skia2/include/core/SkTArray.h
jvanverth@google.com 054ae99d93 Take two for r8466:
Replace the old attribute binding and index interface with one where we include the binding as part of the attribute array. Also removed the fixed attribute indices for constant color and coverage attributes, and replaced with dynamic ones based on current attribute set. Removed binding of color and coverage attributes unless they're actually set.

Original author: bsalomon@google.com

Author: jvanverth@google.com

Reviewed By: bsalomon@google.com,robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/13296005


git-svn-id: http://skia.googlecode.com/svn/trunk@8468 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-01 20:06:51 +00:00

458 lines
12 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTArray_DEFINED
#define SkTArray_DEFINED
#include <new>
#include "SkTypes.h"
#include "SkTemplates.h"
template <typename T, bool MEM_COPY = false> class SkTArray;
namespace SkTArrayExt {
template<typename T>
inline void copy(SkTArray<T, true>* self, const T* array) {
memcpy(self->fMemArray, array, self->fCount * sizeof(T));
}
template<typename T>
inline void copyAndDelete(SkTArray<T, true>* self, char* newMemArray) {
memcpy(newMemArray, self->fMemArray, self->fCount * sizeof(T));
}
template<typename T>
inline void copy(SkTArray<T, false>* self, const T* array) {
for (int i = 0; i < self->fCount; ++i) {
new (self->fItemArray + i) T(array[i]);
}
}
template<typename T>
inline void copyAndDelete(SkTArray<T, false>* self, char* newMemArray) {
for (int i = 0; i < self->fCount; ++i) {
new (newMemArray + sizeof(T) * i) T(self->fItemArray[i]);
self->fItemArray[i].~T();
}
}
}
/** When MEM_COPY is true T will be bit copied when moved.
When MEM_COPY is false, T will be copy constructed / destructed.
In all cases T's constructor will be called on allocation,
and its destructor will be called from this object's destructor.
*/
template <typename T, bool MEM_COPY> class SkTArray {
public:
/**
* Creates an empty array with no initial storage
*/
SkTArray() {
fCount = 0;
fReserveCount = gMIN_ALLOC_COUNT;
fAllocCount = 0;
fMemArray = NULL;
fPreAllocMemArray = NULL;
}
/**
* Creates an empty array that will preallocate space for reserveCount
* elements.
*/
explicit SkTArray(int reserveCount) {
this->init(NULL, 0, NULL, reserveCount);
}
/**
* Copies one array to another. The new array will be heap allocated.
*/
explicit SkTArray(const SkTArray& array) {
this->init(array.fItemArray, array.fCount, NULL, 0);
}
/**
* Creates a SkTArray by copying contents of a standard C array. The new
* array will be heap allocated. Be careful not to use this constructor
* when you really want the (void*, int) version.
*/
SkTArray(const T* array, int count) {
this->init(array, count, NULL, 0);
}
/**
* assign copy of array to this
*/
SkTArray& operator =(const SkTArray& array) {
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
fCount = 0;
checkRealloc((int)array.count());
fCount = array.count();
SkTArrayExt::copy(this, static_cast<const T*>(array.fMemArray));
return *this;
}
virtual ~SkTArray() {
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
if (fMemArray != fPreAllocMemArray) {
sk_free(fMemArray);
}
}
/**
* Resets to count() == 0
*/
void reset() { this->pop_back_n(fCount); }
/**
* Resets to a copy of a C array.
*/
void reset(const T* array, int count) {
for (int i = 0; i < fCount; ++i) {
fItemArray[i].~T();
}
int delta = count - fCount;
this->checkRealloc(delta);
fCount = count;
for (int i = 0; i < count; ++i) {
SkTArrayExt::copy(this, array);
}
}
/**
* Number of elements in the array.
*/
int count() const { return fCount; }
/**
* Is the array empty.
*/
bool empty() const { return !fCount; }
/**
* Adds 1 new default-constructed T value and returns in by reference. Note
* the reference only remains valid until the next call that adds or removes
* elements.
*/
T& push_back() {
checkRealloc(1);
new ((char*)fMemArray+sizeof(T)*fCount) T;
++fCount;
return fItemArray[fCount-1];
}
/**
* Version of above that uses a copy constructor to initialize the new item
*/
T& push_back(const T& t) {
checkRealloc(1);
new ((char*)fMemArray+sizeof(T)*fCount) T(t);
++fCount;
return fItemArray[fCount-1];
}
/**
* Allocates n more default T values, and returns the address of the start
* of that new range. Note: this address is only valid until the next API
* call made on the array that might add or remove elements.
*/
T* push_back_n(int n) {
SkASSERT(n >= 0);
checkRealloc(n);
for (int i = 0; i < n; ++i) {
new (fItemArray + fCount + i) T;
}
fCount += n;
return fItemArray + fCount - n;
}
/**
* Version of above that uses a copy constructor to initialize all n items
* to the same T.
*/
T* push_back_n(int n, const T& t) {
SkASSERT(n >= 0);
checkRealloc(n);
for (int i = 0; i < n; ++i) {
new (fItemArray + fCount + i) T(t);
}
fCount += n;
return fItemArray + fCount - n;
}
/**
* Version of above that uses a copy constructor to initialize the n items
* to separate T values.
*/
T* push_back_n(int n, const T t[]) {
SkASSERT(n >= 0);
checkRealloc(n);
for (int i = 0; i < n; ++i) {
new (fItemArray + fCount + i) T(t[i]);
}
fCount += n;
return fItemArray + fCount - n;
}
/**
* Removes the last element. Not safe to call when count() == 0.
*/
void pop_back() {
SkASSERT(fCount > 0);
--fCount;
fItemArray[fCount].~T();
checkRealloc(0);
}
/**
* Removes the last n elements. Not safe to call when count() < n.
*/
void pop_back_n(int n) {
SkASSERT(n >= 0);
SkASSERT(fCount >= n);
fCount -= n;
for (int i = 0; i < n; ++i) {
fItemArray[i].~T();
}
checkRealloc(0);
}
/**
* Pushes or pops from the back to resize. Pushes will be default
* initialized.
*/
void resize_back(int newCount) {
SkASSERT(newCount >= 0);
if (newCount > fCount) {
push_back_n(newCount - fCount);
} else if (newCount < fCount) {
pop_back_n(fCount - newCount);
}
}
T* begin() {
return fItemArray;
}
const T* begin() const {
return fItemArray;
}
T* end() {
return fItemArray ? fItemArray + fCount : NULL;
}
const T* end() const {
return fItemArray ? fItemArray + fCount : NULL;;
}
/**
* Get the i^th element.
*/
T& operator[] (int i) {
SkASSERT(i < fCount);
SkASSERT(i >= 0);
return fItemArray[i];
}
const T& operator[] (int i) const {
SkASSERT(i < fCount);
SkASSERT(i >= 0);
return fItemArray[i];
}
/**
* equivalent to operator[](0)
*/
T& front() { SkASSERT(fCount > 0); return fItemArray[0];}
const T& front() const { SkASSERT(fCount > 0); return fItemArray[0];}
/**
* equivalent to operator[](count() - 1)
*/
T& back() { SkASSERT(fCount); return fItemArray[fCount - 1];}
const T& back() const { SkASSERT(fCount > 0); return fItemArray[fCount - 1];}
/**
* equivalent to operator[](count()-1-i)
*/
T& fromBack(int i) {
SkASSERT(i >= 0);
SkASSERT(i < fCount);
return fItemArray[fCount - i - 1];
}
const T& fromBack(int i) const {
SkASSERT(i >= 0);
SkASSERT(i < fCount);
return fItemArray[fCount - i - 1];
}
bool operator==(const SkTArray<T, MEM_COPY>& right) const {
int leftCount = this->count();
if (leftCount != right.count()) {
return false;
}
for (int index = 0; index < leftCount; ++index) {
if (fItemArray[index] != right.fItemArray[index]) {
return false;
}
}
return true;
}
bool operator!=(const SkTArray<T, MEM_COPY>& right) const {
return !(*this == right);
}
protected:
/**
* Creates an empty array that will use the passed storage block until it
* is insufficiently large to hold the entire array.
*/
template <int N>
SkTArray(SkAlignedSTStorage<N,T>* storage) {
this->init(NULL, 0, storage->get(), N);
}
/**
* Copy another array, using preallocated storage if preAllocCount >=
* array.count(). Otherwise storage will only be used when array shrinks
* to fit.
*/
template <int N>
SkTArray(const SkTArray& array, SkAlignedSTStorage<N,T>* storage) {
this->init(array.fItemArray, array.fCount, storage->get(), N);
}
/**
* Copy a C array, using preallocated storage if preAllocCount >=
* count. Otherwise storage will only be used when array shrinks
* to fit.
*/
template <int N>
SkTArray(const T* array, int count, SkAlignedSTStorage<N,T>* storage) {
this->init(array, count, storage->get(), N);
}
void init(const T* array, int count,
void* preAllocStorage, int preAllocOrReserveCount) {
SkASSERT(count >= 0);
SkASSERT(preAllocOrReserveCount >= 0);
fCount = count;
fReserveCount = (preAllocOrReserveCount > 0) ?
preAllocOrReserveCount :
gMIN_ALLOC_COUNT;
fPreAllocMemArray = preAllocStorage;
if (fReserveCount >= fCount &&
NULL != preAllocStorage) {
fAllocCount = fReserveCount;
fMemArray = preAllocStorage;
} else {
fAllocCount = SkMax32(fCount, fReserveCount);
fMemArray = sk_malloc_throw(fAllocCount * sizeof(T));
}
SkTArrayExt::copy(this, array);
}
private:
static const int gMIN_ALLOC_COUNT = 8;
inline void checkRealloc(int delta) {
SkASSERT(fCount >= 0);
SkASSERT(fAllocCount >= 0);
SkASSERT(-delta <= fCount);
int newCount = fCount + delta;
int newAllocCount = fAllocCount;
if (newCount > fAllocCount || newCount < (fAllocCount / 3)) {
// whether we're growing or shrinking, we leave at least 50% extra space for future
// growth (clamped to the reserve count).
newAllocCount = SkMax32(newCount + ((newCount + 1) >> 1), fReserveCount);
}
if (newAllocCount != fAllocCount) {
fAllocCount = newAllocCount;
char* newMemArray;
if (fAllocCount == fReserveCount && NULL != fPreAllocMemArray) {
newMemArray = (char*) fPreAllocMemArray;
} else {
newMemArray = (char*) sk_malloc_throw(fAllocCount*sizeof(T));
}
SkTArrayExt::copyAndDelete<T>(this, newMemArray);
if (fMemArray != fPreAllocMemArray) {
sk_free(fMemArray);
}
fMemArray = newMemArray;
}
}
template<typename X> friend void SkTArrayExt::copy(SkTArray<X, true>* that, const X*);
template<typename X> friend void SkTArrayExt::copyAndDelete(SkTArray<X, true>* that, char*);
template<typename X> friend void SkTArrayExt::copy(SkTArray<X, false>* that, const X*);
template<typename X> friend void SkTArrayExt::copyAndDelete(SkTArray<X, false>* that, char*);
int fReserveCount;
int fCount;
int fAllocCount;
void* fPreAllocMemArray;
union {
T* fItemArray;
void* fMemArray;
};
};
/**
* Subclass of SkTArray that contains a preallocated memory block for the array.
*/
template <int N, typename T, bool MEM_COPY = false>
class SkSTArray : public SkTArray<T, MEM_COPY> {
private:
typedef SkTArray<T, MEM_COPY> INHERITED;
public:
SkSTArray() : INHERITED(&fStorage) {
}
SkSTArray(const SkSTArray& array)
: INHERITED(array, &fStorage) {
}
explicit SkSTArray(const INHERITED& array)
: INHERITED(array, &fStorage) {
}
SkSTArray(const T* array, int count)
: INHERITED(array, count, &fStorage) {
}
SkSTArray& operator= (const SkSTArray& array) {
return *this = *(const INHERITED*)&array;
}
SkSTArray& operator= (const INHERITED& array) {
INHERITED::operator=(array);
return *this;
}
private:
SkAlignedSTStorage<N,T> fStorage;
};
#endif