skia2/gm/tinybitmap.cpp
John Stiles a6841be235 Enable ClangTidy check llvm-namespace-comment.
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).

Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-08-06 19:07:52 +00:00

39 lines
1.1 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkPaint.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
namespace {
class TinyBitmapGM : public skiagm::GM {
void onOnceBeforeDraw() override { this->setBGColor(0xFFDDDDDD); }
SkString onShortName() override { return SkString("tinybitmap"); }
virtual SkISize onISize() override { return SkISize::Make(100, 100); }
void onDraw(SkCanvas* canvas) override {
SkBitmap bm;
bm.allocN32Pixels(1, 1);
*bm.getAddr32(0, 0) = SkPackARGB32(0x80, 0x80, 0, 0);
SkPaint paint;
paint.setAlphaf(0.5f);
paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kMirror));
canvas->drawPaint(paint);
}
};
} // namespace
DEF_GM( return new TinyBitmapGM; )