skia2/gm/showmiplevels.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

315 lines
9.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/private/SkNx.h"
#include "src/core/SkMipMap.h"
#include "tools/ToolUtils.h"
#include <math.h>
#define SHOW_MIP_COLOR 0xFF000000
static SkBitmap make_bitmap(int w, int h) {
SkBitmap bm;
bm.allocN32Pixels(w, h);
SkCanvas canvas(bm);
canvas.clear(0xFFFFFFFF);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(w / 16.0f);
paint.setColor(SHOW_MIP_COLOR);
canvas.drawCircle(w/2.0f, h/2.0f, w/3.0f, paint);
return bm;
}
static SkBitmap make_bitmap2(int w, int h) {
SkBitmap bm;
bm.allocN32Pixels(w, h);
SkCanvas canvas(bm);
canvas.clear(0xFFFFFFFF);
SkPaint paint;
paint.setColor(SHOW_MIP_COLOR);
paint.setStyle(SkPaint::kStroke_Style);
SkScalar inset = 2;
SkRect r = SkRect::MakeIWH(w, h).makeInset(0.5f, 0.5f);
while (r.width() > 4) {
canvas.drawRect(r, paint);
r.inset(inset, inset);
inset += 1;
}
return bm;
}
static SkBitmap make_bitmap3(int w, int h) {
SkBitmap bm;
bm.allocN32Pixels(w, h);
SkCanvas canvas(bm);
canvas.clear(0xFFFFFFFF);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(2.1f);
paint.setColor(SHOW_MIP_COLOR);
SkScalar s = SkIntToScalar(w);
Sk4f p(s, -s, -s, s);
Sk4f d(5);
while (p[1] < s) {
canvas.drawLine(p[0],p[1], p[2], p[3], paint);
p = p + d;
}
return bm;
}
class ShowMipLevels : public skiagm::GM {
const int fN;
SkBitmap fBM[4];
public:
static unsigned gamma(unsigned n) {
float x = n / 255.0f;
#if 0
x = sqrtf(x);
#else
if (x > 0.0031308f) {
x = 1.055f * (powf(x, (1.0f / 2.4f))) - 0.055f;
} else {
x = 12.92f * x;
}
#endif
return (int)(x * 255);
}
static void apply_gamma(const SkBitmap& bm) {
return; // below is our experiment for sRGB correction
for (int y = 0; y < bm.height(); ++y) {
for (int x = 0; x < bm.width(); ++x) {
SkPMColor c = *bm.getAddr32(x, y);
unsigned r = gamma(SkGetPackedR32(c));
unsigned g = gamma(SkGetPackedG32(c));
unsigned b = gamma(SkGetPackedB32(c));
*bm.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
}
}
}
ShowMipLevels(int N) : fN(N) { }
protected:
SkString onShortName() override {
SkString str;
str.printf("showmiplevels_%d", fN);
return str;
}
SkISize onISize() override { return { 150, 862 }; }
static void DrawAndFrame(SkCanvas* canvas, const SkBitmap& orig, SkScalar x, SkScalar y) {
SkBitmap bm;
ToolUtils::copy_to(&bm, orig.colorType(), orig);
apply_gamma(bm);
canvas->drawBitmap(bm, x, y, nullptr);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(0xFFFFCCCC);
canvas->drawRect(SkRect::MakeIWH(bm.width(), bm.height()).makeOffset(x, y).makeOutset(0.5f, 0.5f), paint);
}
template <typename F> void drawLevels(SkCanvas* canvas, const SkBitmap& baseBM, F func) {
SkScalar x = 4;
SkScalar y = 4;
SkPixmap prevPM;
baseBM.peekPixels(&prevPM);
sk_sp<SkMipMap> mm(SkMipMap::Build(baseBM, nullptr));
int index = 0;
SkMipMap::Level level;
SkScalar scale = 0.5f;
while (mm->extractLevel(SkSize::Make(scale, scale), &level)) {
SkBitmap bm = func(prevPM, level.fPixmap);
DrawAndFrame(canvas, bm, x, y);
if (level.fPixmap.width() <= 2 || level.fPixmap.height() <= 2) {
break;
}
if (index & 1) {
x += level.fPixmap.width() + 4;
} else {
y += level.fPixmap.height() + 4;
}
scale /= 2;
prevPM = level.fPixmap;
index += 1;
}
}
void drawSet(SkCanvas* canvas, const SkBitmap& orig) {
SkAutoCanvasRestore acr(canvas, true);
drawLevels(canvas, orig, [](const SkPixmap& prev, const SkPixmap& curr) {
SkBitmap bm;
bm.installPixels(curr);
return bm;
});
}
void onOnceBeforeDraw() override {
fBM[0] = ToolUtils::create_checkerboard_bitmap(fN, fN, SK_ColorBLACK, SK_ColorWHITE, 2);
fBM[1] = make_bitmap(fN, fN);
fBM[2] = make_bitmap2(fN, fN);
fBM[3] = make_bitmap3(fN, fN);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(4, 4);
for (const auto& bm : fBM) {
this->drawSet(canvas, bm);
// round so we always produce an integral translate, so the GOLD tool won't show
// unimportant diffs if this is drawn on a GPU with different rounding rules
// since we draw the bitmaps using nearest-neighbor
canvas->translate(0, SkScalarRoundToScalar(bm.height() * 0.85f));
}
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new ShowMipLevels(255); )
DEF_GM( return new ShowMipLevels(256); )
///////////////////////////////////////////////////////////////////////////////////////////////////
void copy_to(SkBitmap* dst, SkColorType dstColorType, const SkBitmap& src) {
if (kGray_8_SkColorType == dstColorType) {
return ToolUtils::copy_to_g8(dst, src);
}
const SkBitmap* srcPtr = &src;
SkBitmap tmp(src);
if (kRGB_565_SkColorType == dstColorType) {
tmp.setAlphaType(kOpaque_SkAlphaType);
srcPtr = &tmp;
}
ToolUtils::copy_to(dst, dstColorType, *srcPtr);
}
/**
* Show mip levels that were built, for all supported colortypes
*/
class ShowMipLevels2 : public skiagm::GM {
const int fW, fH;
SkBitmap fBM[4];
public:
ShowMipLevels2(int w, int h) : fW(w), fH(h) { }
protected:
SkString onShortName() override {
SkString str;
str.printf("showmiplevels2_%dx%d", fW, fH);
return str;
}
SkISize onISize() override {
return { 824, 862 };
}
static void DrawAndFrame(SkCanvas* canvas, const SkBitmap& bm, SkScalar x, SkScalar y) {
canvas->drawBitmap(bm, x, y, nullptr);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(0xFFFFCCCC);
canvas->drawRect(SkRect::MakeIWH(bm.width(), bm.height()).makeOffset(x, y).makeOutset(0.5f, 0.5f), paint);
}
void drawLevels(SkCanvas* canvas, const SkBitmap& baseBM) {
SkScalar x = 4;
SkScalar y = 4;
sk_sp<SkMipMap> mm(SkMipMap::Build(baseBM, nullptr));
int index = 0;
SkMipMap::Level level;
SkScalar scale = 0.5f;
while (mm->extractLevel(SkSize::Make(scale, scale), &level)) {
SkBitmap bm;
bm.installPixels(level.fPixmap);
DrawAndFrame(canvas, bm, x, y);
if (level.fPixmap.width() <= 2 || level.fPixmap.height() <= 2) {
break;
}
if (index & 1) {
x += level.fPixmap.width() + 4;
} else {
y += level.fPixmap.height() + 4;
}
scale /= 2;
index += 1;
}
}
void drawSet(SkCanvas* canvas, const SkBitmap& orig) {
const SkColorType ctypes[] = {
kN32_SkColorType, kRGB_565_SkColorType, kARGB_4444_SkColorType, kGray_8_SkColorType
};
SkAutoCanvasRestore acr(canvas, true);
for (auto ctype : ctypes) {
SkBitmap bm;
copy_to(&bm, ctype, orig);
drawLevels(canvas, bm);
canvas->translate(orig.width()/2 + 8.0f, 0);
}
}
void onOnceBeforeDraw() override {
fBM[0] = ToolUtils::create_checkerboard_bitmap(fW, fH, SHOW_MIP_COLOR, SK_ColorWHITE, 2);
fBM[1] = make_bitmap(fW, fH);
fBM[2] = make_bitmap2(fW, fH);
fBM[3] = make_bitmap3(fW, fH);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(4, 4);
for (const auto& bm : fBM) {
this->drawSet(canvas, bm);
// round so we always produce an integral translate, so the GOLD tool won't show
// unimportant diffs if this is drawn on a GPU with different rounding rules
// since we draw the bitmaps using nearest-neighbor
canvas->translate(0, SkScalarRoundToScalar(bm.height() * 0.85f));
}
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new ShowMipLevels2(255, 255); )
DEF_GM( return new ShowMipLevels2(256, 255); )
DEF_GM( return new ShowMipLevels2(255, 256); )
DEF_GM( return new ShowMipLevels2(256, 256); )