skia2/tests/PipeTest.cpp
tfarina@chromium.org 8f6884aab8 Cleanup: Sanitize the order of includes under tests/
Initially this was to make sure Test.h appeared after the Sk*.h includes.

Patch generated by the following command line:

$ ~/chromium/src/tools/sort-headers.py tests/*.cpp

BUG=None
TEST=tests
R=robertphillips@google.com

Review URL: https://codereview.chromium.org/145313004

git-svn-id: http://skia.googlecode.com/svn/trunk@13177 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-24 20:56:26 +00:00

58 lines
1.7 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SamplePipeControllers.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkGPipe.h"
#include "SkPaint.h"
#include "SkShader.h"
#include "Test.h"
// Ensures that the pipe gracefully handles drawing an invalid bitmap.
static void testDrawingBadBitmap(SkCanvas* pipeCanvas) {
SkBitmap badBitmap;
badBitmap.setConfig(SkBitmap::kNo_Config, 5, 5);
pipeCanvas->drawBitmap(badBitmap, 0, 0);
}
// Ensure that pipe gracefully handles attempting to draw after endRecording is called on the
// SkGPipeWriter.
static void testDrawingAfterEndRecording(SkCanvas* canvas) {
PipeController pc(canvas);
SkGPipeWriter writer;
SkCanvas* pipeCanvas = writer.startRecording(&pc, SkGPipeWriter::kCrossProcess_Flag);
writer.endRecording();
SkBitmap bm;
bm.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
bm.allocPixels();
bm.eraseColor(SK_ColorTRANSPARENT);
SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
SkPaint paint;
paint.setShader(shader)->unref();
pipeCanvas->drawPaint(paint);
pipeCanvas->drawBitmap(bm, 0, 0);
}
DEF_TEST(Pipe, reporter) {
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, 64, 64);
SkCanvas canvas(bitmap);
PipeController pipeController(&canvas);
SkGPipeWriter writer;
SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
testDrawingBadBitmap(pipeCanvas);
writer.endRecording();
testDrawingAfterEndRecording(&canvas);
}