skia2/gm/pictureshader.cpp
fmalita b5f7826c51 Explicit tile bounds for SkPictureShader
The integer picture size is not granular enough to allow precise tiling
in arbitrary coordinate systems. This CL adds an optional tile bounds
float rect param to control the tile size and location.

(this also allows tile spacing emulation for picture
shaders).

R=reed@google.com, robertphillips@google.com

Author: fmalita@chromium.org

Review URL: https://codereview.chromium.org/437393003
2014-08-06 13:07:15 -07:00

166 lines
5.9 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBitmap.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkShader.h"
static struct {
SkShader::TileMode tmx;
SkShader::TileMode tmy;
} kTileConfigs[] = {
{ SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode },
{ SkShader::kRepeat_TileMode, SkShader::kClamp_TileMode },
{ SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode },
};
class PictureShaderGM : public skiagm::GM {
public:
PictureShaderGM(SkScalar tileSize, SkScalar sceneSize)
: fTileSize(tileSize)
, fSceneSize(sceneSize) {
// Build the picture.
SkPictureRecorder recorder;
SkCanvas* pictureCanvas = recorder.beginRecording(SkScalarRoundToInt(tileSize),
SkScalarRoundToInt(tileSize),
NULL, 0);
this->drawTile(pictureCanvas);
fPicture.reset(recorder.endRecording());
// Build a reference bitmap.
fBitmap.allocN32Pixels(SkScalarRoundToInt(tileSize), SkScalarRoundToInt(tileSize));
fBitmap.eraseColor(SK_ColorTRANSPARENT);
SkCanvas bitmapCanvas(fBitmap);
this->drawTile(&bitmapCanvas);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("pictureshader");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(1400, 1250);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
this->drawSceneColumn(canvas, SkPoint::Make(0, 0), 1, 1, 0);
this->drawSceneColumn(canvas, SkPoint::Make(0, fSceneSize * 6.4f), 1, 2, 0);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, 0), 1, 1, 1);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, fSceneSize * 6.4f), 1, 1, 2);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 4.8f, 0), 2, 1, 0);
this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 9.6f, 0), 2, 2, 0);
}
private:
void drawSceneColumn(SkCanvas* canvas, const SkPoint& pos, SkScalar scale, SkScalar localScale,
unsigned tileMode) {
SkMatrix ctm, localMatrix;
ctm.setTranslate(pos.x(), pos.y());
ctm.preScale(scale, scale);
localMatrix.setScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 1.2f * scale);
ctm.preScale(scale, scale);
localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 2.4f * scale);
ctm.preScale(scale, scale);
localMatrix.setRotate(45);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 3.6f * scale);
ctm.preScale(scale, scale);
localMatrix.setSkew(1, 0);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 4.8f * scale);
ctm.preScale(scale, scale);
localMatrix.setTranslate(fTileSize / 4, fTileSize / 4);
localMatrix.preRotate(45);
localMatrix.preScale(localScale, localScale);
this->drawScene(canvas, ctm, localMatrix, tileMode);
}
void drawTile(SkCanvas* canvas) {
SkPaint paint;
paint.setColor(SK_ColorGREEN);
paint.setStyle(SkPaint::kFill_Style);
paint.setAntiAlias(true);
canvas->drawCircle(fTileSize / 4, fTileSize / 4, fTileSize / 4, paint);
canvas->drawRect(SkRect::MakeXYWH(fTileSize / 2, fTileSize / 2,
fTileSize / 2, fTileSize / 2), paint);
paint.setColor(SK_ColorRED);
canvas->drawLine(fTileSize / 2, fTileSize * 1 / 3,
fTileSize / 2, fTileSize * 2 / 3, paint);
canvas->drawLine(fTileSize * 1 / 3, fTileSize / 2,
fTileSize * 2 / 3, fTileSize / 2, paint);
}
void drawScene(SkCanvas* canvas, const SkMatrix& matrix, const SkMatrix& localMatrix,
unsigned tileMode) {
SkASSERT(tileMode < SK_ARRAY_COUNT(kTileConfigs));
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(SK_ColorLTGRAY);
canvas->save();
canvas->concat(matrix);
canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
canvas->drawRect(SkRect::MakeXYWH(fSceneSize * 1.1f, 0, fSceneSize, fSceneSize), paint);
SkAutoTUnref<SkShader> pictureShader(SkShader::CreatePictureShader(
fPicture,
kTileConfigs[tileMode].tmx,
kTileConfigs[tileMode].tmy,
&localMatrix,
NULL));
paint.setShader(pictureShader.get());
canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
canvas->translate(fSceneSize * 1.1f, 0);
SkAutoTUnref<SkShader> bitmapShader(SkShader::CreateBitmapShader(
fBitmap,
kTileConfigs[tileMode].tmx,
kTileConfigs[tileMode].tmy,
&localMatrix));
paint.setShader(bitmapShader.get());
canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint);
canvas->restore();
}
SkScalar fTileSize;
SkScalar fSceneSize;
SkAutoTUnref<SkPicture> fPicture;
SkBitmap fBitmap;
typedef GM INHERITED;
};
DEF_GM( return SkNEW_ARGS(PictureShaderGM, (50, 100)); )