skia2/tests/PathOpsDVectorTest.cpp
caryclark 624637cc8e Path ops formerly found the topmost unprocessed edge and determined its angle sort order to initialize the winding. This never worked correctly with cubics and was flaky with paths consisting mostly of vertical edges.
This replacement shoots axis-aligned rays through all intersecting edges to find the outermost one either horizontally or vertically. The resulting code is smaller and twice as fast.

To support this, most of the horizontal / vertical intersection code was rewritten and standardized, and old code supporting the top-directed winding was deleted.

Contours were pointed to by an SkTDArray. Instead, put them in a linked list, and designate the list head with its own class to ensure that methods that take lists of contours start at the top. This change removed a large percentage of memory allocations used by path ops.

TBR=reed@google.com
BUG=skia:3588

Review URL: https://codereview.chromium.org/1111333002
2015-05-11 07:21:28 -07:00

49 lines
1.4 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "PathOpsTestCommon.h"
#include "SkPathOpsPoint.h"
#include "Test.h"
static const SkDPoint tests[] = {
{0, 0},
{1, 0},
{0, 1},
{2, 1},
{1, 2},
{1, 1},
{2, 2}
};
static const size_t tests_count = SK_ARRAY_COUNT(tests);
DEF_TEST(PathOpsDVector, reporter) {
for (size_t index = 0; index < tests_count - 1; ++index) {
SkDVector v1 = tests[index + 1] - tests[index];
SkASSERT(ValidVector(v1));
SkDVector v2 = tests[index] - tests[index + 1];
SkASSERT(ValidVector(v2));
v1 += v2;
REPORTER_ASSERT(reporter, v1.fX == 0 && v1.fY == 0);
v2 -= v2;
REPORTER_ASSERT(reporter, v2.fX == 0 && v2.fY == 0);
v1 = tests[index + 1] - tests[index];
v1 /= 2;
v1 *= 2;
v1 -= tests[index + 1] - tests[index];
REPORTER_ASSERT(reporter, v1.fX == 0 && v1.fY == 0);
SkVector sv = v1.asSkVector();
REPORTER_ASSERT(reporter, sv.fX == 0 && sv.fY == 0);
v1 = tests[index + 1] - tests[index];
double lenSq = v1.lengthSquared();
double v1Dot = v1.dot(v1);
REPORTER_ASSERT(reporter, lenSq == v1Dot);
REPORTER_ASSERT(reporter, approximately_equal(sqrt(lenSq), v1.length()));
double v1Cross = v1.cross(v1);
REPORTER_ASSERT(reporter, v1Cross == 0);
}
}