skia2/gm/gm.cpp
mtklein@google.com 62b50b7bb8 Have GMs read the GrContext via a setter/getter rather than a global.
GetGr's current global state makes things rather tricky to run GPU GMs in
parallel (DM).  This API change will let me feed the right GrContext to the
right GM in DM.

I'm not planning on changing the status quo in GM-the-tool: the new getters and
setters still just return the same global.

BUG=skia:1590
R=bsalomon@google.com, robertphillips@google.com

Review URL: https://codereview.chromium.org/23567032

git-svn-id: http://skia.googlecode.com/svn/trunk@11306 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-16 20:42:15 +00:00

80 lines
1.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
using namespace skiagm;
SkString GM::gResourcePath;
GM::GM() {
fBGColor = SK_ColorWHITE;
fCanvasIsDeferred = false;
fHaveCalledOnceBeforeDraw = false;
}
GM::~GM() {}
void GM::draw(SkCanvas* canvas) {
this->drawBackground(canvas);
this->drawContent(canvas);
}
void GM::drawContent(SkCanvas* canvas) {
if (!fHaveCalledOnceBeforeDraw) {
fHaveCalledOnceBeforeDraw = true;
this->onOnceBeforeDraw();
}
this->onDraw(canvas);
}
void GM::drawBackground(SkCanvas* canvas) {
if (!fHaveCalledOnceBeforeDraw) {
fHaveCalledOnceBeforeDraw = true;
this->onOnceBeforeDraw();
}
this->onDrawBackground(canvas);
}
const char* GM::shortName() {
if (fShortName.size() == 0) {
fShortName = this->onShortName();
}
return fShortName.c_str();
}
void GM::setBGColor(SkColor color) {
fBGColor = color;
}
void GM::onDrawBackground(SkCanvas* canvas) {
canvas->drawColor(fBGColor, SkXfermode::kSrc_Mode);
}
void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) {
SkISize size = this->getISize();
SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
SkIntToScalar(size.height()));
SkPaint paint;
paint.setColor(color);
canvas->drawRect(r, paint);
}
#if SK_SUPPORT_GPU
// canvas could almost be a const&, but accessRenderTarget isn't const.
/*static*/ GrContext* GM::GetGr(SkCanvas* canvas) {
SkASSERT(NULL != canvas);
SkBaseDevice* device = canvas->getTopDevice();
GrRenderTarget* renderTarget = device->accessRenderTarget();
if (NULL != renderTarget) {
return renderTarget->getContext();
}
return NULL;
}
#endif
// need to explicitly declare this, or we get some weird infinite loop llist
template GMRegistry* SkTRegistry<GM*(*)(void*)>::gHead;