skia2/modules/sksg/include/SkSGScene.h
Ben Wagner d5148e3314 Move SkNoncopyable to include/private.
Change-Id: I62f60ea52faeebddecacf03d9429ac3f7c516b8e
Reviewed-on: https://skia-review.googlesource.com/141823
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2018-07-17 21:39:51 +00:00

85 lines
1.6 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGScene_DEFINED
#define SkSGScene_DEFINED
#include "SkRefCnt.h"
#include "SkTypes.h"
#include <memory>
#include <vector>
class SkCanvas;
namespace sksg {
class RenderNode;
/**
* Base class for animators.
*
*/
class Animator {
public:
virtual ~Animator();
Animator(const Animator&) = delete;
Animator& operator=(const Animator&) = delete;
void tick(float t);
protected:
Animator();
virtual void onTick(float t) = 0;
};
using AnimatorList = std::vector<std::unique_ptr<Animator>>;
class GroupAnimator : public Animator {
protected:
explicit GroupAnimator(AnimatorList&&);
void onTick(float t) override;
private:
const AnimatorList fAnimators;
using INHERITED = Animator;
};
/**
* Holds a scene root and a list of animators.
*
* Provides high-level mehods for driving rendering and animations.
*
*/
class Scene final {
public:
static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
~Scene();
Scene(const Scene&) = delete;
Scene& operator=(const Scene&) = delete;
void render(SkCanvas*) const;
void animate(float t);
void setShowInval(bool show) { fShowInval = show; }
private:
Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
const sk_sp<RenderNode> fRoot;
const AnimatorList fAnimators;
bool fShowInval = false;
};
} // namespace sksg
#endif // SkSGScene_DEFINED