skia2/modules/androidkit
Jorge Betancourt 7bd87fc99c [androidkit] refactor Surface.getCanvas to be implemented at a subclass level
Change-Id: If726f4fc921ba84dd5498ab9f99fbd1a747398b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/403676
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-05-05 16:37:52 +00:00
..
src [androidkit] refactor Surface.getCanvas to be implemented at a subclass level 2021-05-05 16:37:52 +00:00
README [androidkit] Split Canvas backing store into Surface 2021-04-13 13:56:04 +00:00

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AndroidKit is an AAR, or Android Library, that compiles Skia's native code, 
JNI bindings, and Java wrapper classes into a shared library.

BUILDING

1) Through Android Studio
-  Start a project by opening skia/platform_tools/android/apps with Android Studio.
-  Ensure that you're local.properties file is filled out with paths to your 
   Skia out directories. It should look like this:

   sdk.dir=[sdk file path]
   depot_tools.dir=[depot tools file path]
   x86.out.dir=[out file for x86]
   x64.out.dir=[out file for x64]
   arm64.out.dir=[out file for xarm64]
   arm.out.dir=[out file for arm]

-  Click on AndroidKit on the project tree, click Build in the toolbar, and select
   " Make Module 'apps.androidkit' "
-  The AAR will be under the build/outputs/aar directory.

2) Through the terminal
-  Run: platform_tools/android/bin/android_build_app -C  out/[out_dir] androidkit
-  If it builds with no errors, youll find the AAR in the out directory you were building from


LOADING

Before using AndroidKit classes, client applications must explicitly load the native library.
This is usually accomplished via a static class initializer, e.g.

  public class MyApp {
      static {
          System.loadLibrary("androidkit");
      }

      ...
  }