skia2/fuzz/FuzzGradients.cpp

285 lines
8.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Fuzz.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkSurface.h"
#include "SkTLazy.h"
#include <algorithm>
const int MAX_COUNT = 400;
bool makeMatrix(Fuzz* fuzz, SkMatrix* m) {
SkScalar scaleX, skewX, transX, skewY, scaleY, transY, persp0, persp1, persp2;
if (!fuzz->next(&scaleX) ||
!fuzz->next(&skewX) ||
!fuzz->next(&transX) ||
!fuzz->next(&skewY) ||
!fuzz->next(&scaleY) ||
!fuzz->next(&transY) ||
!fuzz->next(&persp0) ||
!fuzz->next(&persp1) ||
!fuzz->next(&persp2)) {
return false;
}
m->setAll(scaleX, skewX, transX, skewY, scaleY, transY, persp0, persp1, persp2);
return true;
}
bool initGradientParams(Fuzz* fuzz, std::vector<SkColor>* colors,
std::vector<SkScalar>* pos, SkShader::TileMode* mode) {
if (fuzz->remaining() < sizeof(uint32_t)) {
return false;
}
uint32_t count = fuzz->nextRangeU(0, MAX_COUNT);
if (fuzz->remaining() < sizeof(uint32_t)) {
return false;
}
*mode = static_cast<SkShader::TileMode>(fuzz->nextRangeU(0, 3));
colors->clear();
pos ->clear();
for (uint32_t i = 0; i < count; i++) {
SkColor c;
SkScalar s;
if (!fuzz->next(&c) || !fuzz->next(&s)) {
return false;
}
colors->push_back(c);
pos ->push_back(s);
}
if (count) {
std::sort(pos->begin(), pos->end());
// The order matters. If count == 1, we want pos == 0.
(*pos)[count - 1] = 1;
(*pos)[0] = 0;
}
return true;
}
void fuzzLinearGradient(Fuzz* fuzz) {
SkScalar a, b, c, d;
bool useLocalMatrix, useGlobalMatrix;
if (!fuzz->next(&a) ||
!fuzz->next(&b) ||
!fuzz->next(&c) ||
!fuzz->next(&d) ||
!fuzz->next(&useLocalMatrix) ||
!fuzz->next(&useGlobalMatrix)) {
return;
}
SkPoint pts[2] = {SkPoint::Make(a,b), SkPoint::Make(c, d)};
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
if (!initGradientParams(fuzz, &colors, &pos, &mode)) {
return;
}
SkPaint p;
uint32_t flags;
if (!fuzz->next(&flags)) {
return;
}
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) {
return;
}
p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(),
colors.size(), mode, flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
if (!makeMatrix(fuzz, &gm)) {
return;
}
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzRadialGradient(Fuzz* fuzz) {
SkScalar a, b, radius;
bool useLocalMatrix, useGlobalMatrix;
if (!fuzz->next(&a) ||
!fuzz->next(&b) ||
!fuzz->next(&radius) ||
!fuzz->next(&useLocalMatrix) ||
!fuzz->next(&useGlobalMatrix)) {
return;
}
SkPoint center = SkPoint::Make(a,b);
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
if (!initGradientParams(fuzz, &colors, &pos, &mode)) {
return;
}
SkPaint p;
uint32_t flags;
if (!fuzz->next(&flags)) {
return;
}
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) {
return;
}
p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
pos.data(), colors.size(), mode, flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
if (!makeMatrix(fuzz, &gm)) {
return;
}
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzTwoPointConicalGradient(Fuzz* fuzz) {
SkScalar a, b, startRadius, c, d, endRadius;
bool useLocalMatrix, useGlobalMatrix;
if (!fuzz->next(&a) ||
!fuzz->next(&b) ||
!fuzz->next(&startRadius) ||
!fuzz->next(&c) ||
!fuzz->next(&d) ||
!fuzz->next(&endRadius) ||
!fuzz->next(&useLocalMatrix) ||
!fuzz->next(&useGlobalMatrix)) {
return;
}
SkPoint start = SkPoint::Make(a, b);
SkPoint end = SkPoint::Make(c, d);
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
if (!initGradientParams(fuzz, &colors, &pos, &mode)) {
return;
}
SkPaint p;
uint32_t flags;
if (!fuzz->next(&flags)) {
return;
}
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix && !makeMatrix(fuzz, localMatrix.init())) {
return;
}
p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
end, endRadius, colors.data(), pos.data(), colors.size(), mode,
flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
if (!makeMatrix(fuzz, &gm)) {
return;
}
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzSweepGradient(Fuzz* fuzz) {
SkScalar cx, cy;
bool useLocalMatrix, useGlobalMatrix;
if (!fuzz->next(&cx) ||
!fuzz->next(&cy) ||
!fuzz->next(&useLocalMatrix) ||
!fuzz->next(&useGlobalMatrix)) {
return;
}
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
if (!initGradientParams(fuzz, &colors, &pos, &mode)) {
return;
}
SkPaint p;
if (useLocalMatrix) {
SkMatrix m;
if (!makeMatrix(fuzz, &m)) {
return;
}
uint32_t flags;
if (!fuzz->next(&flags)) {
return;
}
p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
pos.data(), colors.size(), flags, &m));
} else {
p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
pos.data(), colors.size()));
}
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
if (!makeMatrix(fuzz, &gm)) {
return;
}
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
DEF_FUZZ(Gradients, fuzz) {
uint8_t i;
if (!fuzz->next(&i)) {
return;
}
switch(i) {
case 0:
SkDebugf("LinearGradient\n");
fuzzLinearGradient(fuzz);
return;
case 1:
SkDebugf("RadialGradient\n");
fuzzRadialGradient(fuzz);
return;
case 2:
SkDebugf("TwoPointConicalGradient\n");
fuzzTwoPointConicalGradient(fuzz);
return;
}
SkDebugf("SweepGradient\n");
fuzzSweepGradient(fuzz);
return;
}