ba0ce4b4c6
Otherwise, creating a new thread pool each frame could be a major bottleneck. Somehow, creating new thread pool each frame is good for measuring FPS, so that behavior is maintained when fMeasureFPS is true. I'm still doing experiments with my own schedulers. Once they get more stable, I'll probably apply their changes to the SkExecutor. Bug: skia: Change-Id: Iead96034e0d0abdebb5069dec41215990f71f693 Reviewed-on: https://skia-review.googlesource.com/41845 Commit-Queue: Yuqian Li <liyuqian@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
281 lines
7.7 KiB
C++
281 lines
7.7 KiB
C++
/*
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* Copyright 2011 Skia
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SampleApp_DEFINED
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#define SampleApp_DEFINED
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#include "SkExecutor.h"
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#include "SkOSMenu.h"
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#include "SkPath.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkScalar.h"
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#include "SkStream.h"
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#include "SkSurface.h"
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#include "SkTDArray.h"
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#include "SkTouchGesture.h"
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#include "SkWindow.h"
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#include "timer/Timer.h"
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#include "SkPipe.h"
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#if SK_SUPPORT_GPU
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#include "GrContextOptions.h"
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#endif
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class GrContext;
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class GrRenderTarget;
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class SkCanvas;
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class SkData;
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class SkDocument;
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class SkEvent;
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class SkTypeface;
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class SkViewFactory;
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class SampleWindow : public SkOSWindow {
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SkTDArray<const SkViewFactory*> fSamples;
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public:
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enum DeviceType {
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kRaster_DeviceType,
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#if SK_SUPPORT_GPU
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kGPU_DeviceType,
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#if SK_ANGLE
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kANGLE_DeviceType,
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#endif // SK_ANGLE
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#endif // SK_SUPPORT_GPU
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kDeviceTypeCnt
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};
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static bool IsGpuDeviceType(DeviceType devType) {
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#if SK_SUPPORT_GPU
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switch (devType) {
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case kGPU_DeviceType:
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#if SK_ANGLE
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case kANGLE_DeviceType:
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#endif // SK_ANGLE
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return true;
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default:
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return false;
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}
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#endif // SK_SUPPORT_GPU
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return false;
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}
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/**
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* SampleApp ports can subclass this manager class if they want to:
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* * filter the types of devices supported
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* * customize plugging of SkBaseDevice objects into an SkCanvas
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* * customize publishing the results of draw to the OS window
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* * manage GrContext / GrRenderTarget lifetimes
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*/
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class DeviceManager : public SkRefCnt {
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public:
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struct BackendOptions {
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#if SK_SUPPORT_GPU
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GrContextOptions fGrContextOptions;
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int fMSAASampleCount;
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bool fDeepColor;
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#endif
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};
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virtual void setUpBackend(SampleWindow* win, const BackendOptions&) = 0;
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virtual void tearDownBackend(SampleWindow* win) = 0;
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// called before drawing. should install correct device
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// type on the canvas. Will skip drawing if returns false.
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virtual sk_sp<SkSurface> makeSurface(DeviceType dType, SampleWindow* win) = 0;
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// called after drawing, should get the results onto the
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// screen.
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virtual void publishCanvas(DeviceType dType,
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SkCanvas* canvas,
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SampleWindow* win) = 0;
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// called when window changes size, guaranteed to be called
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// at least once before first draw (after init)
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virtual void windowSizeChanged(SampleWindow* win) = 0;
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// return the GrContext backing gpu devices (nullptr if not built with GPU support)
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virtual GrContext* getGrContext() = 0;
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// return the GrRenderTarget backing gpu devices (nullptr if not built with GPU support)
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virtual int numColorSamples() const = 0;
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// return the color depth of the output device
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virtual int getColorBits() = 0;
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private:
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typedef SkRefCnt INHERITED;
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};
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SampleWindow(void* hwnd, int argc, char** argv, DeviceManager*);
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~SampleWindow() override;
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sk_sp<SkSurface> makeSurface() override {
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sk_sp<SkSurface> surface;
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if (fDevManager) {
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surface = fDevManager->makeSurface(fDeviceType, this);
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}
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if (!surface) {
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surface = this->INHERITED::makeSurface();
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}
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return surface;
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}
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void draw(SkCanvas*) override;
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void setDeviceType(DeviceType type);
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void setDeviceColorType(SkColorType, sk_sp<SkColorSpace>);
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void toggleRendering();
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void toggleSlideshow();
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void toggleFPS();
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void resetFPS();
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void showOverview();
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void toggleDistanceFieldFonts();
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void setPixelGeometry(int pixelGeometryIndex);
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GrContext* getGrContext() const { return fDevManager->getGrContext(); }
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void setZoomCenter(float x, float y);
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void changeZoomLevel(float delta);
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void changeOffset(SkVector delta);
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bool nextSample();
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bool previousSample();
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bool goToSample(int i);
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SkString getSampleTitle(int i);
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int sampleCount();
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bool handleTouch(int ownerId, float x, float y,
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SkView::Click::State state);
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void saveToPdf();
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void postInvalDelay();
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DeviceType getDeviceType() const { return fDeviceType; }
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int getColorConfigIndex() const { return fColorConfigIndex; }
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int getTiles() const { return fTiles; }
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void setTiles(int tiles) { fTiles = tiles; this->resetExecutor(); }
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int getThreads() const { return fThreads; }
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void setThreads(int threads) { fThreads = threads; this->resetExecutor(); }
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protected:
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void onDraw(SkCanvas* canvas) override;
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bool onHandleKey(SkKey key) override;
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bool onHandleChar(SkUnichar) override;
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void onSizeChange() override;
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SkCanvas* beforeChildren(SkCanvas*) override;
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void afterChildren(SkCanvas*) override;
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void beforeChild(SkView* child, SkCanvas* canvas) override;
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bool onEvent(const SkEvent& evt) override;
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bool onQuery(SkEvent* evt) override;
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virtual bool onDispatchClick(int x, int y, Click::State, void* owner,
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unsigned modi) override;
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bool onClick(Click* click) override;
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virtual Click* onFindClickHandler(SkScalar x, SkScalar y,
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unsigned modi) override;
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private:
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class DefaultDeviceManager;
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int fCurrIndex;
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std::unique_ptr<SkDynamicMemoryWStream> fPipeStream;
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SkPipeSerializer fPipeSerializer;
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SkPipeDeserializer fPipeDeserializer;
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SkPictureRecorder fRecorder;
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std::unique_ptr<SkCanvas> fFlagsFilterCanvas;
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SkPath fClipPath;
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SkTouchGesture fGesture;
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SkScalar fZoomLevel;
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SkScalar fZoomScale;
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SkVector fOffset;
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DeviceType fDeviceType;
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DeviceManager* fDevManager;
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bool fSaveToPdf;
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bool fSaveToSKP;
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sk_sp<SkDocument> fPDFDocument;
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bool fUseClip;
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bool fUsePicture;
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bool fAnimating;
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bool fRotate;
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bool fPerspAnim;
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bool fRequestGrabImage;
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bool fMeasureFPS;
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bool fUseDeferredCanvas;
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WallTimer fTimer;
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double fMeasureFPS_Time;
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double fCumulativeFPS_Time;
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int fCumulativeFPS_Count;
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bool fMagnify;
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int fTilingMode;
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// The following are for the 'fatbits' drawing
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// Latest position of the mouse.
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int fMouseX, fMouseY;
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int fFatBitsScale;
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// Used by the text showing position and color values.
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sk_sp<SkTypeface> fTypeface;
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bool fShowZoomer;
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SkOSMenu::TriState fLCDState;
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SkOSMenu::TriState fAAState;
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SkOSMenu::TriState fSubpixelState;
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int fHintingState;
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int fPixelGeometryIndex;
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int fFilterQualityIndex;
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unsigned fFlipAxis;
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DeviceManager::BackendOptions fBackendOptions;
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int fColorConfigIndex;
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SkScalar fZoomCenterX, fZoomCenterY;
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//Stores global settings
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SkOSMenu* fAppMenu; // We pass ownership to SkWindow, when we call addMenu
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//Stores slide specific settings
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SkOSMenu* fSlideMenu; // We pass ownership to SkWindow, when we call addMenu
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int fTiles = 0;
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int fThreads = 0;
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std::unique_ptr<SkExecutor> fExecutor;
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void loadView(SkView*);
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void updateTitle();
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bool getRawTitle(SkString*);
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bool zoomIn();
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bool zoomOut();
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void updatePointer(int x, int y);
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void magnify(SkCanvas* canvas);
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void showZoomer(SkCanvas* canvas);
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void updateMatrix();
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void postAnimatingEvent();
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int findByTitle(const char*);
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void listTitles();
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SkSize tileSize() const;
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bool sendAnimatePulse();
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void resetExecutor() {
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fExecutor = SkExecutor::MakeFIFOThreadPool(fThreads == 0 ? fTiles : fThreads);
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}
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typedef SkOSWindow INHERITED;
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};
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#endif
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