fa9a08369e
If we aren't wrapping the inlined function body in a loop, there's no need to add a scopeless Block; we've already got one. This doesn't affect the final output meaningfully--it just suppresses a newline--but it's one fewer IRNode allocation. Change-Id: Ib7b0014e908586d8acfcf6c23520873fad31d0b7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345163 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
30 lines
1.3 KiB
GLSL
30 lines
1.3 KiB
GLSL
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out vec4 sk_FragColor;
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in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _0_blend_luminosity;
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float _1_alpha = dst.w * src.w;
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vec3 _2_sda = src.xyz * dst.w;
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vec3 _3_dsa = dst.xyz * src.w;
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vec3 _4_blend_set_color_luminance;
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float _5_blend_color_luminance;
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_5_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
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float _6_lum = _5_blend_color_luminance;
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float _7_blend_color_luminance;
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_7_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
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vec3 _8_result = (_6_lum - _7_blend_color_luminance) + _3_dsa;
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float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z);
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float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z);
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if (_9_minComp < 0.0 && _6_lum != _9_minComp) {
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_8_result = _6_lum + ((_8_result - _6_lum) * _6_lum) / (_6_lum - _9_minComp);
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}
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_4_blend_set_color_luminance = _10_maxComp > _1_alpha && _10_maxComp != _6_lum ? _6_lum + ((_8_result - _6_lum) * (_1_alpha - _6_lum)) / (_10_maxComp - _6_lum) : _8_result;
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_0_blend_luminosity = vec4((((_4_blend_set_color_luminance + dst.xyz) - _3_dsa) + src.xyz) - _2_sda, (src.w + dst.w) - _1_alpha);
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sk_FragColor = _0_blend_luminosity;
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}
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