f9d610179d
Remove SkLCGRandom. We already decided the new one was better, which is why we wrote the new SkRandom. Convert GMs that were using SkLCGRandom to use the improved SkRandom. Motivated by the fact that these GMs draw differently on some runs. We believe this to be a result of using the old SkLCGRandom. Add each of the tests that were using SkLCGRandom to ignore-tests.txt, since we expect they'll draw differently using SkRandom. Move a trimmed down version of SkLCGRandom into SkDiscretePathEffect. In order to preserve the old behavior, trim down SkLCGRandom to only the methods used by SkDiscretePathEffect, and hide it in SkDiscretePathEffect's cpp file. BUG=skia:3241 Review URL: https://codereview.chromium.org/805963002
173 lines
6.2 KiB
C++
173 lines
6.2 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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#include "SkRandom.h"
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#include "SkScalar.h"
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#include "SkTArray.h"
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namespace skiagm {
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// This GM tests a grab-bag of convex and concave polygons. They are triangles,
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// trapezoid, diamond, polygons with lots of edges, several concave polygons...
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// But rectangles are excluded.
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class PolygonsGM: public GM {
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public:
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PolygonsGM() {}
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protected:
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return kSkipTiled_Flag;
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("polygons");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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int width = kNumPolygons * kCellSize + 40;
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int height = (kNumJoins * kNumStrokeWidths + kNumExtraStyles) * kCellSize + 40;
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return SkISize::Make(width, height);
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}
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// Construct all polygons
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virtual void onOnceBeforeDraw() SK_OVERRIDE {
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SkPoint p0[] = {{0, 0}, {60, 0}, {90, 40}}; // triangle
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SkPoint p1[] = {{0, 0}, {0, 40}, {60, 40}, {40, 0}}; // trapezoid
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SkPoint p2[] = {{0, 0}, {40, 40}, {80, 40}, {40, 0}}; // diamond
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SkPoint p3[] = {{10, 0}, {50, 0}, {60, 10}, {60, 30}, {50, 40},
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{10, 40}, {0, 30}, {0, 10}}; // octagon
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SkPoint p4[32]; // circle-like polygons with 32-edges.
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SkPoint p5[] = {{0, 0}, {20, 20}, {0, 40}, {60, 20}}; // concave polygon with 4 edges
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SkPoint p6[] = {{0, 40}, {0, 30}, {15, 30}, {15, 20}, {30, 20},
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{30, 10}, {45, 10}, {45, 0}, {60, 0}, {60, 40}}; // stairs-like polygon
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SkPoint p7[] = {{0, 20}, {20, 20}, {30, 0}, {40, 20}, {60, 20},
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{45, 30}, {55, 50}, {30, 40}, {5, 50}, {15, 30}}; // five-point stars
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for (size_t i = 0; i < SK_ARRAY_COUNT(p4); ++i) {
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SkScalar angle = 2 * SK_ScalarPI * i / SK_ARRAY_COUNT(p4);
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p4[i].set(20 * SkScalarCos(angle) + 20, 20 * SkScalarSin(angle) + 20);
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}
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struct Polygons {
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SkPoint* fPoints;
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size_t fPointNum;
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} pgs[] = {
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{ p0, SK_ARRAY_COUNT(p0) },
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{ p1, SK_ARRAY_COUNT(p1) },
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{ p2, SK_ARRAY_COUNT(p2) },
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{ p3, SK_ARRAY_COUNT(p3) },
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{ p4, SK_ARRAY_COUNT(p4) },
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{ p5, SK_ARRAY_COUNT(p5) },
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{ p6, SK_ARRAY_COUNT(p6) },
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{ p7, SK_ARRAY_COUNT(p7) }
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};
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SkASSERT(SK_ARRAY_COUNT(pgs) == kNumPolygons);
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for (size_t pgIndex = 0; pgIndex < SK_ARRAY_COUNT(pgs); ++pgIndex) {
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fPolygons.push_back().moveTo(pgs[pgIndex].fPoints[0].fX,
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pgs[pgIndex].fPoints[0].fY);
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for (size_t ptIndex = 1; ptIndex < pgs[pgIndex].fPointNum; ++ptIndex) {
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fPolygons.back().lineTo(pgs[pgIndex].fPoints[ptIndex].fX,
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pgs[pgIndex].fPoints[ptIndex].fY);
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}
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fPolygons.back().close();
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}
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}
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// Set the location for the current test on the canvas
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static void SetLocation(SkCanvas* canvas, int counter, int lineNum) {
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SkScalar x = SK_Scalar1 * kCellSize * (counter % lineNum) + 30 + SK_Scalar1 / 4;
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SkScalar y = SK_Scalar1 * kCellSize * (counter / lineNum) + 30 + 3 * SK_Scalar1 / 4;
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canvas->translate(x, y);
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}
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static void SetColorAndAlpha(SkPaint* paint, SkRandom* rand) {
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SkColor color = rand->nextU();
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color |= 0xff000000;
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paint->setColor(color);
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if (40 == paint->getStrokeWidth()) {
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paint->setAlpha(0xA0);
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}
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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// Stroke widths are:
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// 0(may use hairline rendering), 10(common case for stroke-style)
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// 40(>= geometry width/height, make the contour filled in fact)
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static const int kStrokeWidths[] = {0, 10, 40};
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SkASSERT(kNumStrokeWidths == SK_ARRAY_COUNT(kStrokeWidths));
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static const SkPaint::Join kJoins[] = {
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SkPaint::kMiter_Join, SkPaint::kRound_Join, SkPaint::kBevel_Join
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};
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SkASSERT(kNumJoins == SK_ARRAY_COUNT(kJoins));
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int counter = 0;
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRandom rand;
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// For stroke style painter
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paint.setStyle(SkPaint::kStroke_Style);
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for (int join = 0; join < kNumJoins; ++join) {
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for (int width = 0; width < kNumStrokeWidths; ++width) {
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for (int i = 0; i < fPolygons.count(); ++i) {
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canvas->save();
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SetLocation(canvas, counter, fPolygons.count());
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SetColorAndAlpha(&paint, &rand);
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paint.setStrokeJoin(kJoins[join]);
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paint.setStrokeWidth(SkIntToScalar(kStrokeWidths[width]));
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canvas->drawPath(fPolygons[i], paint);
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canvas->restore();
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++counter;
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}
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}
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}
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// For stroke-and-fill style painter and fill style painter
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static const SkPaint::Style kStyles[] = {
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SkPaint::kStrokeAndFill_Style, SkPaint::kFill_Style
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};
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SkASSERT(kNumExtraStyles == SK_ARRAY_COUNT(kStyles));
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paint.setStrokeJoin(SkPaint::kMiter_Join);
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paint.setStrokeWidth(SkIntToScalar(20));
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for (int style = 0; style < kNumExtraStyles; ++style) {
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paint.setStyle(kStyles[style]);
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for (int i = 0; i < fPolygons.count(); ++i) {
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canvas->save();
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SetLocation(canvas, counter, fPolygons.count());
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SetColorAndAlpha(&paint, &rand);
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canvas->drawPath(fPolygons[i], paint);
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canvas->restore();
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++counter;
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}
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}
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}
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private:
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static const int kNumPolygons = 8;
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static const int kCellSize = 100;
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static const int kNumExtraStyles = 2;
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static const int kNumStrokeWidths = 3;
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static const int kNumJoins = 3;
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SkTArray<SkPath> fPolygons;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new PolygonsGM;)
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}
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