skia2/tests/sksl/intrinsics/Frexp.metal
Michael Ludwig bf58add00e Revert "Only include header once in combined MSL shader."
This reverts commit e7a8f85e4f.

Reason for revert: must revert dependent CL

Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,johnstiles@google.com

Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-16 14:44:25 +00:00

56 lines
1.7 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float _skOutParamHelper0_frexp(float _var0, thread int4& exp) {
int _var1;
float _skResult = frexp(_var0, _var1);
exp.x = _var1;
return _skResult;
}
float2 _skOutParamHelper1_frexp(float2 _var0, thread int4& exp) {
int2 _var1;
float2 _skResult = frexp(_var0, _var1);
exp.xy = _var1;
return _skResult;
}
float3 _skOutParamHelper2_frexp(float3 _var0, thread int4& exp) {
int3 _var1;
float3 _skResult = frexp(_var0, _var1);
exp.xyz = _var1;
return _skResult;
}
float4 _skOutParamHelper3_frexp(float4 _var0, thread int4& exp) {
int4 _var1;
float4 _skResult = frexp(_var0, _var1);
exp = _var1;
return _skResult;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 value = _uniforms.colorGreen.yyyy * 6.0;
int4 exp;
float4 result;
bool4 ok;
result.x = _skOutParamHelper0_frexp(value.x, exp);
ok.x = result.x == 0.75 && exp.x == 3;
result.xy = _skOutParamHelper1_frexp(value.xy, exp);
ok.y = result.y == 0.75 && exp.y == 3;
result.xyz = _skOutParamHelper2_frexp(value.xyz, exp);
ok.z = result.z == 0.75 && exp.z == 3;
result = _skOutParamHelper3_frexp(value, exp);
ok.w = result.w == 0.75 && exp.w == 3;
_out.sk_FragColor = all(ok) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}