d2a3522503
BUG=skia:2766 R=junov@chromium.org, halcanary@google.com, scroggo@google.com, reed@google.com, bsalomon@google.com Author: piotaixr@chromium.org Review URL: https://codereview.chromium.org/406673003
151 lines
5.1 KiB
C++
151 lines
5.1 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkImage_DEFINED
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#define SkImage_DEFINED
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#include "SkImageInfo.h"
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#include "SkImageEncoder.h"
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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#include "SkShader.h"
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class SkData;
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class SkCanvas;
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class SkImageGenerator;
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class SkPaint;
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class GrContext;
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class GrTexture;
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/**
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* SkImage is an abstraction for drawing a rectagle of pixels, though the
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* particular type of image could be actually storing its data on the GPU, or
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* as drawing commands (picture or PDF or otherwise), ready to be played back
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* into another canvas.
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*
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* The content of SkImage is always immutable, though the actual storage may
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* change, if for example that image can be re-created via encoded data or
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* other means.
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*/
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class SK_API SkImage : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(SkImage)
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typedef SkImageInfo Info;
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static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes);
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static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes);
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static SkImage* NewEncodedData(SkData*);
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/**
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* GrTexture is a more logical parameter for this factory, but its
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* interactions with scratch cache still has issues, so for now we take
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* SkBitmap instead. This will be changed in the future. skbug.com/1449
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*/
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static SkImage* NewTexture(const SkBitmap&);
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virtual bool isOpaque() const { return false; }
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/**
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* Construct a new SkImage based on the given ImageGenerator.
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* This function will always take ownership of the passed
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* ImageGenerator. Returns NULL on error.
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*/
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static SkImage* NewFromGenerator(SkImageGenerator*);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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uint32_t uniqueID() const { return fUniqueID; }
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/**
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* Return the GrTexture that stores the image pixels. Calling getTexture
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* does not affect the reference count of the GrTexture object.
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* Will return NULL if the image does not use a texture.
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*/
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GrTexture* getTexture();
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virtual SkShader* newShader(SkShader::TileMode,
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SkShader::TileMode,
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const SkMatrix* localMatrix = NULL) const;
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void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const;
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/**
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* Draw the image, cropped to the src rect, to the dst rect of a canvas.
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* If src is larger than the bounds of the image, the rest of the image is
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* filled with transparent black pixels.
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*
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* See SkCanvas::drawBitmapRectToRect for similar behavior.
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*/
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void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*) const;
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/**
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* If the image has direct access to its pixels (i.e. they are in local
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* RAM) return the (const) address of those pixels, and if not null, return
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* the ImageInfo and rowBytes. The returned address is only valid while
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* the image object is in scope.
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*
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* On failure, returns NULL and the info and rowBytes parameters are
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* ignored.
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*/
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const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const;
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/**
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* Encode the image's pixels and return the result as a new SkData, which
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* the caller must manage (i.e. call unref() when they are done).
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*
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* If the image type cannot be encoded, or the requested encoder type is
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* not supported, this will return NULL.
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*/
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SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type,
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int quality = 80) const;
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protected:
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SkImage(int width, int height) :
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fWidth(width),
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fHeight(height),
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fUniqueID(NextUniqueID()) {
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SkASSERT(width >= 0);
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SkASSERT(height >= 0);
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}
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private:
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const int fWidth;
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const int fHeight;
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const uint32_t fUniqueID;
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static uint32_t NextUniqueID();
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typedef SkRefCnt INHERITED;
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/**
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* Return a copy of the image's pixels, limiting them to the subset
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* rectangle's intersection wit the image bounds. If subset is NULL, then
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* the entire image will be considered.
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*
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* If the bitmap's pixels have already been allocated, then readPixels()
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* will succeed only if it can support converting the image's pixels into
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* the bitmap's ColorType/AlphaType. Any pixels in the bitmap that do not
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* intersect with the image's bounds and the subset (if not null) will be
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* left untouched.
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*
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* If the bitmap is initially empty/unallocated, then it will be allocated
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* using the default allocator, and the ColorType/AlphaType will be chosen
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* to most closely fit the image's configuration.
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*
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* On failure, false will be returned, and bitmap will unmodified.
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*/
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// On ice for now:
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// - should it respect the particular colortype/alphatype of the src
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// - should it have separate entrypoints for preallocated and not bitmaps?
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// - isn't it enough to allow the caller to draw() the image into a canvas?
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bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const;
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};
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#endif
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