31550dbc98
This reverts commit8b06ed7c9f
. Reason for revert: try again. Original change's description: > Revert "Workaround Adreno driver issue with stencil clears." > > This reverts commit4e8c581f2a
. > > Reason for revert: breaks Google3 roll > > Original change's description: > > Workaround Adreno driver issue with stencil clears. > > > > This also removes the "debug wire rect" which was not used and not implemented for Vulkan. > > > > Also some declared but not implemented methods are removed from GrGLGpu. > > > > Bug: skia:5587 > > > > Change-Id: I750051e90e6cfbfad6a6fe20792226182f698bcf > > Reviewed-on: https://skia-review.googlesource.com/18639 > > Reviewed-by: Chris Dalton <csmartdalton@google.com> > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,csmartdalton@google.com > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:5587 > > Change-Id: I65aa16b3f8c70cdef56ff16e16304ba09604c475 > Reviewed-on: https://skia-review.googlesource.com/18924 > Reviewed-by: Mike Klein <mtklein@google.com> > Commit-Queue: Mike Klein <mtklein@google.com> TBR=mtklein@google.com,bsalomon@google.com,reviews@skia.org,csmartdalton@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:5587 Change-Id: Ice49027bda1c1ff7e0362d0680341ac862159850 Reviewed-on: https://skia-review.googlesource.com/18928 Reviewed-by: Mike Klein <mtklein@google.com>
545 lines
20 KiB
C++
545 lines
20 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrTest.h"
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#include <algorithm>
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#include "GrBackendSurface.h"
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#include "GrContextOptions.h"
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#include "GrContextPriv.h"
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#include "GrDrawOpAtlas.h"
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#include "GrDrawingManager.h"
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#include "GrGpuResourceCacheAccess.h"
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#include "GrPipelineBuilder.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrRenderTargetProxy.h"
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#include "GrResourceCache.h"
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#include "GrSemaphore.h"
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#include "GrSurfaceContextPriv.h"
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#include "SkGr.h"
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#include "SkImage_Gpu.h"
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#include "SkMathPriv.h"
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#include "SkString.h"
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#include "ops/GrMeshDrawOp.h"
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#include "text/GrAtlasGlyphCache.h"
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#include "text/GrTextBlobCache.h"
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namespace GrTest {
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void SetupAlwaysEvictAtlas(GrContext* context) {
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// These sizes were selected because they allow each atlas to hold a single plot and will thus
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// stress the atlas
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int dim = GrDrawOpAtlas::kGlyphMaxDim;
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GrDrawOpAtlasConfig configs[3];
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configs[kA8_GrMaskFormat].fWidth = dim;
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configs[kA8_GrMaskFormat].fHeight = dim;
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configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kA8_GrMaskFormat].fPlotWidth = dim;
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configs[kA8_GrMaskFormat].fPlotHeight = dim;
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configs[kA565_GrMaskFormat].fWidth = dim;
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configs[kA565_GrMaskFormat].fHeight = dim;
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configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kA565_GrMaskFormat].fPlotWidth = dim;
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configs[kA565_GrMaskFormat].fPlotHeight = dim;
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configs[kARGB_GrMaskFormat].fWidth = dim;
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configs[kARGB_GrMaskFormat].fHeight = dim;
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configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kARGB_GrMaskFormat].fPlotWidth = dim;
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configs[kARGB_GrMaskFormat].fPlotHeight = dim;
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context->setTextContextAtlasSizes_ForTesting(configs);
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}
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GrBackendTexture CreateBackendTexture(GrBackend backend, int width, int height,
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GrPixelConfig config, GrBackendObject handle) {
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if (kOpenGL_GrBackend == backend) {
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GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle);
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return GrBackendTexture(width, height, config, *glInfo);
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} else {
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SkASSERT(kVulkan_GrBackend == backend);
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GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle);
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return GrBackendTexture(width, height, *vkInfo);
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}
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}
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};
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bool GrSurfaceProxy::isWrapped_ForTesting() const {
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return SkToBool(fTarget);
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}
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bool GrRenderTargetContext::isWrapped_ForTesting() const {
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return fRenderTargetProxy->isWrapped_ForTesting();
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}
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void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) {
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fTextBlobCache->setBudget(bytes);
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}
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void GrContext::setTextContextAtlasSizes_ForTesting(const GrDrawOpAtlasConfig* configs) {
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fAtlasGlyphCache->setAtlasSizes_ForTesting(configs);
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}
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///////////////////////////////////////////////////////////////////////////////
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void GrContext::purgeAllUnlockedResources() {
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fResourceCache->purgeAllUnlocked();
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}
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void GrContext::resetGpuStats() const {
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#if GR_GPU_STATS
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fGpu->stats()->reset();
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#endif
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}
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void GrContext::dumpCacheStats(SkString* out) const {
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#if GR_CACHE_STATS
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fResourceCache->dumpStats(out);
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#endif
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}
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void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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#if GR_CACHE_STATS
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fResourceCache->dumpStatsKeyValuePairs(keys, values);
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#endif
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}
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void GrContext::printCacheStats() const {
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SkString out;
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this->dumpCacheStats(&out);
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SkDebugf("%s", out.c_str());
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}
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void GrContext::dumpGpuStats(SkString* out) const {
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#if GR_GPU_STATS
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return fGpu->stats()->dump(out);
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#endif
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}
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void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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#if GR_GPU_STATS
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return fGpu->stats()->dumpKeyValuePairs(keys, values);
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#endif
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}
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void GrContext::printGpuStats() const {
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SkString out;
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this->dumpGpuStats(&out);
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SkDebugf("%s", out.c_str());
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}
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sk_sp<SkImage> GrContext::getFontAtlasImage_ForTesting(GrMaskFormat format) {
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GrAtlasGlyphCache* cache = this->getAtlasGlyphCache();
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sk_sp<GrTextureProxy> proxy = cache->getProxy(format);
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if (!proxy) {
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return nullptr;
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}
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SkASSERT(proxy->priv().isExact());
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sk_sp<SkImage> image(new SkImage_Gpu(this, kNeedNewImageUniqueID, kPremul_SkAlphaType,
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std::move(proxy), nullptr, SkBudgeted::kNo));
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return image;
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}
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#if GR_GPU_STATS
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void GrGpu::Stats::dump(SkString* out) {
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out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
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out->appendf("Shader Compilations: %d\n", fShaderCompilations);
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out->appendf("Textures Created: %d\n", fTextureCreates);
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out->appendf("Texture Uploads: %d\n", fTextureUploads);
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out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
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out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
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out->appendf("Number of draws: %d\n", fNumDraws);
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}
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void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
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keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
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keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
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keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads);
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keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws);
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keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws);
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}
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#endif
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#if GR_CACHE_STATS
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void GrResourceCache::getStats(Stats* stats) const {
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stats->reset();
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stats->fTotal = this->getResourceCount();
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stats->fNumNonPurgeable = fNonpurgeableResources.count();
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stats->fNumPurgeable = fPurgeableQueue.count();
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for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
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stats->update(fNonpurgeableResources[i]);
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}
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for (int i = 0; i < fPurgeableQueue.count(); ++i) {
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stats->update(fPurgeableQueue.at(i));
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}
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}
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void GrResourceCache::dumpStats(SkString* out) const {
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this->validate();
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Stats stats;
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this->getStats(&stats);
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float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
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float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
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out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
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out->appendf("\t\tEntry Count: current %d"
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" (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n",
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stats.fTotal, fBudgetedCount, stats.fWrapped, stats.fNumNonPurgeable,
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stats.fScratch, countUtilization, fHighWaterCount);
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out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
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SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
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SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
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}
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void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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this->validate();
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Stats stats;
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this->getStats(&stats);
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keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable);
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
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#ifdef SK_DEBUG
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int GrResourceCache::countUniqueKeysWithTag(const char* tag) const {
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int count = 0;
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UniqueHash::ConstIter iter(&fUniqueHash);
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while (!iter.done()) {
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if (0 == strcmp(tag, (*iter).getUniqueKey().tag())) {
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++count;
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}
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++iter;
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}
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return count;
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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#define ASSERT_SINGLE_OWNER \
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SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fRenderTargetContext->singleOwner());)
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uint32_t GrRenderTargetContextPriv::testingOnly_addLegacyMeshDrawOp(
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GrPaint&& paint,
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GrAAType aaType,
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std::unique_ptr<GrLegacyMeshDrawOp> op,
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const GrUserStencilSettings* uss,
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bool snapToCenters) {
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ASSERT_SINGLE_OWNER
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if (fRenderTargetContext->drawingManager()->wasAbandoned()) {
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return SK_InvalidUniqueID;
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}
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SkDEBUGCODE(fRenderTargetContext->validate());
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GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail,
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"GrRenderTargetContext::testingOnly_addLegacyMeshDrawOp");
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GrPipelineBuilder pipelineBuilder(std::move(paint), aaType);
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if (uss) {
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pipelineBuilder.setUserStencil(uss);
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}
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pipelineBuilder.setSnapVerticesToPixelCenters(snapToCenters);
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return fRenderTargetContext->addLegacyMeshDrawOp(std::move(pipelineBuilder), GrNoClip(),
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std::move(op));
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}
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uint32_t GrRenderTargetContextPriv::testingOnly_addDrawOp(std::unique_ptr<GrDrawOp> op) {
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ASSERT_SINGLE_OWNER
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if (fRenderTargetContext->drawingManager()->wasAbandoned()) {
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return SK_InvalidUniqueID;
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}
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SkDEBUGCODE(fRenderTargetContext->validate());
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GR_AUDIT_TRAIL_AUTO_FRAME(fRenderTargetContext->fAuditTrail,
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"GrRenderTargetContext::testingOnly_addDrawOp");
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return fRenderTargetContext->addDrawOp(GrNoClip(), std::move(op));
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}
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#undef ASSERT_SINGLE_OWNER
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///////////////////////////////////////////////////////////////////////////////
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GrRenderTarget::Flags GrRenderTargetProxy::testingOnly_getFlags() const {
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return fRenderTargetFlags;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Code for the mock context. It's built on a mock GrGpu class that does nothing.
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////
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#include "GrGpu.h"
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class GrPipeline;
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class MockCaps : public GrCaps {
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public:
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explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
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bool isConfigTexturable(GrPixelConfig) const override { return false; }
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
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bool canConfigBeImageStorage(GrPixelConfig) const override { return false; }
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bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
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bool* rectsMustMatch, bool* disallowSubrect) const override {
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return false;
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}
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private:
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typedef GrCaps INHERITED;
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};
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class MockGpu : public GrGpu {
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public:
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MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
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fCaps.reset(new MockCaps(options));
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}
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~MockGpu() override {}
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bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
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GrPixelConfig readConfig, DrawPreference*,
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ReadPixelTempDrawInfo*) override { return false; }
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bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
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GrPixelConfig srcConfig, DrawPreference*,
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WritePixelTempDrawInfo*) override { return false; }
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bool onCopySurface(GrSurface* dst,
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GrSurface* src,
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const SkIRect& srcRect,
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const SkIPoint& dstPoint) override { return false; }
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void onQueryMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings&,
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int* effectiveSampleCnt, SamplePattern*) override {
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*effectiveSampleCnt = rt->numStencilSamples();
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}
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GrGpuCommandBuffer* createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo&,
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const GrGpuCommandBuffer::LoadAndStoreInfo&) override {
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return nullptr;
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}
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GrFence SK_WARN_UNUSED_RESULT insertFence() override { return 0; }
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bool waitFence(GrFence, uint64_t) override { return true; }
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void deleteFence(GrFence) const override {}
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sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore() override { return nullptr; }
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void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override {}
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void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {}
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sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override { return nullptr; }
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private:
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void onResetContext(uint32_t resetBits) override {}
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void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
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sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const SkTArray<GrMipLevel>& texels) override {
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return nullptr;
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}
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sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&,
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GrSurfaceOrigin,
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GrBackendTextureFlags,
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int sampleCnt,
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GrWrapOwnership) override {
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return nullptr;
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}
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sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&,
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GrSurfaceOrigin) override {
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return nullptr;
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}
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sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&,
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GrSurfaceOrigin,
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int sampleCnt) override {
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return nullptr;
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}
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GrBuffer* onCreateBuffer(size_t, GrBufferType, GrAccessPattern, const void*) override {
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return nullptr;
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}
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gr_instanced::InstancedRendering* onCreateInstancedRendering() override { return nullptr; }
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bool onReadPixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig,
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void* buffer,
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size_t rowBytes) override {
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return false;
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}
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bool onWritePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
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return false;
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}
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bool onTransferPixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, GrBuffer* transferBuffer,
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size_t offset, size_t rowBytes) override {
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return false;
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}
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void onResolveRenderTarget(GrRenderTarget* target) override { return; }
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GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
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int width,
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int height) override {
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return nullptr;
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}
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void clearStencil(GrRenderTarget* target) override {}
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GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
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GrPixelConfig config, bool isRT) override {
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return 0;
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}
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bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; }
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void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {}
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typedef GrGpu INHERITED;
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};
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GrContext* GrContext::CreateMockContext() {
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GrContext* context = new GrContext;
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context->initMockContext();
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return context;
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}
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void GrContext::initMockContext() {
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GrContextOptions options;
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options.fBufferMapThreshold = 0;
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SkASSERT(nullptr == fGpu);
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fGpu = new MockGpu(this, options);
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SkASSERT(fGpu);
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this->initCommon(options);
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// We delete these because we want to test the cache starting with zero resources. Also, none of
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// these objects are required for any of tests that use this context. TODO: make stop allocating
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// resources in the buffer pools.
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fDrawingManager->abandon();
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}
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//////////////////////////////////////////////////////////////////////////////
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void GrContextPriv::testingOnly_flushAndRemoveOnFlushCallbackObject(GrOnFlushCallbackObject* cb) {
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fContext->flush();
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fContext->fDrawingManager->testingOnly_removeOnFlushCallbackObject(cb);
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}
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void GrDrawingManager::testingOnly_removeOnFlushCallbackObject(GrOnFlushCallbackObject* cb) {
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int n = std::find(fOnFlushCBObjects.begin(), fOnFlushCBObjects.end(), cb) -
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fOnFlushCBObjects.begin();
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SkASSERT(n < fOnFlushCBObjects.count());
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fOnFlushCBObjects.removeShuffle(n);
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}
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//////////////////////////////////////////////////////////////////////////////
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#define DRAW_OP_TEST_EXTERN(Op) \
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extern std::unique_ptr<GrDrawOp> Op##__Test(GrPaint&&, SkRandom*, GrContext*, GrFSAAType);
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#define LEGACY_MESH_DRAW_OP_TEST_EXTERN(Op) \
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extern std::unique_ptr<GrLegacyMeshDrawOp> Op##__Test(SkRandom*, GrContext*);
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#define DRAW_OP_TEST_ENTRY(Op) Op##__Test
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAConvexPathOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAFillRectOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAFillRectOpLocalMatrix);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAFlatteningConvexPathOp)
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAHairlineOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(AAStrokeRectOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(AnalyticRectOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(DashOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(DefaultPathOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(GrDrawAtlasOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(NonAAStrokeRectOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(SmallPathOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(TesselatingPathOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(TextBlobOp);
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LEGACY_MESH_DRAW_OP_TEST_EXTERN(VerticesOp);
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DRAW_OP_TEST_EXTERN(CircleOp)
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DRAW_OP_TEST_EXTERN(DIEllipseOp);
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DRAW_OP_TEST_EXTERN(EllipseOp);
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DRAW_OP_TEST_EXTERN(NonAAFillRectOp)
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DRAW_OP_TEST_EXTERN(RRectOp);
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void GrDrawRandomOp(SkRandom* random, GrRenderTargetContext* renderTargetContext, GrPaint&& paint) {
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GrContext* context = renderTargetContext->surfPriv().getContext();
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using MakeTestLegacyMeshDrawOpFn = std::unique_ptr<GrLegacyMeshDrawOp>(SkRandom*, GrContext*);
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static constexpr MakeTestLegacyMeshDrawOpFn* gLegacyFactories[] = {
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DRAW_OP_TEST_ENTRY(AAConvexPathOp),
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DRAW_OP_TEST_ENTRY(AAFillRectOp),
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DRAW_OP_TEST_ENTRY(AAFillRectOpLocalMatrix),
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DRAW_OP_TEST_ENTRY(AAFlatteningConvexPathOp),
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DRAW_OP_TEST_ENTRY(AAHairlineOp),
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DRAW_OP_TEST_ENTRY(AAStrokeRectOp),
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DRAW_OP_TEST_ENTRY(AnalyticRectOp),
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DRAW_OP_TEST_ENTRY(DashOp),
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DRAW_OP_TEST_ENTRY(DefaultPathOp),
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DRAW_OP_TEST_ENTRY(GrDrawAtlasOp),
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DRAW_OP_TEST_ENTRY(NonAAStrokeRectOp),
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DRAW_OP_TEST_ENTRY(SmallPathOp),
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DRAW_OP_TEST_ENTRY(TesselatingPathOp),
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DRAW_OP_TEST_ENTRY(TextBlobOp),
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DRAW_OP_TEST_ENTRY(VerticesOp)
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|
};
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|
|
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using MakeDrawOpFn = std::unique_ptr<GrDrawOp>(GrPaint&&, SkRandom*, GrContext*, GrFSAAType);
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|
static constexpr MakeDrawOpFn* gFactories[] = {
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DRAW_OP_TEST_ENTRY(CircleOp),
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DRAW_OP_TEST_ENTRY(DIEllipseOp),
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DRAW_OP_TEST_ENTRY(EllipseOp),
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DRAW_OP_TEST_ENTRY(NonAAFillRectOp),
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DRAW_OP_TEST_ENTRY(RRectOp),
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|
};
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|
|
|
static constexpr size_t kTotal = SK_ARRAY_COUNT(gLegacyFactories) + SK_ARRAY_COUNT(gFactories);
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|
|
|
uint32_t index = random->nextULessThan(static_cast<uint32_t>(kTotal));
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|
if (index < SK_ARRAY_COUNT(gLegacyFactories)) {
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|
const GrUserStencilSettings* uss = GrGetRandomStencil(random, context);
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|
// We don't use kHW because we will hit an assertion if the render target is not
|
|
// multisampled
|
|
static constexpr GrAAType kAATypes[] = {GrAAType::kNone, GrAAType::kCoverage};
|
|
GrAAType aaType = kAATypes[random->nextULessThan(SK_ARRAY_COUNT(kAATypes))];
|
|
bool snapToCenters = random->nextBool();
|
|
auto op = gLegacyFactories[index](random, context);
|
|
SkASSERT(op);
|
|
renderTargetContext->priv().testingOnly_addLegacyMeshDrawOp(
|
|
std::move(paint), aaType, std::move(op), uss, snapToCenters);
|
|
} else {
|
|
auto op = gFactories[index - SK_ARRAY_COUNT(gLegacyFactories)](
|
|
std::move(paint), random, context, renderTargetContext->fsaaType());
|
|
SkASSERT(op);
|
|
renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
|
|
}
|
|
}
|