skia2/experimental/wasm-skp-debugger/compile.sh
Nathaniel Nifong 63f8e0a3a9 Include wasm debugger in continuous build
Bug: skia:
Change-Id: Ic51ef5706bff66482127e648f2cb9ca0826ef4ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205260
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-04-01 18:50:13 +00:00

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#!/bin/bash
# Copyright 2019 Google LLC
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
set -ex
BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
# This expects the environment variable EMSDK to be set
if [[ ! -d $EMSDK ]]; then
echo "Be sure to set the EMSDK environment variable."
exit 1
fi
# Navigate to SKIA_HOME from where this file is located.
pushd $BASE_DIR/../..
source $EMSDK/emsdk_env.sh
EMCC=`which emcc`
EMCXX=`which em++`
BUILD_DIR=${BUILD_DIR:="out/debugger_wasm"}
mkdir -p $BUILD_DIR
BUILTIN_FONT="$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp"
# Generate the font's binary file (which is covered by .gitignore)
python tools/embed_resources.py \
--name SK_EMBEDDED_FONTS \
--input $BASE_DIR/fonts/NotoMono-Regular.ttf \
--output $BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
--align 4
GN_GPU_FLAGS="\"-DSK_DISABLE_LEGACY_SHADERCONTEXT\","
WASM_GPU="-lEGL -lGLESv2 -DSK_SUPPORT_GPU=1 \
-DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/cpu.js --pre-js $BASE_DIR/gpu.js"
# Turn off exiting while we check for ninja (which may not be on PATH)
set +e
NINJA=`which ninja`
if [[ -z $NINJA ]]; then
git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools
NINJA=$BUILD_DIR/depot_tools/ninja
fi
# Re-enable error checking
set -e
./bin/fetch-gn
echo "Compiling bitcode"
./bin/gn gen ${BUILD_DIR} \
--args="cc=\"${EMCC}\" \
cxx=\"${EMCXX}\" \
extra_cflags_cc=[\"-frtti\"] \
extra_cflags=[\"-s\",\"USE_FREETYPE=1\",\"-s\",\"USE_LIBPNG=1\", \"-s\", \"WARN_UNALIGNED=1\",
\"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\",
${GN_GPU_FLAGS}
] \
is_debug=false \
is_official_build=true \
is_component_build=false \
target_cpu=\"wasm\" \
\
skia_use_angle = false \
skia_use_dng_sdk=false \
skia_use_egl=true \
skia_use_expat=false \
skia_use_fontconfig=false \
skia_use_freetype=true \
skia_use_libheif=false \
skia_use_libjpeg_turbo=true \
skia_use_libpng=true \
skia_use_libwebp=true \
skia_use_wuffs=true \
skia_use_lua=false \
skia_use_piex=false \
skia_use_system_libpng=true \
skia_use_system_freetype2=true \
skia_use_system_libjpeg_turbo = false \
skia_use_system_libwebp=false \
skia_use_vulkan=false \
skia_use_zlib=true \
skia_enable_gpu=true \
skia_enable_tools=false \
skia_enable_skshaper=false \
skia_enable_ccpr=false \
skia_enable_nvpr=false \
skia_enable_skpicture=true \
skia_enable_fontmgr_empty=false \
skia_enable_pdf=false"
# Build all the libs, we'll link the appropriate ones down below
${NINJA} -C ${BUILD_DIR} libskia.a libdebugcanvas.a
export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js "
echo "Generating final debugger wasm and javascript"
# Emscripten prefers that the .a files go last in order, otherwise, it
# may drop symbols that it incorrectly thinks aren't used. One day,
# Emscripten will use LLD, which may relax this requirement.
${EMCXX} \
--closure 1 \
-Iexperimental \
-Iinclude/c \
-Iinclude/codec \
-Iinclude/config \
-Iinclude/core \
-Iinclude/effects \
-Iinclude/gpu \
-Iinclude/gpu/gl \
-Iinclude/pathops \
-Iinclude/private \
-Iinclude/utils/ \
-Isrc/core/ \
-Isrc/gpu/ \
-Isrc/sfnt/ \
-Isrc/shaders/ \
-Isrc/utils/ \
-Ithird_party/icu \
-Itools \
-Itools/debugger \
-DSK_DISABLE_AAA \
-std=c++17 \
$WASM_GPU \
--post-js $BASE_DIR/ready.js \
--bind \
$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
$BASE_DIR/debugger_bindings.cpp \
$BUILD_DIR/libdebugcanvas.a \
$BUILD_DIR/libskia.a \
-s ALLOW_MEMORY_GROWTH=1 \
-s EXPORT_NAME="DebuggerInit" \
-s FORCE_FILESYSTEM=0 \
-s MODULARIZE=1 \
-s NO_EXIT_RUNTIME=1 \
-s STRICT=1 \
-s TOTAL_MEMORY=128MB \
-s USE_FREETYPE=1 \
-s USE_LIBPNG=1 \
-s WARN_UNALIGNED=1 \
-s WASM=1 \
-s USE_WEBGL2=1 \
-o $BUILD_DIR/debugger.js
# TODO(nifong): write unit tests