skia2/gm/xfermodes2.cpp
John Stiles a6841be235 Enable ClangTidy check llvm-namespace-comment.
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).

Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-08-06 19:07:52 +00:00

158 lines
4.4 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkFont.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/utils/SkTextUtils.h"
#include "tools/ToolUtils.h"
#include <stdint.h>
#include <string.h>
namespace skiagm {
class Xfermodes2GM : public GM {
public:
Xfermodes2GM() {}
protected:
SkString onShortName() override {
return SkString("xfermodes2");
}
SkISize onISize() override {
return SkISize::Make(455, 475);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
const SkScalar w = SkIntToScalar(kSize);
const SkScalar h = SkIntToScalar(kSize);
SkFont font(ToolUtils::create_portable_typeface());
const int W = 6;
SkScalar x = 0, y = 0;
for (size_t m = 0; m <= (size_t)SkBlendMode::kLastMode; m++) {
SkBlendMode mode = static_cast<SkBlendMode>(m);
canvas->save();
canvas->translate(x, y);
SkPaint p;
p.setAntiAlias(false);
p.setStyle(SkPaint::kFill_Style);
p.setShader(fBG);
SkRect r = SkRect::MakeWH(w, h);
canvas->drawRect(r, p);
canvas->saveLayer(&r, nullptr);
p.setShader(fDst);
canvas->drawRect(r, p);
p.setShader(fSrc);
p.setBlendMode(mode);
canvas->drawRect(r, p);
canvas->restore();
r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
p.setStyle(SkPaint::kStroke_Style);
p.setShader(nullptr);
p.setBlendMode(SkBlendMode::kSrcOver);
canvas->drawRect(r, p);
canvas->restore();
#if 1
SkTextUtils::DrawString(canvas, SkBlendMode_Name(mode), x + w/2, y - font.getSize()/2, font, SkPaint(),
SkTextUtils::kCenter_Align);
#endif
x += w + SkIntToScalar(10);
if ((m % W) == W - 1) {
x = 0;
y += h + SkIntToScalar(30);
}
}
}
private:
void onOnceBeforeDraw() override {
const uint32_t kCheckData[] = {
SkPackARGB32(0xFF, 0x42, 0x41, 0x42),
SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
SkPackARGB32(0xFF, 0x42, 0x41, 0x42)
};
SkBitmap bg;
bg.allocN32Pixels(2, 2, true);
memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData));
SkMatrix lm;
lm.setScale(SkIntToScalar(16), SkIntToScalar(16));
fBG = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &lm);
SkBitmap srcBmp;
srcBmp.allocN32Pixels(kSize, kSize);
SkPMColor* pixels = reinterpret_cast<SkPMColor*>(srcBmp.getPixels());
for (int y = 0; y < kSize; ++y) {
int c = y * (1 << kShift);
SkPMColor rowColor = SkPackARGB32(c, c, 0, c/2);
for (int x = 0; x < kSize; ++x) {
pixels[kSize * y + x] = rowColor;
}
}
fSrc = srcBmp.makeShader();
SkBitmap dstBmp;
dstBmp.allocN32Pixels(kSize, kSize);
pixels = reinterpret_cast<SkPMColor*>(dstBmp.getPixels());
for (int x = 0; x < kSize; ++x) {
int c = x * (1 << kShift);
SkPMColor colColor = SkPackARGB32(c, 0, c, c/2);
for (int y = 0; y < kSize; ++y) {
pixels[kSize * y + x] = colColor;
}
}
fDst = dstBmp.makeShader();
}
enum {
kShift = 2,
kSize = 256 >> kShift,
};
sk_sp<SkShader> fBG;
sk_sp<SkShader> fSrc;
sk_sp<SkShader> fDst;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new Xfermodes2GM; )
} // namespace skiagm