60e60dfc50
The motion tile phase is a one-dimensional shift, applied to every other row or column (based on a selector property). Implement using a masking shader (covering the static rows/cols), and blend mode shader composition (srcIn for static/pass-through rows/cols, and srcOut for phased rows/cols). TBR= Change-Id: I336c150e5d4900962dc2de801a4e1572cf4b5d59 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221339 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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fuzz | ||
gm | ||
include | ||
src | ||
utils | ||
BUILD.gn | ||
skottie.gni |