skia2/bench/SKPBench.cpp
egdaniel 5d09568a0c Move skp nanobench tile size back to 256x256 to see if it fixes nanobench crashes
Going back to old nanobench tile size to see if the increase to tile is what has been
causing recent nanobench crashes. The crashes seem very nondeterministic and hard to
debug manually.

256x256 is too small of a tile to give accurate gpu results but if this fixes we can try some compromise in the middle

BUG=skia:

Review URL: https://codereview.chromium.org/1022823003
2015-03-19 11:00:09 -07:00

131 lines
4.2 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SKPBench.h"
#include "SkCommandLineFlags.h"
#include "SkMultiPictureDraw.h"
#include "SkSurface.h"
DEFINE_int32(benchTileW, 256, "Tile width used for SKP playback.");
DEFINE_int32(benchTileH, 256, "Tile height used for SKP playback.");
SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
bool useMultiPictureDraw)
: fPic(SkRef(pic))
, fClip(clip)
, fScale(scale)
, fName(name)
, fUseMultiPictureDraw(useMultiPictureDraw) {
fUniqueName.printf("%s_%.2g", name, scale); // Scale makes this unqiue for perf.skia.org traces.
if (useMultiPictureDraw) {
fUniqueName.append("_mpd");
}
}
SKPBench::~SKPBench() {
for (int i = 0; i < fSurfaces.count(); ++i) {
fSurfaces[i]->unref();
}
}
const char* SKPBench::onGetName() {
return fName.c_str();
}
const char* SKPBench::onGetUniqueName() {
return fUniqueName.c_str();
}
void SKPBench::onPerCanvasPreDraw(SkCanvas* canvas) {
SkIRect bounds;
SkAssertResult(canvas->getClipDeviceBounds(&bounds));
int tileW = SkTMin(FLAGS_benchTileW, bounds.width());
int tileH = SkTMin(FLAGS_benchTileH, bounds.height());
int xTiles = SkScalarCeilToInt(bounds.width() / SkIntToScalar(tileW));
int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH));
fSurfaces.setReserve(xTiles * yTiles);
fTileRects.setReserve(xTiles * yTiles);
SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH);
for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) {
for (int x = bounds.fLeft; x < bounds.fRight; x += tileW) {
const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH);
*fTileRects.append() = tileRect;
*fSurfaces.push() = canvas->newSurface(ii);
// Never want the contents of a tile to include stuff the parent
// canvas clips out
SkRect clip = SkRect::Make(bounds);
clip.offset(-SkIntToScalar(tileRect.fLeft), -SkIntToScalar(tileRect.fTop));
fSurfaces.top()->getCanvas()->clipRect(clip);
fSurfaces.top()->getCanvas()->setMatrix(canvas->getTotalMatrix());
fSurfaces.top()->getCanvas()->scale(fScale, fScale);
}
}
}
void SKPBench::onPerCanvasPostDraw(SkCanvas* canvas) {
// Draw the last set of tiles into the master canvas in case we're
// saving the images
for (int i = 0; i < fTileRects.count(); ++i) {
SkAutoTUnref<SkImage> image(fSurfaces[i]->newImageSnapshot());
canvas->drawImage(image,
SkIntToScalar(fTileRects[i].fLeft), SkIntToScalar(fTileRects[i].fTop));
SkSafeSetNull(fSurfaces[i]);
}
fSurfaces.rewind();
fTileRects.rewind();
}
bool SKPBench::isSuitableFor(Backend backend) {
return backend != kNonRendering_Backend;
}
SkIPoint SKPBench::onGetSize() {
return SkIPoint::Make(fClip.width(), fClip.height());
}
void SKPBench::onDraw(const int loops, SkCanvas* canvas) {
if (fUseMultiPictureDraw) {
for (int i = 0; i < loops; i++) {
SkMultiPictureDraw mpd;
for (int j = 0; j < fTileRects.count(); ++j) {
SkMatrix trans;
trans.setTranslate(-fTileRects[j].fLeft/fScale,
-fTileRects[j].fTop/fScale);
mpd.add(fSurfaces[j]->getCanvas(), fPic, &trans);
}
mpd.draw();
for (int j = 0; j < fTileRects.count(); ++j) {
fSurfaces[j]->getCanvas()->flush();
}
}
} else {
for (int i = 0; i < loops; i++) {
for (int j = 0; j < fTileRects.count(); ++j) {
SkMatrix trans;
trans.setTranslate(-fTileRects[j].fLeft / fScale,
-fTileRects[j].fTop / fScale);
fSurfaces[j]->getCanvas()->drawPicture(fPic, &trans, NULL);
}
for (int j = 0; j < fTileRects.count(); ++j) {
fSurfaces[j]->getCanvas()->flush();
}
}
}
}