01e6d17fe8
It was too easy to get into circular include chains. Added static asserts to ensure we keep our quad AA flags in sync. Also, IWYU. Change-Id: I01aefa264aa56420ab5a46a8ecd9e63c021c79ab Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280405 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkPixmap.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkYUVAIndex.h"
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#include "include/core/SkYUVASizeInfo.h"
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#include "include/encode/SkJpegEncoder.h"
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#include "include/gpu/GrContext.h"
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#include "include/utils/SkRandom.h"
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#include "src/core/SkCachedData.h"
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#include "src/image/SkImage_Base.h"
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static constexpr int kScale = 10;
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static constexpr SkISize kImageDim = {5, 5};
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static sk_sp<SkImage> make_image(GrContext* context) {
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// Generate a small jpeg with odd dimensions.
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SkBitmap bmp;
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bmp.allocPixels(SkImageInfo::Make(kImageDim, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
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SkRandom random;
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// These random values won't compress well, but it doesn't matter. This test exists to
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// compare the GPU YUV code path to the SW.
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for (int y = 0; y < bmp.height(); ++y) {
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for (int x = 0; x < bmp.width(); ++x) {
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*bmp.getAddr32(x, y) = random.nextU() | 0xFF000000;
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}
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}
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bmp.notifyPixelsChanged();
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SkImage::MakeFromBitmap(bmp);
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SkDynamicMemoryWStream stream;
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SkJpegEncoder::Options options;
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options.fDownsample = SkJpegEncoder::Downsample::k420;
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options.fQuality = 100;
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if (!SkJpegEncoder::Encode(&stream, bmp.pixmap(), options)) {
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return nullptr;
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}
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auto image = SkImage::MakeFromEncoded(stream.detachAsData());
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if (!context) {
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return image;
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}
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SkYUVASizeInfo info;
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SkYUVAIndex indices[4];
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SkYUVColorSpace cs;
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const void* planes[4];
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if (!as_IB(image)->getPlanes(&info, indices, &cs, planes)) {
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return nullptr;
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}
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SkPixmap pixmaps[4];
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#ifdef SK_DEBUG
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static constexpr SkISize kUVDim = {kImageDim.width() / 2 + 1, kImageDim.height() / 2 + 1};
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#endif
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SkASSERT(info.fSizes[0] == kImageDim);
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SkASSERT(info.fSizes[1] == kUVDim);
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SkASSERT(info.fSizes[2] == kUVDim);
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for (int i = 0; i < 4; ++i) {
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if (!info.fSizes[i].isZero()) {
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pixmaps[i].reset(SkImageInfo::MakeA8(info.fSizes[i]), planes[i], info.fWidthBytes[i]);
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}
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}
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return SkImage::MakeFromYUVAPixmaps(context, cs, pixmaps, indices, image->dimensions(),
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kTopLeft_GrSurfaceOrigin, false);
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}
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// This GM tests that the YUVA image code path in the GPU backend handles odd sized images with
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// 420 chroma subsampling correctly.
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DEF_SIMPLE_GM_CAN_FAIL(yuv420_odd_dim, canvas, errMsg,
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kScale* kImageDim.width(), kScale* kImageDim.height()) {
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auto image = make_image(canvas->getGrContext());
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if (!image) {
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if (canvas->getGrContext() && canvas->getGrContext()->abandoned()) {
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return skiagm::DrawResult::kOk;
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}
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return skiagm::DrawResult::kFail;
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}
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// We draw the image offscreen and then blow it up using nearest filtering by kScale.
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// This avoids skbug.com/9693
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sk_sp<SkSurface> surface;
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if (auto origSurface = canvas->getSurface()) {
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surface = origSurface->makeSurface(image->width(), image->height());
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} else {
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auto ct = canvas->imageInfo().colorType();
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if (ct == kUnknown_SkColorType) {
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ct = image->colorType();
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}
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auto info = canvas->imageInfo().makeColorType(ct);
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info = info.makeAlphaType(kPremul_SkAlphaType);
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surface = SkSurface::MakeRaster(info);
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}
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surface->getCanvas()->drawImage(image, 0, 0);
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canvas->scale(kScale, kScale);
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canvas->drawImage(surface->makeImageSnapshot(), 0, 0);
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return skiagm::DrawResult::kOk;
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}
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