11c6767a17
Besides better matching Viz's behavior this also reduces a lot of choppiness in the composition RenderTask DAG. In the previous approach DDL draws and compositing draws would be interleaved resulting in a lot of render target swaps. This necessitated some reorganization bc I wanted to reuse PromiseImageCallbackContext to manage the tiles' promiseImages. Change-Id: I513bf060a69ff2bfe0e7b82ae72f149dfede632e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285056 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
287 lines
12 KiB
C++
287 lines
12 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef PromiseImageHelper_DEFINED
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#define PromiseImageHelper_DEFINED
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#include "include/core/SkBitmap.h"
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#include "include/core/SkDeferredDisplayListRecorder.h"
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#include "include/core/SkPromiseImageTexture.h"
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#include "include/core/SkYUVAIndex.h"
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#include "include/core/SkYUVASizeInfo.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/private/SkTArray.h"
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#include "src/core/SkCachedData.h"
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#include "src/core/SkTLazy.h"
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class GrContext;
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class SkImage;
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class SkMipMap;
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class SkPicture;
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struct SkYUVAIndex;
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// This class acts as a proxy for a GrBackendTexture that backs an image.
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// Whenever a promise image is created for the image, the promise image receives a ref to
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// potentially several of these objects. Once all the promise images receive their done
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// callbacks this object is deleted - removing the GrBackendTexture from VRAM.
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// Note that while the DDLs are being created in the threads, the PromiseImageHelper holds
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// a ref on all the PromiseImageCallbackContexts. However, once all the threads are done
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// it drops all of its refs (via "reset").
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class PromiseImageCallbackContext : public SkRefCnt {
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public:
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PromiseImageCallbackContext(GrContext* context, GrBackendFormat backendFormat)
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: fContext(context)
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, fBackendFormat(backendFormat) {}
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~PromiseImageCallbackContext();
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const GrBackendFormat& backendFormat() const { return fBackendFormat; }
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void setBackendTexture(const GrBackendTexture& backendTexture);
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void destroyBackendTexture() {
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SkASSERT(!fPromiseImageTexture || fPromiseImageTexture->unique());
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if (fPromiseImageTexture) {
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fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
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}
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fPromiseImageTexture = nullptr;
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}
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sk_sp<SkPromiseImageTexture> fulfill() {
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SkASSERT(fUnreleasedFulfills >= 0);
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++fUnreleasedFulfills;
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++fTotalFulfills;
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return fPromiseImageTexture;
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}
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void release() {
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SkASSERT(fUnreleasedFulfills > 0);
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--fUnreleasedFulfills;
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++fTotalReleases;
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}
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void done() {
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++fDoneCnt;
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SkASSERT(fDoneCnt <= fNumImages);
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}
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void wasAddedToImage() { fNumImages++; }
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const SkPromiseImageTexture* promiseImageTexture() const {
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return fPromiseImageTexture.get();
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}
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static sk_sp<SkPromiseImageTexture> PromiseImageFulfillProc(void* textureContext) {
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auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
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return callbackContext->fulfill();
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}
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static void PromiseImageReleaseProc(void* textureContext) {
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auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
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callbackContext->release();
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}
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static void PromiseImageDoneProc(void* textureContext) {
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auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
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callbackContext->done();
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callbackContext->unref();
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}
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private:
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GrContext* fContext;
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GrBackendFormat fBackendFormat;
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sk_sp<SkPromiseImageTexture> fPromiseImageTexture;
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int fNumImages = 0;
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int fTotalFulfills = 0;
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int fTotalReleases = 0;
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int fUnreleasedFulfills = 0;
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int fDoneCnt = 0;
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typedef SkRefCnt INHERITED;
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};
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// This class consolidates tracking & extraction of the original image data from an skp,
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// the upload of said data to the GPU and the fulfillment of promise images.
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//
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// The way this works is:
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// the original skp is converted to SkData and all its image info is extracted into this
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// class and only indices into this class are left in the SkData (via deflateSKP)
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//
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// Prior to replaying in threads, all the images stored in this class are uploaded to the
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// gpu and PromiseImageCallbackContexts are created for them (via uploadAllToGPU)
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//
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// Each thread reinflates the SkData into an SkPicture replacing all the indices w/
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// promise images (all using the same GrBackendTexture and getting a ref to the
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// appropriate PromiseImageCallbackContext) (via reinflateSKP).
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//
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// This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts
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//
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// Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images
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// are done, the PromiseImageCallbackContext is freed and its GrBackendTexture removed
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// from VRAM
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//
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// Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until
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// all the replaying is complete. This will pin the GrBackendTextures in VRAM.
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class DDLPromiseImageHelper {
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public:
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DDLPromiseImageHelper() = default;
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~DDLPromiseImageHelper() = default;
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// Convert the SkPicture into SkData replacing all the SkImages with an index.
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sk_sp<SkData> deflateSKP(const SkPicture* inputPicture);
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void createCallbackContexts(GrContext*);
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void uploadAllToGPU(SkTaskGroup*, GrContext*);
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void deleteAllFromGPU(SkTaskGroup*, GrContext*);
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// reinflate a deflated SKP, replacing all the indices with promise images.
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sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*,
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SkData* compressedPicture,
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SkTArray<sk_sp<SkImage>>* promiseImages) const;
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// Remove this class' refs on the PromiseImageCallbackContexts
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void reset() { fImageInfo.reset(); }
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private:
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// This is the information extracted into this class from the parsing of the skp file.
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// Once it has all been uploaded to the GPU and distributed to the promise images, it
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// is all dropped via "reset".
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class PromiseImageInfo {
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public:
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PromiseImageInfo(int index, uint32_t originalUniqueID, const SkImageInfo& ii);
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PromiseImageInfo(PromiseImageInfo&& other);
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~PromiseImageInfo();
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int index() const { return fIndex; }
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uint32_t originalUniqueID() const { return fOriginalUniqueID; }
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bool isYUV() const { return SkToBool(fYUVData.get()); }
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int overallWidth() const { return fImageInfo.width(); }
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int overallHeight() const { return fImageInfo.height(); }
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SkColorType overallColorType() const { return fImageInfo.colorType(); }
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SkAlphaType overallAlphaType() const { return fImageInfo.alphaType(); }
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sk_sp<SkColorSpace> refOverallColorSpace() const { return fImageInfo.refColorSpace(); }
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SkYUVColorSpace yuvColorSpace() const {
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SkASSERT(this->isYUV());
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return fYUVColorSpace;
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}
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const SkYUVAIndex* yuvaIndices() const {
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SkASSERT(this->isYUV());
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return fYUVAIndices;
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}
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const SkPixmap& yuvPixmap(int index) const {
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SkASSERT(this->isYUV());
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SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount);
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return fYUVPlanes[index];
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}
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const SkBitmap& baseLevel() const {
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SkASSERT(!this->isYUV());
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return fBaseLevel;
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}
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// This returns an array of all the available mipLevels - suitable for passing into
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// createBackendTexture.
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const std::unique_ptr<SkPixmap[]> normalMipLevels() const;
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int numMipLevels() const;
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void setCallbackContext(int index, sk_sp<PromiseImageCallbackContext> callbackContext) {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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fCallbackContexts[index] = callbackContext;
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}
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PromiseImageCallbackContext* callbackContext(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index].get();
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}
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sk_sp<PromiseImageCallbackContext> refCallbackContext(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index];
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}
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GrMipMapped mipMapped(int index) const {
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if (this->isYUV()) {
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return GrMipMapped::kNo;
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}
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return fMipLevels ? GrMipMapped::kYes : GrMipMapped::kNo;
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}
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const GrBackendFormat& backendFormat(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index]->backendFormat();
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}
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const SkPromiseImageTexture* promiseTexture(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index]->promiseImageTexture();
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}
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void setMipLevels(const SkBitmap& baseLevel, std::unique_ptr<SkMipMap> mipLevels);
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void setYUVData(sk_sp<SkCachedData> yuvData,
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SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount],
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SkYUVColorSpace cs) {
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fYUVData = yuvData;
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memcpy(fYUVAIndices, yuvaIndices, sizeof(fYUVAIndices));
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fYUVColorSpace = cs;
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}
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void addYUVPlane(int index, const SkImageInfo& ii, const void* plane, size_t widthBytes) {
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SkASSERT(this->isYUV());
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SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount);
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fYUVPlanes[index].reset(ii, plane, widthBytes);
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}
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private:
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const int fIndex; // index in the 'fImageInfo' array
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const uint32_t fOriginalUniqueID; // original ID for deduping
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const SkImageInfo fImageInfo; // info for the overarching image
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// CPU-side cache of a normal SkImage's mipmap levels
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SkBitmap fBaseLevel;
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std::unique_ptr<SkMipMap> fMipLevels;
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// CPU-side cache of a YUV SkImage's contents
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sk_sp<SkCachedData> fYUVData; // when !null, this is a YUV image
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SkYUVColorSpace fYUVColorSpace = kJPEG_SkYUVColorSpace;
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SkYUVAIndex fYUVAIndices[SkYUVAIndex::kIndexCount];
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SkPixmap fYUVPlanes[SkYUVASizeInfo::kMaxCount];
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// Up to SkYUVASizeInfo::kMaxCount for a YUVA image. Only one for a normal image.
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sk_sp<PromiseImageCallbackContext> fCallbackContexts[SkYUVASizeInfo::kMaxCount];
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};
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// This stack-based context allows each thread to re-inflate the image indices into
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// promise images while still using the same GrBackendTexture.
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struct PerRecorderContext {
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SkDeferredDisplayListRecorder* fRecorder;
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const DDLPromiseImageHelper* fHelper;
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SkTArray<sk_sp<SkImage>>* fPromiseImages;
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};
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static void CreateBETexturesForPromiseImage(GrContext*, PromiseImageInfo*);
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static void DeleteBETexturesForPromiseImage(GrContext*, PromiseImageInfo*);
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static sk_sp<SkImage> CreatePromiseImages(const void* rawData, size_t length, void* ctxIn);
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bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); }
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const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; }
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void uploadImage(GrContext*, PromiseImageInfo*);
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// returns -1 if not found
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int findImage(SkImage* image) const;
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// returns -1 on failure
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int addImage(SkImage* image);
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// returns -1 on failure
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int findOrDefineImage(SkImage* image);
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SkTArray<PromiseImageInfo> fImageInfo;
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};
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#endif
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