d5cba9d000
We don't have a way to erase with a non-sRGB color. Update the P3 gm to test this, removing the SkBitmap erase case where there's no option for even an SkColor4f, let alone non-sRGB. I'm not sure it's really important to have one when we've got this on pixmap. Updated release notes. Change-Id: Ie98270d3f83e041593b4c6b2da8e325b36d4ff18 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285341 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
458 lines
15 KiB
C++
458 lines
15 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkFilterQuality.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPathEffect.h"
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#include "include/core/SkPixmap.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkDashPathEffect.h"
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#include "include/effects/SkGradientShader.h"
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#include "src/core/SkColorSpaceXformSteps.h"
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#include <math.h>
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#include <string.h>
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static bool nearly_equal(SkColor4f x, SkColor4f y) {
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const float K = 0.01f;
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return fabsf(x.fR - y.fR) < K
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&& fabsf(x.fG - y.fG) < K
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&& fabsf(x.fB - y.fB) < K
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&& fabsf(x.fA - y.fA) < K;
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}
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static SkString fmt(SkColor4f c) {
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return SkStringPrintf("%.2g %.2g %.2g %.2g", c.fR, c.fG, c.fB, c.fA);
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}
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static SkColor4f transform(SkColor4f c, SkColorSpace* src, SkColorSpace* dst) {
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SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType,
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dst, kUnpremul_SkAlphaType).apply(c.vec());
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return c;
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}
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static void compare_pixel(const char* label,
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SkCanvas* canvas, int x, int y,
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SkColor4f color, SkColorSpace* cs) {
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SkPaint paint;
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SkFont font;
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auto canvas_cs = canvas->imageInfo().refColorSpace();
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// I'm not really sure if this makes things easier or harder to follow,
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// but we sniff the canvas to grab its current y-translate, so that (x,y)
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// can be written in sort of chunk-relative terms.
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const SkMatrix& m = canvas->getTotalMatrix();
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SkASSERT(m.isTranslate());
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SkScalar dy = m.getTranslateY();
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SkASSERT(dy == (int)dy);
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y += (int)dy;
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::Make(1,1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, canvas_cs));
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if (!canvas->readPixels(bm, x,y)) {
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MarkGMGood(canvas, 140,40);
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canvas->drawString("can't readPixels() on this canvas :(", 100,20, font, paint);
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return;
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}
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SkColor4f pixel;
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memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel));
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SkColor4f expected = transform(color,cs, canvas_cs.get());
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if (canvas->imageInfo().colorType() < kRGBA_F16_SkColorType) {
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// We can't expect normalized formats to hold values outside [0,1].
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for (int i = 0; i < 4; ++i) {
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expected[i] = SkTPin(expected[i], 0.0f, 1.0f);
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}
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}
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if (canvas->imageInfo().colorType() == kGray_8_SkColorType) {
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// Drawing into Gray8 is known to be maybe-totally broken.
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// TODO: update expectation here to be {lum,lum,lum,1} if we fix Gray8.
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expected = SkColor4f{NAN, NAN, NAN, 1};
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}
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if (nearly_equal(pixel, expected)) {
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MarkGMGood(canvas, 140,40);
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} else {
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MarkGMBad(canvas, 140,40);
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}
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struct {
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const char* label;
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SkColor4f color;
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} lines[] = {
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{"Pixel:" , pixel },
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{"Expected:", expected},
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};
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SkAutoCanvasRestore saveRestore(canvas, true);
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canvas->drawString(label, 80,20, font, paint);
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for (auto l : lines) {
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canvas->translate(0,20);
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canvas->drawString(l.label, 80,20, font, paint);
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canvas->drawString(fmt(l.color).c_str(), 140,20, font, paint);
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}
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}
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DEF_SIMPLE_GM(p3, canvas, 450, 1300) {
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auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3);
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auto srgb = SkColorSpace::MakeSRGB();
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auto p3_to_srgb = [&](SkColor4f c) {
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SkPaint p;
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p.setColor4f(c, p3.get());
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return p.getColor4f();
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};
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// Draw a P3 red rectangle and check the corner.
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{
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SkPaint paint;
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paint.setColor4f({1,0,0,1}, p3.get());
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canvas->drawRect({10,10,70,70}, paint);
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compare_pixel("drawRect P3 red ",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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}
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canvas->translate(0,80);
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// Draw a P3 red bitmap, using a draw.
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{
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3));
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SkPaint paint;
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paint.setColor4f({1,0,0,1}, p3.get());
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SkCanvas{bm}.drawPaint(paint);
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canvas->drawBitmap(bm, 10,10);
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compare_pixel("drawBitmap P3 red, from drawPaint",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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}
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canvas->translate(0,80);
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// Draw a P3 red bitmap, using SkPixmap::erase().
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{
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3));
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// At the moment only SkPixmap has an erase() that takes an SkColor4f.
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SkPixmap pm;
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SkAssertResult(bm.peekPixels(&pm));
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SkAssertResult(pm.erase({1,0,0,1}, p3.get()));
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canvas->drawBitmap(bm, 10,10);
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compare_pixel("drawBitmap P3 red, from SkPixmap::erase",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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}
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canvas->translate(0,80);
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// Draw a P3 red bitmap wrapped in a shader, using SkPixmap::erase().
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{
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SkBitmap bm;
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bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3));
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// At the moment only SkPixmap has an erase() that takes an SkColor4f.
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SkPixmap pm;
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SkAssertResult(bm.peekPixels(&pm));
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SkAssertResult(pm.erase({1,0,0,1}, p3.get()));
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SkPaint paint;
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paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
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canvas->drawRect({10,10,70,70}, paint);
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compare_pixel("drawBitmapAsShader P3 red, from SkPixmap::erase",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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}
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canvas->translate(0,80);
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// TODO(mtklein): sample and check the middle points of these gradients too.
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// Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners.
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{
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SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
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SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}};
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SkPaint paint;
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paint.setShader(SkGradientShader::MakeLinear(points, colors, p3,
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nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp));
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canvas->drawRect({10,10,70,70}, paint);
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canvas->save();
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compare_pixel("UPM P3 gradient, P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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canvas->translate(180, 0);
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compare_pixel("UPM P3 gradient, P3 green",
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canvas, 69,69,
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{0,1,0,1}, p3.get());
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canvas->restore();
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}
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canvas->translate(0,80);
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// Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners.
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{
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SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
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SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}};
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SkPaint paint;
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paint.setShader(
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SkGradientShader::MakeLinear(points, colors, p3,
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nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp,
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SkGradientShader::kInterpolateColorsInPremul_Flag,
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nullptr/*local matrix*/));
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canvas->drawRect({10,10,70,70}, paint);
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canvas->save();
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compare_pixel("PM P3 gradient, P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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canvas->translate(180, 0);
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compare_pixel("PM P3 gradient, P3 green",
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canvas, 69,69,
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{0,1,0,1}, p3.get());
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canvas->restore();
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}
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canvas->translate(0,80);
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// Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners.
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{
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SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
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SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})};
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SkPaint paint;
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paint.setShader(SkGradientShader::MakeLinear(points, colors, srgb,
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nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp));
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canvas->drawRect({10,10,70,70}, paint);
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canvas->save();
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compare_pixel("UPM sRGB gradient, P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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canvas->translate(180, 0);
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compare_pixel("UPM sRGB gradient, P3 green",
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canvas, 69,69,
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{0,1,0,1}, p3.get());
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canvas->restore();
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}
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canvas->translate(0,80);
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// Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners.
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{
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SkPoint points[] = {{10.5,10.5}, {69.5,69.5}};
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SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})};
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SkPaint paint;
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paint.setShader(
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SkGradientShader::MakeLinear(points, colors, srgb,
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nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp,
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SkGradientShader::kInterpolateColorsInPremul_Flag,
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nullptr/*local matrix*/));
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canvas->drawRect({10,10,70,70}, paint);
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canvas->save();
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compare_pixel("PM sRGB gradient, P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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canvas->translate(180, 0);
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compare_pixel("PM sRGB gradient, P3 green",
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canvas, 69,69,
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{0,1,0,1}, p3.get());
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canvas->restore();
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}
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canvas->translate(0,80);
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// Leon's blue -> green -> red gradient, interpolating in premul.
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{
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SkPoint points[] = {{10.5,10.5}, {10.5,69.5}};
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SkColor4f colors[] = { {0,0,1,1}, {0,1,0,1}, {1,0,0,1} };
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SkPaint paint;
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paint.setShader(
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SkGradientShader::MakeLinear(points, colors, p3,
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nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp,
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SkGradientShader::kInterpolateColorsInPremul_Flag,
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nullptr/*local matrix*/));
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canvas->drawRect({10,10,70,70}, paint);
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canvas->save();
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compare_pixel("Leon's gradient, P3 blue",
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canvas, 10,10,
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{0,0,1,1}, p3.get());
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canvas->translate(180, 0);
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compare_pixel("Leon's gradient, P3 red",
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canvas, 10,69,
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{1,0,0,1}, p3.get());
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canvas->restore();
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}
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canvas->translate(0,80);
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// Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap.
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{
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uint8_t mask[256];
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for (int i = 0; i < 256; i++) {
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mask[i] = 255-i;
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}
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SkBitmap bm;
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bm.installPixels(SkImageInfo::MakeA8(16,16), mask, 16);
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SkPaint as_bitmap;
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as_bitmap.setColor4f({1,0,0,1}, p3.get());
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as_bitmap.setFilterQuality(kLow_SkFilterQuality);
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SkPaint as_shader;
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as_shader.setColor4f({1,0,0,1}, p3.get());
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as_shader.setFilterQuality(kLow_SkFilterQuality);
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as_shader.setShader(bm.makeShader());
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canvas->drawBitmap(bm, 10,10, &as_bitmap);
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compare_pixel("A8 sprite bitmap P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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canvas->translate(0, 80);
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canvas->save();
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canvas->translate(10,10);
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canvas->drawRect({0,0,16,16}, as_shader);
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canvas->restore();
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compare_pixel("A8 sprite shader P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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canvas->translate(0,80);
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canvas->drawBitmapRect(bm, {10,10,70,70}, &as_bitmap);
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compare_pixel("A8 scaled bitmap P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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canvas->translate(0,80);
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canvas->save();
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canvas->translate(10,10);
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canvas->scale(3.75,3.75);
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canvas->drawRect({0,0,16,16}, as_shader);
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canvas->restore();
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compare_pixel("A8 scaled shader P3 red",
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canvas, 10,10,
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{1,0,0,1}, p3.get());
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}
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// TODO: draw P3 colors more ways
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}
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DEF_SIMPLE_GM(p3_ovals, canvas, 450, 320) {
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auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3);
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// Test cases that exercise each Op in GrOvalOpFactory.cpp
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// Draw a circle and check the center (CircleOp)
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{
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor4f({ 1,0,0,1 }, p3.get());
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canvas->drawCircle(40, 40, 30, paint);
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compare_pixel("drawCircle P3 red ",
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canvas, 40, 40,
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{ 1,0,0,1 }, p3.get());
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}
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canvas->translate(0, 80);
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// Draw an oval and check the center (EllipseOp)
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{
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor4f({ 1,0,0,1 }, p3.get());
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canvas->drawOval({ 20,10,60,70 }, paint);
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compare_pixel("drawOval P3 red ",
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canvas, 40, 40,
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{ 1,0,0,1 }, p3.get());
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}
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canvas->translate(0, 80);
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// Draw a butt-capped dashed circle and check the top of the stroke (ButtCappedDashedCircleOp)
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{
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor4f({ 1,0,0,1 }, p3.get());
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paint.setStyle(SkPaint::kStroke_Style);
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float intervals[] = { 70, 10 };
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paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
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paint.setStrokeWidth(10);
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canvas->drawCircle(40, 40, 30, paint);
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compare_pixel("drawDashedCircle P3 red ",
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canvas, 40, 10,
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{ 1,0,0,1 }, p3.get());
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}
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canvas->translate(0, 80);
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// Draw an oval with rotation and check the center (DIEllipseOp)
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{
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor4f({ 1,0,0,1 }, p3.get());
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canvas->save();
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canvas->translate(40, 40);
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canvas->rotate(45);
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canvas->drawOval({ -20,-30,20,30 }, paint);
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canvas->restore();
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compare_pixel("drawRotatedOval P3 red ",
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canvas, 40, 40,
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{ 1,0,0,1 }, p3.get());
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}
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canvas->translate(0, 80);
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}
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