0152cc3819
This removes the 565 optimization for radial, linear, sweep, and picture shaders. The optimization gets little real-world use and has a reasonable fallback. This also permits removing the square root table for the radial gradient case. R=reed@google.com BUG=skia:1947 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1553103003 Review URL: https://codereview.chromium.org/1553103003 |
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SkPerlinNoiseShader2.cpp | ||
SkPerlinNoiseShader2.h |