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SkBlurImageFilter, sets it on an SkPaint, passes that paint to saveLayer(), draws the primitives which are to be blurred, then calls restore(), which applies the blur. The blurs have separate sizes in the horizontal and vertical direction. This feature is GPU-only for now. NB: Due to the clipping change, there are slight pixel differences on the blurs_gpu and shadows_gpu tests, so those will require rebaselining on all platforms, as will some of the WebKit layout tests (TBD). Review URL: http://codereview.appspot.com/5322068/ git-svn-id: http://skia.googlecode.com/svn/trunk@2643 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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animations | ||
bench | ||
experimental | ||
forth | ||
gm | ||
gyp | ||
include | ||
obsolete | ||
samplecode | ||
src | ||
tests | ||
third_party | ||
tools | ||
unix_test_app | ||
DEPS | ||
gyp_skia | ||
LICENSE | ||
make.bat | ||
make.py | ||
Makefile | ||
Makefile.old | ||
README | ||
skia.gyp | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at http://code.google.com/p/skia/wiki/DocRoot