2fceb21cb7
Implements a BSP tree with NEON/SSE optimizations that tracks non-overlapping regions. This object can be used batch sets of paths into non-overlapping draws. Performance on AppleM1 with our existing benchmarks looks very promising: desk_motionmarkarcs.skp 1227 paths -> 69 draws 450us desk_motionmarksuits.skp 1417 paths -> 26 draws 201us desk_chalkboard.skp 1940 paths -> 11 draws 84us desk_ynevsvg.skp 859 paths -> 10 draws 31us desk_micrographygirl.skp 318 paths -> 29 draws 11us Bug: skia:12466 Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Herb Derby <herb@google.com>
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/*
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* Copyright 2021 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/graphite/src/geom/IntersectionTree.h"
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#include "include/utils/SkRandom.h"
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#include "tests/Test.h"
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namespace skgpu {
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class SimpleIntersectionTree {
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public:
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bool add(SkRect rect) {
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for (const SkRect& r : fRects) {
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if (r.intersects(rect)) {
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return false;
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}
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}
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fRects.push_back(rect);
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return true;
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}
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private:
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std::vector<SkRect> fRects;
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};
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#define CHECK(A) REPORTER_ASSERT(reporter, A)
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DEF_GRAPHITE_TEST(skgpu_IntersectionTree, reporter) {
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SkRandom rand;
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{
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SimpleIntersectionTree simpleTree;
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IntersectionTree tree;
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for (int i = 0; i < 1000; ++i) {
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Rect rect = Rect::XYWH(rand.nextRangeF(0, 500),
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rand.nextRangeF(0, 500),
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rand.nextRangeF(0, 70),
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rand.nextRangeF(0, 70));
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CHECK(tree.add(rect) == simpleTree.add({rect.left(),
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rect.top(),
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rect.right(),
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rect.bot()}));
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}
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}
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{
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SimpleIntersectionTree simpleTree;
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IntersectionTree tree;
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for (int i = 0; i < 100; ++i) {
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Rect rect = Rect::XYWH(rand.nextRangeF(0, 500),
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rand.nextRangeF(0, 500),
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rand.nextRangeF(0, 200),
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rand.nextRangeF(0, 200));
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CHECK(tree.add(rect) == simpleTree.add({rect.left(),
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rect.top(),
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rect.right(),
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rect.bot()}));
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}
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}
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{
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SimpleIntersectionTree simpleTree;
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IntersectionTree tree;
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CHECK(tree.add(Rect(float2(-std::numeric_limits<float>::infinity()),
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float2(std::numeric_limits<float>::infinity()))));
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CHECK(!tree.add(Rect::WH(1,1)));
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CHECK(!tree.add(Rect::WH(1,std::numeric_limits<float>::infinity())));
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CHECK(tree.add(Rect::WH(0, 0)));
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CHECK(tree.add(Rect::WH(-1, 1)));
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CHECK(tree.add(Rect::WH(1, std::numeric_limits<float>::quiet_NaN())));
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}
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}
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} // namespace skgpu
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