skia2/modules/androidkit/README
Florin Malita 2a650cc795 [androidkit] Split Canvas backing store into Surface
Add a Surface abstraction to manage the canvas backing store (equivalent
to SkSurface).

This allows relieving Canvas of buffer management duties - we can now
focus solely on rendering APIs at this level.

At the moment, only a Bitmap-backed surface is implemented -- but other
native surface types will be added.

Also relocate native code to 'src'.

Change-Id: I46738472536cf24524428dbd36969f2b99d251e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395536
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-04-13 13:56:04 +00:00

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AndroidKit is an AAR, or Android Library, that compiles Skia's native code,
JNI bindings, and Java wrapper classes into a shared library.
BUILDING
1) Through Android Studio
- Start a project by opening skia/platform_tools/android/apps with Android Studio.
- Ensure that you're local.properties file is filled out with paths to your
Skia out directories. It should look like this:
sdk.dir=[sdk file path]
depot_tools.dir=[depot tools file path]
x86.out.dir=[out file for x86]
x64.out.dir=[out file for x64]
arm64.out.dir=[out file for xarm64]
arm.out.dir=[out file for arm]
- Click on AndroidKit on the project tree, click Build in the toolbar, and select
" Make Module 'apps.androidkit' "
- The AAR will be under the build/outputs/aar directory.
2) Through the terminal
- Run: platform_tools/android/bin/android_build_app -C out/[out_dir] androidkit
- If it builds with no errors, youll find the AAR in the out directory you were building from
LOADING
Before using AndroidKit classes, client applications must explicitly load the native library.
This is usually accomplished via a static class initializer, e.g.
public class MyApp {
static {
System.loadLibrary("androidkit");
}
...
}