skia2/modules/skresources/include/SkResources.h
Florin Malita 1d585c219b [skottie] SkResources::loadTypeface() callback
Some clients already have SkTypeface objects, and forcing them to pass
these as SkData is awkward - especially since Skottie immediately turns
them into SkTypeface again.

Replace the existing loadFont() callback with loadTypeface().

(for compatibility, we try both for now, but the plan is to phase-out
loadFont)

Change-Id: Ib4c2446a96cb6a5f95581c405d0a1b4ecff7ddb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296718
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-16 18:53:04 +00:00

196 lines
6.1 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkResources_DEFINED
#define SkResources_DEFINED
#include "include/core/SkData.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkString.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/private/SkMutex.h"
#include "include/private/SkTHash.h"
#include <memory>
class SkAnimCodecPlayer;
class SkImage;
namespace skresources {
/**
* Image asset proxy interface.
*/
class SK_API ImageAsset : public SkRefCnt {
public:
/**
* Returns true if the image asset is animated.
*/
virtual bool isMultiFrame() = 0;
/**
* Returns the SkImage for a given frame.
*
* If the image asset is static, getImage() is only called once, at animation load time.
* Otherwise, this gets invoked every time the animation time is adjusted (on every seek).
*
* Embedders should cache and serve the same SkImage whenever possible, for efficiency.
*
* @param t Frame time code, in seconds, relative to the image layer timeline origin
* (in-point).
*/
virtual sk_sp<SkImage> getFrame(float t) = 0;
};
class MultiFrameImageAsset final : public ImageAsset {
public:
/**
* By default, images are decoded on-the-fly, at rasterization time.
* Large images may cause jank as decoding is expensive (and can thrash internal caches).
*
* Pass |predecode| true to force-decode all images upfront, at the cost of potentially more RAM
* and slower animation build times.
*/
static sk_sp<MultiFrameImageAsset> Make(sk_sp<SkData>, bool predecode = false);
bool isMultiFrame() override;
sk_sp<SkImage> getFrame(float t) override;
private:
explicit MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer>, bool predecode);
std::unique_ptr<SkAnimCodecPlayer> fPlayer;
bool fPreDecode;
using INHERITED = ImageAsset;
};
/**
* ResourceProvider is an interface that lets rich-content modules defer loading of external
* resources (images, fonts, etc.) to embedding clients.
*/
class SK_API ResourceProvider : public SkRefCnt {
public:
/**
* Load a generic resource (currently only nested animations) specified by |path| + |name|,
* and return as an SkData.
*/
virtual sk_sp<SkData> load(const char[] /* resource_path */,
const char[] /* resource_name */) const {
return nullptr;
}
/**
* Load an image asset specified by |path| + |name|, and returns the corresponding
* ImageAsset proxy.
*/
virtual sk_sp<ImageAsset> loadImageAsset(const char[] /* resource_path */,
const char[] /* resource_name */,
const char[] /* resource_id */) const {
return nullptr;
}
/**
* DEPRECATED: implement loadTypeface() instead.
*
* Load an external font and return as SkData.
*
* @param name font name ("fName" Lottie property)
* @param url web font URL ("fPath" Lottie property)
*
* -- Note --
*
* This mechanism assumes monolithic fonts (single data blob). Some web font providers may
* serve multiple font blobs, segmented for various unicode ranges, depending on user agent
* capabilities (woff, woff2). In that case, the embedder would need to advertise no user
* agent capabilities when fetching the URL, in order to receive full font data.
*/
virtual sk_sp<SkData> loadFont(const char[] /* name */,
const char[] /* url */) const {
return nullptr;
}
/**
* Load an external font and return as SkTypeface.
*
* @param name font name
* @param url web font URL
*/
virtual sk_sp<SkTypeface> loadTypeface(const char[] /* name */,
const char[] /* url */) const {
return nullptr;
}
};
class FileResourceProvider final : public ResourceProvider {
public:
static sk_sp<FileResourceProvider> Make(SkString base_dir, bool predecode = false);
sk_sp<SkData> load(const char resource_path[], const char resource_name[]) const override;
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
private:
FileResourceProvider(SkString, bool);
const SkString fDir;
const bool fPredecode;
using INHERITED = ResourceProvider;
};
class ResourceProviderProxyBase : public ResourceProvider {
protected:
explicit ResourceProviderProxyBase(sk_sp<ResourceProvider>);
sk_sp<SkData> load(const char[], const char[]) const override;
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
sk_sp<SkTypeface> loadTypeface(const char[], const char[]) const override;
private:
const sk_sp<ResourceProvider> fProxy;
};
class CachingResourceProvider final : public ResourceProviderProxyBase {
public:
static sk_sp<CachingResourceProvider> Make(sk_sp<ResourceProvider> rp) {
return rp ? sk_sp<CachingResourceProvider>(new CachingResourceProvider(std::move(rp)))
: nullptr;
}
private:
explicit CachingResourceProvider(sk_sp<ResourceProvider>);
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
mutable SkMutex fMutex;
mutable SkTHashMap<SkString, sk_sp<ImageAsset>> fImageCache;
using INHERITED = ResourceProviderProxyBase;
};
class DataURIResourceProviderProxy final : public ResourceProviderProxyBase {
public:
static sk_sp<DataURIResourceProviderProxy> Make(sk_sp<ResourceProvider> rp,
bool predecode = false);
private:
DataURIResourceProviderProxy(sk_sp<ResourceProvider>, bool);
sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
const bool fPredecode;
using INHERITED = ResourceProviderProxyBase;
};
} // namespace skresources
#endif // SkResources_DEFINED