e9d783c4d2
Change-Id: I4b40107b45cd829595e89d75e19fd063acee4221 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311106 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
|
|
* Copyright 2020 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm/gm.h"
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkPaint.h"
|
|
#include "include/core/SkPathBuilder.h"
|
|
|
|
// See crbug.com/1086705. The convex linearizing path renderer would collapse too many of the
|
|
// very-near duplicate vertices and turn the path into a triangle. Since the stroke width is larger
|
|
// than the radius of the circle, there's the separate issue of what to do when stroke
|
|
// self-intersects
|
|
DEF_SIMPLE_GM(crbug_1086705, canvas, 200, 200) {
|
|
SkPaint paint;
|
|
paint.setStyle(SkPaint::kStroke_Style);
|
|
paint.setStrokeWidth(5.f);
|
|
paint.setAntiAlias(true);
|
|
|
|
SkPoint circleVertices[700];
|
|
for (int i = 0; i < 700; ++i) {
|
|
SkScalar angleRads = 2 * SK_ScalarPI * i / 700.f;
|
|
circleVertices[i] = {100.f + 2.f * SkScalarCos(angleRads),
|
|
100.f + 2.f * SkScalarSin(angleRads)};
|
|
}
|
|
|
|
SkPathBuilder circle;
|
|
circle.moveTo(circleVertices[0]);
|
|
for (int i = 1; i < 700; ++i) {
|
|
circle.lineTo(circleVertices[i]);
|
|
}
|
|
circle.close();
|
|
|
|
canvas->drawPath(circle.detach(), paint);
|
|
}
|