7bb9ed756e
In the new MultiPictureDraw tests a single hoisted layer is reused multiple times. The previous plot locking scheme allowed GrCachedLayer objects to be aggressively deleted prematurely leaving the reusing GrHoistedLayer objects with dangling pointers. This CL changes adds a new pseudo-ref to GrCachedLayer. (It can't be a real ref since the cached layers aren't deleted when it goes to 0). NOTRY=true Committed: https://skia.googlesource.com/skia/+/5c481666c9678f43e039ad605457be3854cf8de3 Review URL: https://codereview.chromium.org/640323002
217 lines
8.0 KiB
C++
217 lines
8.0 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrContextFactory.h"
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#include "GrLayerCache.h"
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#include "SkPictureRecorder.h"
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#include "Test.h"
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class TestingAccess {
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public:
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static int NumLayers(GrLayerCache* cache) {
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return cache->numLayers();
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}
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static void Purge(GrLayerCache* cache, uint32_t pictureID) {
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cache->purge(pictureID);
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}
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static int Uses(GrCachedLayer* layer) {
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return layer->uses();
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}
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};
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// Add several layers to the cache
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static void create_layers(skiatest::Reporter* reporter,
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GrLayerCache* cache,
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const SkPicture& picture,
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int numToAdd,
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int idOffset) {
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for (int i = 0; i < numToAdd; ++i) {
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GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(),
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idOffset+i+1, idOffset+i+2,
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SkMatrix::I(),
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NULL);
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REPORTER_ASSERT(reporter, layer);
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GrCachedLayer* temp = cache->findLayer(picture.uniqueID(), idOffset+i+1,
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SkMatrix::I());
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REPORTER_ASSERT(reporter, temp == layer);
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REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1);
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REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID());
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REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1);
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REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2);
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REPORTER_ASSERT(reporter, NULL == layer->texture());
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REPORTER_ASSERT(reporter, NULL == layer->paint());
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REPORTER_ASSERT(reporter, !layer->isAtlased());
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}
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cache->trackPicture(&picture);
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}
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static void lock_layer(skiatest::Reporter* reporter,
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GrLayerCache* cache,
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GrCachedLayer* layer) {
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// Make the layer 512x512 (so it can be atlased)
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GrTextureDesc desc;
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desc.fWidth = 512;
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desc.fHeight = 512;
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desc.fConfig = kSkia8888_GrPixelConfig;
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bool needsRerendering = cache->lock(layer, desc, false);
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REPORTER_ASSERT(reporter, needsRerendering);
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needsRerendering = cache->lock(layer, desc, false);
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REPORTER_ASSERT(reporter, !needsRerendering);
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REPORTER_ASSERT(reporter, layer->texture());
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REPORTER_ASSERT(reporter, layer->locked());
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cache->addUse(layer);
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REPORTER_ASSERT(reporter, 1 == TestingAccess::Uses(layer));
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}
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// This test case exercises the public API of the GrLayerCache class.
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// In particular it checks its interaction with the resource cache (w.r.t.
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// locking & unlocking textures).
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// TODO: need to add checks on VRAM usage!
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DEF_GPUTEST(GpuLayerCache, reporter, factory) {
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static const int kInitialNumLayers = 5;
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for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
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GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
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if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
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continue;
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}
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GrContext* context = factory->get(glCtxType);
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if (NULL == context) {
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continue;
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}
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SkPictureRecorder recorder;
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recorder.beginRecording(1, 1);
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SkAutoTUnref<const SkPicture> picture(recorder.endRecording());
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GrLayerCache cache(context);
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create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
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for (int i = 0; i < kInitialNumLayers; ++i) {
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GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, SkMatrix::I());
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REPORTER_ASSERT(reporter, layer);
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lock_layer(reporter, &cache, layer);
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// The first 4 layers should be in the atlas (and thus have non-empty
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// rects)
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if (i < 4) {
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REPORTER_ASSERT(reporter, layer->isAtlased());
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} else {
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// The 5th layer couldn't fit in the atlas
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REPORTER_ASSERT(reporter, !layer->isAtlased());
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}
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}
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// Unlock the textures
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for (int i = 0; i < kInitialNumLayers; ++i) {
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GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, SkMatrix::I());
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REPORTER_ASSERT(reporter, layer);
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cache.removeUse(layer);
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}
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for (int i = 0; i < kInitialNumLayers; ++i) {
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GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, SkMatrix::I());
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REPORTER_ASSERT(reporter, layer);
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// All the layers should be unlocked
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REPORTER_ASSERT(reporter, !layer->locked());
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// The first 4 layers should still be in the atlas.
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if (i < 4) {
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REPORTER_ASSERT(reporter, layer->texture());
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REPORTER_ASSERT(reporter, layer->isAtlased());
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} else {
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// The final layer should not be atlased.
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REPORTER_ASSERT(reporter, NULL == layer->texture());
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REPORTER_ASSERT(reporter, !layer->isAtlased());
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}
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}
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{
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// Add an additional layer. Since all the layers are unlocked this
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// will force out the first atlased layer
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create_layers(reporter, &cache, *picture, 1, kInitialNumLayers);
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GrCachedLayer* layer = cache.findLayer(picture->uniqueID(),
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kInitialNumLayers+1, SkMatrix::I());
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REPORTER_ASSERT(reporter, layer);
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lock_layer(reporter, &cache, layer);
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cache.removeUse(layer);
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}
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for (int i = 0; i < kInitialNumLayers+1; ++i) {
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GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, SkMatrix::I());
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// 3 old layers plus the new one should be in the atlas.
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if (1 == i || 2 == i || 3 == i || 5 == i) {
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REPORTER_ASSERT(reporter, layer);
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REPORTER_ASSERT(reporter, !layer->locked());
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REPORTER_ASSERT(reporter, layer->texture());
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REPORTER_ASSERT(reporter, layer->isAtlased());
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} else if (4 == i) {
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// The one that was never atlased should still be around
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REPORTER_ASSERT(reporter, layer);
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REPORTER_ASSERT(reporter, NULL == layer->texture());
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REPORTER_ASSERT(reporter, !layer->isAtlased());
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} else {
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// The one bumped out of the atlas (i.e., 0) should be gone
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REPORTER_ASSERT(reporter, NULL == layer);
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}
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}
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//--------------------------------------------------------------------
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// Free them all SkGpuDevice-style. This will not free up the
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// atlas' texture but will eliminate all the layers.
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TestingAccess::Purge(&cache, picture->uniqueID());
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REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
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// TODO: add VRAM/resource cache check here
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//--------------------------------------------------------------------
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// Test out the GrContext-style purge. This should remove all the layers
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// and the atlas.
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// Re-create the layers
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create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
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// Free them again GrContext-style. This should free up everything.
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cache.freeAll();
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REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
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// TODO: add VRAM/resource cache check here
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//--------------------------------------------------------------------
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// Test out the MessageBus-style purge. This will not free the atlas
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// but should eliminate the free-floating layers.
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create_layers(reporter, &cache, *picture, kInitialNumLayers, 0);
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picture.reset(NULL);
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cache.processDeletedPictures();
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REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
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// TODO: add VRAM/resource cache check here
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}
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}
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#endif
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