5ef0d2f6c0
Parts of third_party need the C++ API so hide it from Skia users as needed to prevent re-introduction. This also avoids the ICU version renaming / name mangling when building our own test version of ICU. This makes life in an editor and debugger much easier. Change-Id: I8fb1903e2b31e9dd04efa22173a03115d629c232 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292854 Reviewed-by: Julia Lavrova <jlavrova@google.com> Commit-Queue: Ben Wagner <bungeman@google.com> |
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angle2 | ||
cpu-features | ||
dng_sdk | ||
etc1 | ||
expat | ||
freetype2 | ||
glslang | ||
harfbuzz | ||
icu | ||
imgui | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libsdl | ||
libwebp | ||
lua | ||
native_app_glue | ||
opencl | ||
piex | ||
sfntly | ||
shaderc | ||
skcms | ||
spirv-cross | ||
spirv-headers | ||
spirv-tools | ||
vulkanmemoryallocator | ||
wuffs | ||
zlib | ||
BUILD.gn | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.