skia2/gm/pictureshadertile.cpp
fmalita b5f7826c51 Explicit tile bounds for SkPictureShader
The integer picture size is not granular enough to allow precise tiling
in arbitrary coordinate systems. This CL adds an optional tile bounds
float rect param to control the tile size and location.

(this also allows tile spacing emulation for picture
shaders).

R=reed@google.com, robertphillips@google.com

Author: fmalita@chromium.org

Review URL: https://codereview.chromium.org/437393003
2014-08-06 13:07:15 -07:00

148 lines
5.1 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkShader.h"
static const SkScalar kPictureSize = SK_Scalar1;
static const SkScalar kFillSize = 100;
static const unsigned kRowSize = 6;
static const struct {
SkScalar x, y, w, h;
SkScalar offsetX, offsetY;
} tiles[] = {
{ 0, 0, 1, 1, 0, 0 },
{ 0.5f, 0.5f, 1, 1, 0, 0 },
{ -0.5f, -0.5f, 1, 1, 0, 0 },
{ 0, 0, 1.5f, 1.5f, 0, 0 },
{ 0.5f, 0.5f, 1.5f, 1.5f, 0, 0 },
{ -0.5f, -0.5f, 1.5f, 1.5f, 0, 0 },
{ 0, 0, 0.5f, 0.5f, 0, 0 },
{ -0.25f, -0.25f, 0.5f, 0.5f, 0, 0 },
{ 0.25f, 0.25f, 0.5f, 0.5f, 0, 0 },
{ 0, 0, 1, 1, 0.5f, 0.5f },
{ 0.5f, 0.5f, 1, 1, 0.5f, 0.5f },
{ -0.5f, -0.5f, 1, 1, 0.5f, 0.5f },
{ 0, 0, 1.5f, 1.5f, 0.5f, 0.5f },
{ 0.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f },
{ -0.5f, -0.5f, 1.5f, 1.5f, 0.5f, 0.5f },
{ 0, 0, 1.5f, 1, 0, 0 },
{ 0.5f, 0.5f, 1.5f, 1, 0, 0 },
{ -0.5f, -0.5f, 1.5f, 1, 0, 0 },
{ 0, 0, 0.5f, 1, 0, 0 },
{ -0.25f, -0.25f, 0.5f, 1, 0, 0 },
{ 0.25f, 0.25f, 0.5f, 1, 0, 0 },
{ 0, 0, 1, 1.5f, 0, 0 },
{ 0.5f, 0.5f, 1, 1.5f, 0, 0 },
{ -0.5f, -0.5f, 1, 1.5f, 0, 0 },
{ 0, 0, 1, 0.5f, 0, 0 },
{ -0.25f, -0.25f, 1, 0.5f, 0, 0 },
{ 0.25f, 0.25f, 1, 0.5f, 0, 0 },
};
class PictureShaderTileGM : public skiagm::GM {
public:
PictureShaderTileGM() {
SkPictureRecorder recorder;
SkCanvas* pictureCanvas = recorder.beginRecording(SkScalarCeilToInt(kPictureSize),
SkScalarCeilToInt(kPictureSize),
NULL, 0);
drawScene(pictureCanvas, kPictureSize);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
for (unsigned i = 0; i < SK_ARRAY_COUNT(tiles); ++i) {
SkRect tile = SkRect::MakeXYWH(tiles[i].x * kPictureSize,
tiles[i].y * kPictureSize,
tiles[i].w * kPictureSize,
tiles[i].h * kPictureSize);
SkMatrix localMatrix;
localMatrix.setTranslate(tiles[i].offsetX * kPictureSize,
tiles[i].offsetY * kPictureSize);
localMatrix.postScale(kFillSize / (2 * kPictureSize),
kFillSize / (2 * kPictureSize));
fShaders[i].reset(SkShader::CreatePictureShader(picture,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode,
&localMatrix,
&tile));
}
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("pictureshadertile");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(800, 600);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->clear(SK_ColorBLACK);
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
for (unsigned i = 0; i < SK_ARRAY_COUNT(fShaders); ++i) {
paint.setShader(fShaders[i]);
canvas->save();
canvas->translate((i % kRowSize) * kFillSize * 1.1f,
(i / kRowSize) * kFillSize * 1.1f);
canvas->drawRect(SkRect::MakeWH(kFillSize, kFillSize), paint);
canvas->restore();
}
}
private:
void drawScene(SkCanvas* canvas, SkScalar pictureSize) {
canvas->clear(SK_ColorWHITE);
SkPaint paint;
paint.setColor(SK_ColorGREEN);
paint.setStyle(SkPaint::kFill_Style);
paint.setAntiAlias(true);
canvas->drawCircle(pictureSize / 4, pictureSize / 4, pictureSize / 4, paint);
canvas->drawRect(SkRect::MakeXYWH(pictureSize / 2, pictureSize / 2,
pictureSize / 2, pictureSize / 2), paint);
paint.setColor(SK_ColorRED);
canvas->drawLine(pictureSize / 2, pictureSize * 1 / 3,
pictureSize / 2, pictureSize * 2 / 3, paint);
canvas->drawLine(pictureSize * 1 / 3, pictureSize / 2,
pictureSize * 2 / 3, pictureSize / 2, paint);
paint.setColor(SK_ColorBLACK);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(SkRect::MakeWH(pictureSize, pictureSize), paint);
}
SkAutoTUnref<SkShader> fShaders[SK_ARRAY_COUNT(tiles)];
typedef GM INHERITED;
};
DEF_GM( return SkNEW(PictureShaderTileGM); )