skia2/tests/TextureBindingsResetTest.cpp
Brian Salomon a90382fcf6 Pass color types when creating texture with initial data.
One describes the color type use case for the texture and the other
the color type of the texel data, a la writePixels().

Bug: skia:6718

Change-Id: I3ca2ab9f76aaeca4b2861a171b1aaacaa0709d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240679
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-09-17 13:38:23 +00:00

167 lines
6.5 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkSurface.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/gl/GrGLDefines.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/gl/GrGLUtil.h"
#include "tests/Test.h"
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(TextureBindingsResetTest, reporter, ctxInfo) {
#define GL(F) GR_GL_CALL(ctxInfo.glContext()->gl(), F)
GrContext* context = ctxInfo.grContext();
GrGpu* gpu = context->priv().getGpu();
GrGLGpu* glGpu = static_cast<GrGLGpu*>(context->priv().getGpu());
struct Target {
GrGLenum fName;
GrGLenum fQuery;
};
SkTDArray<Target> targets;
targets.push_back({GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BINDING_2D});
bool supportExternal;
if ((supportExternal = glGpu->glCaps().shaderCaps()->externalTextureSupport())) {
targets.push_back({GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_BINDING_EXTERNAL});
}
bool supportRectangle;
if ((supportRectangle = glGpu->glCaps().rectangleTextureSupport())) {
targets.push_back({GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_BINDING_RECTANGLE});
}
GrGLint numUnits;
GL(GetIntegerv(GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numUnits));
SkTDArray<GrGLuint> claimedIDs;
claimedIDs.setCount(numUnits * targets.count());
GL(GenTextures(claimedIDs.count(), claimedIDs.begin()));
auto resetBindings = [&] {
int i = 0;
for (int u = 0; u < numUnits; ++u) {
GL(ActiveTexture(GR_GL_TEXTURE0 + u));
for (auto target : targets) {
GL(BindTexture(target.fName, claimedIDs[i++]));
}
}
};
auto checkBindings = [&] {
int i = 0;
for (int u = 0; u < numUnits; ++u) {
GL(ActiveTexture(GR_GL_TEXTURE0 + u));
for (auto target : targets) {
GrGLuint boundID = ~0;
GL(GetIntegerv(target.fQuery, reinterpret_cast<GrGLint*>(&boundID)));
if (boundID != claimedIDs[i] && boundID != 0) {
ERRORF(reporter, "Unit %d, target 0x%04x has ID %d bound. Expected %d or 0.", u,
target.fName, boundID, claimedIDs[i]);
return;
}
++i;
}
}
};
// Initialize texture unit/target combo bindings to 0.
context->flush();
resetBindings();
context->resetContext();
// Test creating a texture and then resetting bindings.
GrSurfaceDesc desc;
desc.fWidth = desc.fHeight = 10;
desc.fConfig = kRGBA_8888_GrPixelConfig;
auto format = gpu->caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, GrRenderable::kNo);
auto tex = gpu->createTexture(desc, format, GrRenderable::kNo, 1, GrMipMapped::kNo,
SkBudgeted::kNo, GrProtected::kNo);
REPORTER_ASSERT(reporter, tex);
context->resetGLTextureBindings();
checkBindings();
resetBindings();
context->resetContext();
// Test drawing and then resetting bindings. This should force a MIP regeneration if MIP
// maps are supported as well.
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr);
surf->getCanvas()->clear(0x80FF0000);
auto img = surf->makeImageSnapshot();
surf->getCanvas()->clear(SK_ColorBLUE);
surf->getCanvas()->save();
surf->getCanvas()->scale(0.25, 0.25);
SkPaint paint;
paint.setFilterQuality(kHigh_SkFilterQuality);
surf->getCanvas()->drawImage(img, 0, 0, &paint);
surf->getCanvas()->restore();
surf->flush();
context->resetGLTextureBindings();
checkBindings();
resetBindings();
context->resetContext();
if (supportExternal) {
GrBackendTexture texture2D = context->createBackendTexture(
10, 10, kRGBA_8888_SkColorType,
SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo, GrProtected::kNo);
GrGLTextureInfo info2D;
REPORTER_ASSERT(reporter, texture2D.getGLTextureInfo(&info2D));
GrEGLImage eglImage = ctxInfo.glContext()->texture2DToEGLImage(info2D.fID);
REPORTER_ASSERT(reporter, eglImage);
GrGLTextureInfo infoExternal;
infoExternal.fID = ctxInfo.glContext()->eglImageToExternalTexture(eglImage);
infoExternal.fTarget = GR_GL_TEXTURE_EXTERNAL;
infoExternal.fFormat = info2D.fFormat;
REPORTER_ASSERT(reporter, infoExternal.fID);
GrBackendTexture backendTexture(10, 10, GrMipMapped::kNo, infoExternal);
// Above texture creation will have messed with GL state and bindings.
resetBindings();
context->resetContext();
img = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
REPORTER_ASSERT(reporter, img);
surf->getCanvas()->drawImage(img, 0, 0);
img.reset();
surf->flush();
context->resetGLTextureBindings();
checkBindings();
resetBindings();
GL(DeleteTextures(1, &infoExternal.fID));
ctxInfo.glContext()->destroyEGLImage(eglImage);
context->deleteBackendTexture(texture2D);
context->resetContext();
}
if (supportRectangle) {
GrGLuint id = ctxInfo.glContext()->createTextureRectangle(10, 10, GR_GL_RGBA, GR_GL_RGBA,
GR_GL_UNSIGNED_BYTE, nullptr);
// Above texture creation will have messed with GL state and bindings.
resetBindings();
context->resetContext();
if (id) {
GrGLTextureInfo info;
info.fTarget = GR_GL_TEXTURE_RECTANGLE;
info.fFormat = GR_GL_RGBA8;
info.fID = id;
GrBackendTexture backendTexture(10, 10, GrMipMapped::kNo, info);
img = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
REPORTER_ASSERT(reporter, img);
surf->getCanvas()->drawImage(img, 0, 0);
img.reset();
surf->flush();
context->resetGLTextureBindings();
checkBindings();
resetBindings();
GL(DeleteTextures(1, &id));
context->resetContext();
}
}
GL(DeleteTextures(claimedIDs.count(), claimedIDs.begin()));
#undef GL
}