skia2/tests/sksl/shared/golden/GeometryNoGSInvocationsReorder.glsl
Brian Osman 5d08a27530 Add geometry shader test demonstrating max_vertices/invocations bug
Declaring max_vertices before invocations fails to adjust max_vertices
when invocation support is not present. (It should be 4, not 2 in this
case).

Bug: skia:10827
Change-Id: Ief7af97eabf5414ea8363808fc1ad2e9c480fe10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325664
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-10-12 21:19:33 +00:00

20 lines
484 B
GLSL

#version 400
int sk_InvocationID;
layout (points) in ;
layout (line_strip, max_vertices = 2) out ;
void _invoke() {
{
gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));
EmitVertex();
}
gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));
EmitVertex();
}
void main() {
for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {
_invoke();
EndPrimitive();
}
}