skia2/gm/imagefilterscropexpand.cpp
John Stiles a6841be235 Enable ClangTidy check llvm-namespace-comment.
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).

Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-08-06 19:07:52 +00:00

167 lines
6.1 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkPoint3.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageFilters.h"
#include <utility>
namespace {
void make_checkerboard(SkBitmap* bitmap);
sk_sp<SkImage> make_gradient_circle(int width, int height);
void draw(SkCanvas* canvas, const SkBitmap& bitmap, const SkIRect& rect,
sk_sp<SkImageFilter> filter);
} // namespace
///////////////////////////////////////////////////////////////////////////////
DEF_SIMPLE_GM(imagefilterscropexpand, canvas, 730, 650) {
SkIRect cropRect = SkIRect::MakeXYWH(10, 10, 44, 44);
sk_sp<SkImage> gradientCircle(make_gradient_circle(64, 64));
SkBitmap checkerboard;
make_checkerboard(&checkerboard);
sk_sp<SkImageFilter> gradientCircleSource(SkImageFilters::Image(std::move(gradientCircle)));
sk_sp<SkImageFilter> noopCropped(SkImageFilters::Offset(0, 0, nullptr, &cropRect));
// This color matrix saturates the green component but only partly increases the opacity.
// For the opaque checkerboard, the opacity boost doesn't matter but it does impact the
// area outside the checkerboard.
float matrix[20] = { 1, 0, 0, 0, 0,
0, 1, 0, 0, 1,
0, 0, 1, 0, 0,
0, 0, 0, 1, 32.0f/255 };
sk_sp<SkColorFilter> cfAlphaTrans(SkColorFilters::Matrix(matrix));
SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
SkScalar MARGIN = SkIntToScalar(12);
SkPoint3 pointLocation = SkPoint3::Make(0, 0, SkIntToScalar(10));
SkScalar kd = SkIntToScalar(2);
SkScalar surfaceScale = SkIntToScalar(1);
SkIRect bounds;
r.roundOut(&bounds);
SkPaint paint;
canvas->translate(MARGIN, MARGIN);
for (int outset = -15; outset <= 20; outset += 5) {
canvas->save();
SkIRect bigRect = cropRect;
bigRect.outset(outset, outset);
draw(canvas, checkerboard, bigRect,
SkImageFilters::ColorFilter(cfAlphaTrans, noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::Blur(0.3f, 0.3f, noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::Blur(8.0f, 8.0f, noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::Dilate(2, 2, noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::Erode(2, 2, noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::DropShadow(10, 10, 3, 3, SK_ColorBLUE, noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::DisplacementMap(SkColorChannel::kR, SkColorChannel::kR, 12,
gradientCircleSource, noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::Offset(SkIntToScalar(-8), SkIntToScalar(16), noopCropped, &bigRect));
draw(canvas, checkerboard, bigRect,
SkImageFilters::PointLitDiffuse(pointLocation, SK_ColorWHITE, surfaceScale, kd,
noopCropped, &bigRect));
canvas->restore();
canvas->translate(0, SkIntToScalar(80));
}
}
namespace {
void make_checkerboard(SkBitmap* bitmap) {
bitmap->allocN32Pixels(64, 64);
SkCanvas canvas(*bitmap);
canvas.clear(0xFFFF0000);
SkPaint darkPaint;
darkPaint.setColor(0xFF404040);
SkPaint lightPaint;
lightPaint.setColor(0xFFA0A0A0);
for (int y = 8; y < 48; y += 16) {
for (int x = 8; x < 48; x += 16) {
canvas.save();
canvas.translate(SkIntToScalar(x), SkIntToScalar(y));
canvas.drawRect(SkRect::MakeXYWH(0, 0, 8, 8), darkPaint);
canvas.drawRect(SkRect::MakeXYWH(8, 0, 8, 8), lightPaint);
canvas.drawRect(SkRect::MakeXYWH(0, 8, 8, 8), lightPaint);
canvas.drawRect(SkRect::MakeXYWH(8, 8, 8, 8), darkPaint);
canvas.restore();
}
}
}
sk_sp<SkImage> make_gradient_circle(int width, int height) {
SkScalar x = SkIntToScalar(width / 2);
SkScalar y = SkIntToScalar(height / 2);
SkScalar radius = std::min(x, y) * 0.8f;
auto surface(SkSurface::MakeRasterN32Premul(width, height));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(0x00000000);
SkColor colors[2];
colors[0] = SK_ColorWHITE;
colors[1] = SK_ColorBLACK;
SkPaint paint;
paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
2, SkTileMode::kClamp));
canvas->drawCircle(x, y, radius, paint);
return surface->makeImageSnapshot();
}
void draw(SkCanvas* canvas, const SkBitmap& bitmap, const SkIRect& layerRect,
sk_sp<SkImageFilter> filter) {
// Convert SkIRect to SkRect since that's what saveLayer and drawRect need
SkRect rect = SkRect::Make(layerRect);
SkPaint paint;
paint.setImageFilter(std::move(filter));
canvas->saveLayer(&rect, &paint);
canvas->drawBitmap(bitmap, 0, 0);
canvas->restore();
SkPaint strokePaint;
strokePaint.setColor(0xFFFF0000);
strokePaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(rect, strokePaint);
canvas->translate(SkIntToScalar(80), 0);
}
} // namespace