skia2/experimental/sksg/SkSGDraw.cpp
Florin Malita 0401e7ed8e [skotty] Adjust Draw node bounds for paint
TBR=

Change-Id: I88b3fe9c0ed4be2244b82d78995d6e27fa022296
Reviewed-on: https://skia-review.googlesource.com/93301
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-11 19:22:35 +00:00

45 lines
1.0 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGDraw.h"
#include "SkSGGeometryNode.h"
#include "SkSGInvalidationController.h"
#include "SkSGPaintNode.h"
namespace sksg {
Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
: fGeometry(std::move(geometry))
, fPaint(std::move(paint)) {
fGeometry->addInvalReceiver(this);
fPaint->addInvalReceiver(this);
}
Draw::~Draw() {
fGeometry->removeInvalReceiver(this);
fPaint->removeInvalReceiver(this);
}
void Draw::onRender(SkCanvas* canvas) const {
fGeometry->draw(canvas, fPaint->makePaint());
}
SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
auto bounds = fGeometry->revalidate(ic, ctm);
fPaint->revalidate(ic, ctm);
const auto& paint = fPaint->makePaint();
SkASSERT(paint.canComputeFastBounds());
return paint.computeFastBounds(bounds, &bounds);
}
} // namespace sksg