skia2/tests/sksl/shared/Matrices.glsl
Greg Daniel 4908a24d4b Revert "Add support for matrix == and != in Metal shaders."
This reverts commit c501857188.

Reason for revert: breaking many bots

Original change's description:
> Add support for matrix == and != in Metal shaders.
>
> We need to polyfill an operator== and != when these are first
> encountered in the code.
>
> Change-Id: I539c838ee1871bcb0c4b66abb8a4a0f91146cd4f
> Bug: skia:11306
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368496
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Id583109a0d167c2c58a57644b14cd5f49d670737
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11306
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368801
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-02-10 14:25:54 +00:00

24 lines
589 B
GLSL

out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
mat2 _1_m3 = mat2(1.0, 2.0, 3.0, 4.0);
_1_m3 *= mat2(1.0);
mat2 _2_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x);
mat2 _3_m6 = mat2(1.0, 2.0, 3.0, 4.0);
_3_m6 += _2_m5;
mat4 _4_m11 = mat4(2.0);
_4_m11 -= mat4(1.0);
mat2 _6_m3 = mat2(1.0, 2.0, 3.0, 4.0);
_6_m3 *= mat2(1.0);
mat2 _7_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x);
mat2 _8_m6 = mat2(1.0, 2.0, 3.0, 4.0);
_8_m6 += _7_m5;
mat4 _9_m11 = mat4(2.0);
_9_m11 -= mat4(1.0);
return colorGreen;
}