skia2/tools/sk_app/GLWindowContext.cpp
Jim Van Verth af545d7f8e Fix GL MSAA support in Mac Viewer.
The Mac GLContext is designed to not constantly teardown on resizes
and minor DisplayParams changes. However, for MSAA we do have to
tear it down.

Change-Id: I1a9d765068fa5f6b22dff49f6355c29e1affb686
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226850
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-07-11 22:31:43 +00:00

99 lines
2.9 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "src/core/SkMathPriv.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/gl/GrGLDefines.h"
#include "src/gpu/gl/GrGLUtil.h"
#include "src/image/SkImage_Base.h"
#include "tools/sk_app/GLWindowContext.h"
namespace sk_app {
GLWindowContext::GLWindowContext(const DisplayParams& params)
: WindowContext(params)
, fBackendContext(nullptr)
, fSurface(nullptr) {
fDisplayParams.fMSAASampleCount = GrNextPow2(fDisplayParams.fMSAASampleCount);
}
void GLWindowContext::initializeContext() {
SkASSERT(!fContext);
fBackendContext = this->onInitializeContext();
fContext = GrContext::MakeGL(fBackendContext, fDisplayParams.fGrContextOptions);
if (!fContext && fDisplayParams.fMSAASampleCount > 1) {
fDisplayParams.fMSAASampleCount /= 2;
this->initializeContext();
return;
}
}
void GLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this guy (lua?)
fContext->abandonContext();
fContext.reset();
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
if (fContext) {
GrGLint buffer;
GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer));
GrGLFramebufferInfo fbInfo;
fbInfo.fFBOID = buffer;
fbInfo.fFormat = GR_GL_RGBA8;
GrBackendRenderTarget backendRT(fWidth,
fHeight,
fSampleCount,
fStencilBits,
fbInfo);
fSurface = SkSurface::MakeFromBackendRenderTarget(fContext.get(), backendRT,
kBottomLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
fDisplayParams.fColorSpace,
&fDisplayParams.fSurfaceProps);
}
}
return fSurface;
}
void GLWindowContext::swapBuffers() {
this->onSwapBuffers();
}
void GLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void GLWindowContext::setDisplayParams(const DisplayParams& params) {
fDisplayParams = params;
this->destroyContext();
this->initializeContext();
}
} //namespace sk_app