->translate(x, 0.f);
|
|
canvas->drawRect(kZoomTile, outline);
|
|
shape->redraw(canvas, 8.0f);
|
|
canvas->restore();
|
|
|
|
// Draw the original
|
|
canvas->save();
|
|
canvas->translate(x + 4.f, 4.f);
|
|
canvas->drawRect(kTile, clear);
|
|
canvas->drawRect(kTile, outline);
|
|
shape->redraw(canvas, 1.f);
|
|
canvas->restore();
|
|
|
|
// Now redraw it into the coverage location (just to the right of the original scale)
|
|
canvas->save();
|
|
canvas->translate(x + ShapeRenderer::kTileWidth + 8.f, 4.f);
|
|
canvas->drawRect(kTile, clear);
|
|
canvas->drawRect(kTile, outline);
|
|
shape->redraw(canvas, 1.f, /* debug */ true);
|
|
canvas->restore();
|
|
|
|
// Lastly, shift the canvas translation down by 8 * kTH + padding for the next set of shapes
|
|
canvas->translate(0.f, 8.f * ShapeRenderer::kTileHeight + 20.f);
|
|
}
|
|
|
|
typedef Sample INHERITED;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
DEF_SAMPLE( return new ThinAASample; )
|
|
|
|
}
|