skia2/modules/sksg/include/SkSGEffectNode.h
Florin Malita dafd65217b Reland "[skottie] Add drop shadow support"
This reverts commit 0b36acdad9.

Reason for revert: Cannot repro build failure - maybe flake?  Trying again.

Original change's description:
> Revert "[skottie] Add drop shadow support"
> 
> This reverts commit 1f43a4359d.
> 
> Reason for revert: Android build failures.
> 
> Original change's description:
> > [skottie] Add drop shadow support
> > 
> > Introduce the machinery required for general image filters in SkSG +
> > a concrete drop shadow image filter effect.
> > 
> > Wire it all up with Skottie to support drop-shadow layer effects.
> > 
> > Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> > Reviewed-on: https://skia-review.googlesource.com/c/190426
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> 
> TBR=fmalita@chromium.org,reed@google.com
> 
> Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/190981
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic3f949f40ed4651715b6de906882f5f4522f91b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/191040
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 01:49:55 +00:00

41 lines
878 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGEffectNode_DEFINED
#define SkSGEffectNode_DEFINED
#include "SkSGRenderNode.h"
namespace sksg {
/**
* Base class for nodes which apply some transformation when rendering
* their descendants.
*
* This includes transforms, clipping, filters, etc.
*/
class EffectNode : public RenderNode {
protected:
explicit EffectNode(sk_sp<RenderNode>);
~EffectNode() override;
void onRender(SkCanvas*, const RenderContext*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
const sk_sp<RenderNode>& getChild() const { return fChild; }
private:
sk_sp<RenderNode> fChild;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGEffectNode_DEFINED