1d585c219b
Some clients already have SkTypeface objects, and forcing them to pass these as SkData is awkward - especially since Skottie immediately turns them into SkTypeface again. Replace the existing loadFont() callback with loadTypeface(). (for compatibility, we try both for now, but the plan is to phase-out loadFont) Change-Id: Ib4c2446a96cb6a5f95581c405d0a1b4ecff7ddb2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296718 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Florin Malita <fmalita@google.com>
196 lines
6.1 KiB
C++
196 lines
6.1 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkResources_DEFINED
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#define SkResources_DEFINED
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#include "include/core/SkData.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypeface.h"
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#include "include/core/SkTypes.h"
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#include "include/private/SkMutex.h"
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#include "include/private/SkTHash.h"
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#include <memory>
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class SkAnimCodecPlayer;
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class SkImage;
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namespace skresources {
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/**
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* Image asset proxy interface.
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*/
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class SK_API ImageAsset : public SkRefCnt {
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public:
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/**
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* Returns true if the image asset is animated.
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*/
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virtual bool isMultiFrame() = 0;
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/**
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* Returns the SkImage for a given frame.
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*
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* If the image asset is static, getImage() is only called once, at animation load time.
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* Otherwise, this gets invoked every time the animation time is adjusted (on every seek).
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*
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* Embedders should cache and serve the same SkImage whenever possible, for efficiency.
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*
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* @param t Frame time code, in seconds, relative to the image layer timeline origin
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* (in-point).
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*/
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virtual sk_sp<SkImage> getFrame(float t) = 0;
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};
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class MultiFrameImageAsset final : public ImageAsset {
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public:
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/**
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* By default, images are decoded on-the-fly, at rasterization time.
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* Large images may cause jank as decoding is expensive (and can thrash internal caches).
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*
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* Pass |predecode| true to force-decode all images upfront, at the cost of potentially more RAM
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* and slower animation build times.
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*/
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static sk_sp<MultiFrameImageAsset> Make(sk_sp<SkData>, bool predecode = false);
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bool isMultiFrame() override;
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sk_sp<SkImage> getFrame(float t) override;
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private:
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explicit MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer>, bool predecode);
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std::unique_ptr<SkAnimCodecPlayer> fPlayer;
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bool fPreDecode;
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using INHERITED = ImageAsset;
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};
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/**
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* ResourceProvider is an interface that lets rich-content modules defer loading of external
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* resources (images, fonts, etc.) to embedding clients.
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*/
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class SK_API ResourceProvider : public SkRefCnt {
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public:
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/**
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* Load a generic resource (currently only nested animations) specified by |path| + |name|,
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* and return as an SkData.
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*/
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virtual sk_sp<SkData> load(const char[] /* resource_path */,
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const char[] /* resource_name */) const {
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return nullptr;
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}
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/**
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* Load an image asset specified by |path| + |name|, and returns the corresponding
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* ImageAsset proxy.
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*/
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virtual sk_sp<ImageAsset> loadImageAsset(const char[] /* resource_path */,
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const char[] /* resource_name */,
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const char[] /* resource_id */) const {
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return nullptr;
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}
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/**
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* DEPRECATED: implement loadTypeface() instead.
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*
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* Load an external font and return as SkData.
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*
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* @param name font name ("fName" Lottie property)
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* @param url web font URL ("fPath" Lottie property)
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*
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* -- Note --
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*
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* This mechanism assumes monolithic fonts (single data blob). Some web font providers may
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* serve multiple font blobs, segmented for various unicode ranges, depending on user agent
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* capabilities (woff, woff2). In that case, the embedder would need to advertise no user
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* agent capabilities when fetching the URL, in order to receive full font data.
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*/
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virtual sk_sp<SkData> loadFont(const char[] /* name */,
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const char[] /* url */) const {
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return nullptr;
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}
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/**
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* Load an external font and return as SkTypeface.
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*
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* @param name font name
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* @param url web font URL
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*/
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virtual sk_sp<SkTypeface> loadTypeface(const char[] /* name */,
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const char[] /* url */) const {
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return nullptr;
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}
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};
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class FileResourceProvider final : public ResourceProvider {
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public:
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static sk_sp<FileResourceProvider> Make(SkString base_dir, bool predecode = false);
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sk_sp<SkData> load(const char resource_path[], const char resource_name[]) const override;
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sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
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private:
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FileResourceProvider(SkString, bool);
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const SkString fDir;
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const bool fPredecode;
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using INHERITED = ResourceProvider;
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};
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class ResourceProviderProxyBase : public ResourceProvider {
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protected:
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explicit ResourceProviderProxyBase(sk_sp<ResourceProvider>);
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sk_sp<SkData> load(const char[], const char[]) const override;
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sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
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sk_sp<SkTypeface> loadTypeface(const char[], const char[]) const override;
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private:
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const sk_sp<ResourceProvider> fProxy;
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};
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class CachingResourceProvider final : public ResourceProviderProxyBase {
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public:
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static sk_sp<CachingResourceProvider> Make(sk_sp<ResourceProvider> rp) {
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return rp ? sk_sp<CachingResourceProvider>(new CachingResourceProvider(std::move(rp)))
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: nullptr;
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}
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private:
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explicit CachingResourceProvider(sk_sp<ResourceProvider>);
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sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
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mutable SkMutex fMutex;
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mutable SkTHashMap<SkString, sk_sp<ImageAsset>> fImageCache;
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using INHERITED = ResourceProviderProxyBase;
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};
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class DataURIResourceProviderProxy final : public ResourceProviderProxyBase {
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public:
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static sk_sp<DataURIResourceProviderProxy> Make(sk_sp<ResourceProvider> rp,
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bool predecode = false);
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private:
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DataURIResourceProviderProxy(sk_sp<ResourceProvider>, bool);
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sk_sp<ImageAsset> loadImageAsset(const char[], const char[], const char[]) const override;
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const bool fPredecode;
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using INHERITED = ResourceProviderProxyBase;
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};
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} // namespace skresources
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#endif // SkResources_DEFINED
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