skia2/gm/twopointradial.cpp
mtklein 7cdc1ee115 Add always-threaded SkRecord quilt tests.
Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced.  They're just not right for anyone anymore.

SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord.  (The underlying SkPixelRefs are threadsafe.)

Simplify quilt drawing by using SkBitmap::extractSubset.  No need for locking.

Bump up to 256x256 tiles.  16x16 tiles just murders performance (way too much
contention).  This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.

BUG=171776
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/371023005
2014-07-07 10:41:04 -07:00

112 lines
3.5 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkGradientShader.h"
static void intToScalars(SkScalar dst[], const int src[], int n) {
for (int i = 0; i < n; ++i) {
dst[i] = SkIntToScalar(src[i]);
}
}
static void drawGrad(SkCanvas* canvas, const SkScalar d0[], const SkScalar d1[]) {
const SkRect bounds = SkRect::MakeXYWH(SkIntToScalar(-50),
SkIntToScalar(-50),
SkIntToScalar(200),
SkIntToScalar(100));
SkPoint c0 = { d0[0], d0[1] };
SkScalar r0 = d0[2];
SkPoint c1 = { d1[0], d1[1] };
SkScalar r1 = d1[2];
SkColor colors[] = { SK_ColorGREEN, SK_ColorRED };
SkPaint paint;
paint.setAntiAlias(true);
SkString str;
str.printf("%g,%g,%g %g,%g,%g",
SkScalarToFloat(c0.fX), SkScalarToFloat(c0.fY), SkScalarToFloat(r0),
SkScalarToFloat(c1.fX), SkScalarToFloat(c1.fY), SkScalarToFloat(r1));
canvas->drawText(str.c_str(), str.size(),
bounds.fLeft, bounds.fTop - paint.getTextSize()/2, paint);
paint.setShader(SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1,
colors, NULL, 2,
SkShader::kClamp_TileMode))->unref();
canvas->drawRect(bounds, paint);
paint.setShader(NULL);
paint.setColor(0x66000000);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawCircle(c0.fX, c0.fY, r0, paint);
canvas->drawCircle(c1.fX, c1.fY, r1, paint);
canvas->drawRect(bounds, paint);
}
class TwoPointRadialGM : public skiagm::GM {
public:
TwoPointRadialGM() {}
protected:
SkString onShortName() {
return SkString("twopointconical");
}
SkISize onISize() { return SkISize::Make(480, 780); }
virtual void onDraw(SkCanvas* canvas) {
if (false) {
SkPaint paint;
paint.setColor(SK_ColorBLUE);
canvas->drawRect(
SkRect::MakeWH(SkIntToScalar(this->getISize().fWidth),
SkIntToScalar(this->getISize().fHeight)),
paint);
}
SkPaint paint;
const int R0 = 20;
const int R1 = 40;
const SkScalar DX = SkIntToScalar(250);
const SkScalar DY = SkIntToScalar(130);
canvas->translate(SkIntToScalar(60), SkIntToScalar(70));
static const int gData[] = {
0, 0, R0, 0, 0, R1,
0, 0, R0, 20, 0, R1,
0, 0, R0, 25, 0, R1,
0, 0, R0, 100, 0, R1,
0, 0, R0, 25, 0, R0,
0, 0, R0, 100, 0, R0,
};
int count = SK_ARRAY_COUNT(gData) / 6;
for (int i = 0; i < count; ++i) {
SkScalar data[6];
intToScalars(data, &gData[i * 6], 6);
int n = canvas->save();
drawGrad(canvas, &data[0], &data[3]);
canvas->translate(DX, 0);
drawGrad(canvas, &data[3], &data[0]);
canvas->restoreToCount(n);
canvas->translate(0, DY);
}
}
};
//////////////////////////////////////////////////////////////////////////////
static skiagm::GM* F(void*) { return new TwoPointRadialGM; }
static skiagm::GMRegistry gR(F);