skia2/tools/debugger/SkJsonWriteBuffer.h
brianosman 97bbf8211f Add SkColor4f serialization
Adjusted usage in color shader, and will also be using this
in gradients, soon.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2334123003

Review-Url: https://codereview.chromium.org/2334123003
2016-09-25 13:15:58 -07:00

63 lines
2.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkJsonWriteBuffer_DEFINED
#define SkJsonWriteBuffer_DEFINED
#include "SkWriteBuffer.h"
#include "SkJSONCPP.h"
class SkPath;
class UrlDataManager;
class SkJsonWriteBuffer final : public SkWriteBuffer {
public:
SkJsonWriteBuffer(UrlDataManager* urlDataManager)
: fUrlDataManager(urlDataManager)
, fJson(Json::objectValue) {}
bool isCrossProcess() const override { return false; }
void writeByteArray(const void* data, size_t size) override;
void writeBool(bool value) override;
void writeScalar(SkScalar value) override;
void writeScalarArray(const SkScalar* value, uint32_t count) override;
void writeInt(int32_t value) override;
void writeIntArray(const int32_t* value, uint32_t count) override;
void writeUInt(uint32_t value) override;
void writeString(const char* value) override;
void writeFlattenable(const SkFlattenable* flattenable) override;
void writeColor(SkColor color) override;
void writeColorArray(const SkColor* color, uint32_t count) override;
void writeColor4f(const SkColor4f& color) override;
void writeColor4fArray(const SkColor4f* color, uint32_t count) override;
void writePoint(const SkPoint& point) override;
void writePointArray(const SkPoint* point, uint32_t count) override;
void writeMatrix(const SkMatrix& matrix) override;
void writeIRect(const SkIRect& rect) override;
void writeRect(const SkRect& rect) override;
void writeRegion(const SkRegion& region) override;
void writePath(const SkPath& path) override;
size_t writeStream(SkStream* stream, size_t length) override;
void writeBitmap(const SkBitmap& bitmap) override;
void writeImage(const SkImage*) override;
void writeTypeface(SkTypeface* typeface) override;
void writePaint(const SkPaint& paint) override;
const Json::Value& getValue() const { return fJson; }
private:
void append(const char* type, const Json::Value& value);
UrlDataManager* fUrlDataManager;
Json::Value fJson;
};
#endif