skia2/tools/flags/CommonFlagsGpu.cpp
John Stiles 616da104ab Allow printf-style formatting to be used in SK_ABORT.
(This is a simple reland of
    https://skia-review.googlesource.com/c/skia/+/293272
and is functionally unchanged, but needed to be reconstructed
manually because JavaInputStreamAdaptor.cpp was deleted.)

SK_ABORT was already using SkDebugf to print the error message to the
console, so all the moving parts were there. This CL just adds a
mechanism for the calling code to pass in arguments.

Added a use case to demonstrate usage--when an allocation fails, the
requested size is now shown in the error message.

Change-Id: If8600a9febad15b7c8b7a04479a1d92442521f21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294705
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-06-12 20:26:34 +00:00

107 lines
4.3 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkExecutor.h"
#include "include/gpu/GrContextOptions.h"
#include "tools/flags/CommonFlags.h"
DEFINE_int(gpuThreads,
2,
"Create this many extra threads to assist with GPU work, "
"including software path rendering. Defaults to two.");
static DEFINE_bool(cachePathMasks, true,
"Allows path mask textures to be cached in GPU configs.");
static DEFINE_bool(gs, true, "Enables support for geometry shaders (if hw allows).");
static DEFINE_bool(ts, true, "Enables support for tessellation shaders (if hw allows.).");
static DEFINE_bool(cc, false, "Allow coverage counting shortcuts to render paths?");
static DEFINE_string(pr, "",
"Set of enabled gpu path renderers. Defined as a list of: "
"[~]none [~]dashline [~]tess [~]nvpr [~]ccpr [~]aahairline [~]aaconvex "
"[~]aalinearizing [~]small [~]tri] [~]all");
static DEFINE_int(internalSamples, 4,
"Number of samples for internal draws that use MSAA or mixed samples.");
static DEFINE_bool(disableDriverCorrectnessWorkarounds, false,
"Disables all GPU driver correctness workarounds");
static DEFINE_bool(reduceOpsTaskSplitting, false, "Improve opsTask sorting");
static DEFINE_bool(dontReduceOpsTaskSplitting, false, "Allow more opsTask splitting");
static GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
if (!strcmp(name, "none")) {
return GpuPathRenderers::kNone;
} else if (!strcmp(name, "dashline")) {
return GpuPathRenderers::kDashLine;
} else if (!strcmp(name, "tess")) {
return GpuPathRenderers::kTessellation;
} else if (!strcmp(name, "nvpr")) {
return GpuPathRenderers::kStencilAndCover;
} else if (!strcmp(name, "ccpr")) {
return GpuPathRenderers::kCoverageCounting;
} else if (!strcmp(name, "aahairline")) {
return GpuPathRenderers::kAAHairline;
} else if (!strcmp(name, "aaconvex")) {
return GpuPathRenderers::kAAConvex;
} else if (!strcmp(name, "aalinearizing")) {
return GpuPathRenderers::kAALinearizing;
} else if (!strcmp(name, "small")) {
return GpuPathRenderers::kSmall;
} else if (!strcmp(name, "tri")) {
return GpuPathRenderers::kTriangulating;
} else if (!strcmp(name, "default")) {
return GpuPathRenderers::kDefault;
}
SK_ABORT("error: unknown named path renderer \"%s\"\n", name);
}
static GpuPathRenderers collect_gpu_path_renderers_from_flags() {
if (FLAGS_pr.isEmpty()) {
return GpuPathRenderers::kDefault;
}
GpuPathRenderers gpuPathRenderers = ('~' == FLAGS_pr[0][0])
? GpuPathRenderers::kDefault
: GpuPathRenderers::kNone;
for (int i = 0; i < FLAGS_pr.count(); ++i) {
const char* name = FLAGS_pr[i];
if (name[0] == '~') {
gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
} else {
gpuPathRenderers |= get_named_pathrenderers_flags(name);
}
}
return gpuPathRenderers;
}
void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads)
: nullptr;
ctxOptions->fExecutor = gGpuExecutor.get();
ctxOptions->fDisableCoverageCountingPaths = !FLAGS_cc;
ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
ctxOptions->fSuppressGeometryShaders = !FLAGS_gs;
ctxOptions->fSuppressTessellationShaders = !FLAGS_ts;
ctxOptions->fGpuPathRenderers = collect_gpu_path_renderers_from_flags();
ctxOptions->fInternalMultisampleCount = FLAGS_internalSamples;
ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
if (FLAGS_reduceOpsTaskSplitting) {
SkASSERT(!FLAGS_dontReduceOpsTaskSplitting);
ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kYes;
} else if (FLAGS_dontReduceOpsTaskSplitting) {
ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo;
}
}