skia2/include/private/SkFixed.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

141 lines
4.9 KiB
C

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFixed_DEFINED
#define SkFixed_DEFINED
#include "include/core/SkScalar.h"
#include "include/core/SkTypes.h"
#include "include/private/SkSafe_math.h"
#include "include/private/SkTo.h"
/** \file SkFixed.h
Types and macros for 16.16 fixed point
*/
/** 32 bit signed integer used to represent fractions values with 16 bits to the right of the decimal point
*/
typedef int32_t SkFixed;
#define SK_Fixed1 (1 << 16)
#define SK_FixedHalf (1 << 15)
#define SK_FixedQuarter (1 << 14)
#define SK_FixedMax (0x7FFFFFFF)
#define SK_FixedMin (-SK_FixedMax)
#define SK_FixedPI (0x3243F)
#define SK_FixedSqrt2 (92682)
#define SK_FixedTanPIOver8 (0x6A0A)
#define SK_FixedRoot2Over2 (0xB505)
// NOTE: SkFixedToFloat is exact. SkFloatToFixed seems to lack a rounding step. For all fixed-point
// values, this version is as accurate as possible for (fixed -> float -> fixed). Rounding reduces
// accuracy if the intermediate floats are in the range that only holds integers (adding 0.5f to an
// odd integer then snaps to nearest even). Using double for the rounding math gives maximum
// accuracy for (float -> fixed -> float), but that's usually overkill.
#define SkFixedToFloat(x) ((x) * 1.52587890625e-5f)
#define SkFloatToFixed(x) sk_float_saturate2int((x) * SK_Fixed1)
#ifdef SK_DEBUG
static inline SkFixed SkFloatToFixed_Check(float x) {
int64_t n64 = (int64_t)(x * SK_Fixed1);
SkFixed n32 = (SkFixed)n64;
SkASSERT(n64 == n32);
return n32;
}
#else
#define SkFloatToFixed_Check(x) SkFloatToFixed(x)
#endif
#define SkFixedToDouble(x) ((x) * 1.52587890625e-5)
#define SkDoubleToFixed(x) ((SkFixed)((x) * SK_Fixed1))
/** Converts an integer to a SkFixed, asserting that the result does not overflow
a 32 bit signed integer
*/
#ifdef SK_DEBUG
inline SkFixed SkIntToFixed(int n)
{
SkASSERT(n >= -32768 && n <= 32767);
// Left shifting a negative value has undefined behavior in C, so we cast to unsigned before
// shifting.
return (unsigned)n << 16;
}
#else
// Left shifting a negative value has undefined behavior in C, so we cast to unsigned before
// shifting. Then we force the cast to SkFixed to ensure that the answer is signed (like the
// debug version).
#define SkIntToFixed(n) (SkFixed)((unsigned)(n) << 16)
#endif
#define SkFixedRoundToInt(x) (((x) + SK_FixedHalf) >> 16)
#define SkFixedCeilToInt(x) (((x) + SK_Fixed1 - 1) >> 16)
#define SkFixedFloorToInt(x) ((x) >> 16)
static inline SkFixed SkFixedRoundToFixed(SkFixed x) {
return (x + SK_FixedHalf) & 0xFFFF0000;
}
static inline SkFixed SkFixedCeilToFixed(SkFixed x) {
return (x + SK_Fixed1 - 1) & 0xFFFF0000;
}
static inline SkFixed SkFixedFloorToFixed(SkFixed x) {
return x & 0xFFFF0000;
}
#define SkFixedAbs(x) SkAbs32(x)
#define SkFixedAve(a, b) (((a) + (b)) >> 1)
// The divide may exceed 32 bits. Clamp to a signed 32 bit result.
#define SkFixedDiv(numer, denom) \
SkToS32(SkTPin<int64_t>((SkLeftShift((int64_t)(numer), 16) / (denom)), SK_MinS32, SK_MaxS32))
static inline SkFixed SkFixedMul(SkFixed a, SkFixed b) {
return (SkFixed)((int64_t)a * b >> 16);
}
///////////////////////////////////////////////////////////////////////////////
// Platform-specific alternatives to our portable versions.
// The VCVT float-to-fixed instruction is part of the VFPv3 instruction set.
#if defined(__ARM_VFPV3__)
/* This guy does not handle NaN or other obscurities, but is faster than
than (int)(x*65536). When built on Android with -Os, needs forcing
to inline or we lose the speed benefit.
*/
SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x)
{
int32_t y;
asm("vcvt.s32.f32 %0, %0, #16": "+w"(x));
memcpy(&y, &x, sizeof(y));
return y;
}
#undef SkFloatToFixed
#define SkFloatToFixed(x) SkFloatToFixed_arm(x)
#endif
///////////////////////////////////////////////////////////////////////////////
#define SkFixedToScalar(x) SkFixedToFloat(x)
#define SkScalarToFixed(x) SkFloatToFixed(x)
///////////////////////////////////////////////////////////////////////////////
typedef int64_t SkFixed3232; // 32.32
#define SkFixed3232Max SK_MaxS64
#define SkFixed3232Min (-SkFixed3232Max)
#define SkIntToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 32))
#define SkFixed3232ToInt(x) ((int)((x) >> 32))
#define SkFixedToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 16))
#define SkFixed3232ToFixed(x) ((SkFixed)((x) >> 16))
#define SkFloatToFixed3232(x) sk_float_saturate2int64((x) * (65536.0f * 65536.0f))
#define SkFixed3232ToFloat(x) (x * (1 / (65536.0f * 65536.0f)))
#define SkScalarToFixed3232(x) SkFloatToFixed3232(x)
#endif