2d07b76405
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1737653002 R=jvanverth@google.com Review URL: https://codereview.chromium.org/1737653002
322 lines
15 KiB
C
322 lines
15 KiB
C
// Copyright 2015 The Shaderc Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SHADERC_SHADERC_H_
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#define SHADERC_SHADERC_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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typedef enum {
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// Forced shader kinds. These shader kinds force the compiler to compile the
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// source code as the specified kind of shader.
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shaderc_glsl_vertex_shader,
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shaderc_glsl_fragment_shader,
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shaderc_glsl_compute_shader,
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shaderc_glsl_geometry_shader,
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shaderc_glsl_tess_control_shader,
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shaderc_glsl_tess_evaluation_shader,
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// Deduce the shader kind from #pragma annotation in the source code. Compiler
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// will emit error if #pragma annotation is not found.
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shaderc_glsl_infer_from_source,
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// Default shader kinds. Compiler will fall back to compile the source code as
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// the specified kind of shader when #pragma annotation is not found in the
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// source code.
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shaderc_glsl_default_vertex_shader,
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shaderc_glsl_default_fragment_shader,
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shaderc_glsl_default_compute_shader,
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shaderc_glsl_default_geometry_shader,
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shaderc_glsl_default_tess_control_shader,
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shaderc_glsl_default_tess_evaluation_shader,
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} shaderc_shader_kind;
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typedef enum {
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shaderc_target_env_vulkan, // create SPIR-V under Vulkan semantics
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shaderc_target_env_opengl, // create SPIR-V under OpenGL semantics
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shaderc_target_env_opengl_compat, // create SPIR-V under OpenGL semantics,
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// including compatibility profile
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// functions
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shaderc_target_env_default = shaderc_target_env_vulkan
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} shaderc_target_env;
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typedef enum {
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shaderc_profile_none, // Used if and only if GLSL version did not specify
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// profiles.
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shaderc_profile_core,
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shaderc_profile_compatibility,
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shaderc_profile_es,
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} shaderc_profile;
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// Indicate the status of a compilation.
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typedef enum {
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shaderc_compilation_status_success = 0,
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shaderc_compilation_status_invalid_stage, // error stage deduction
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shaderc_compilation_status_compilation_error,
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shaderc_compilation_status_internal_error, // unexpected failure
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shaderc_compilation_status_null_result_object,
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} shaderc_compilation_status;
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// Usage examples:
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//
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// Aggressively release compiler resources, but spend time in initialization
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// for each new use.
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// shaderc_compiler_t compiler = shaderc_compiler_initialize();
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// shaderc_compilation_result_t result = shaderc_compile_into_spv(
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// compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
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// // Do stuff with compilation results.
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// shaderc_result_release(result);
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// shaderc_compiler_release(compiler);
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//
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// Keep the compiler object around for a long time, but pay for extra space
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// occupied.
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// shaderc_compiler_t compiler = shaderc_compiler_initialize();
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// // On the same, other or multiple simultaneous threads.
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// shaderc_compilation_result_t result = shaderc_compile_into_spv(
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// compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
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// // Do stuff with compilation results.
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// shaderc_result_release(result);
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// // Once no more compilations are to happen.
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// shaderc_compiler_release(compiler);
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// An opaque handle to an object that manages all compiler state.
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typedef struct shaderc_compiler* shaderc_compiler_t;
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// Returns a shaderc_compiler_t that can be used to compile modules.
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// A return of NULL indicates that there was an error initializing the compiler.
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// Any function operating on shaderc_compiler_t must offer the basic
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// thread-safety guarantee.
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// [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/]
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// That is: concurrent invocation of these functions on DIFFERENT objects needs
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// no synchronization; concurrent invocation of these functions on the SAME
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// object requires synchronization IF AND ONLY IF some of them take a non-const
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// argument.
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shaderc_compiler_t shaderc_compiler_initialize(void);
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// Releases the resources held by the shaderc_compiler_t.
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// After this call it is invalid to make any future calls to functions
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// involving this shaderc_compiler_t.
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void shaderc_compiler_release(shaderc_compiler_t);
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// An opaque handle to an object that manages options to a single compilation
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// result.
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typedef struct shaderc_compile_options* shaderc_compile_options_t;
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// Returns a default-initialized shaderc_compile_options_t that can be used
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// to modify the functionality of a compiled module.
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// A return of NULL indicates that there was an error initializing the options.
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// Any function operating on shaderc_compile_options_t must offer the
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// basic thread-safety guarantee.
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shaderc_compile_options_t shaderc_compile_options_initialize(void);
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// Returns a copy of the given shaderc_compile_options_t.
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// If NULL is passed as the parameter the call is the same as
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// shaderc_compile_options_init.
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shaderc_compile_options_t shaderc_compile_options_clone(
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const shaderc_compile_options_t options);
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// Releases the compilation options. It is invalid to use the given
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// shaderc_compile_options_t object in any future calls. It is safe to pass
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// NULL to this function, and doing such will have no effect.
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void shaderc_compile_options_release(shaderc_compile_options_t options);
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// Adds a predefined macro to the compilation options. This has the same
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// effect as passing -Dname=value to the command-line compiler. If value
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// is NULL, it has the same effect as passing -Dname to the command-line
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// compiler. If a macro definition with the same name has previously been
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// added, the value is replaced with the new value. The macro name and
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// value are passed in with char pointers, which point to their data, and
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// the lengths of their data. The strings that the name and value pointers
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// point to must remain valid for the duration of the call, but can be
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// modified or deleted after this function has returned. In case of adding
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// a valueless macro, the value argument should be a null pointer or the
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// value_length should be 0u.
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void shaderc_compile_options_add_macro_definition(
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shaderc_compile_options_t options, const char* name, size_t name_length,
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const char* value, size_t value_length);
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// Sets the compiler mode to generate debug information in the output.
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void shaderc_compile_options_set_generate_debug_info(
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shaderc_compile_options_t options);
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// Forces the GLSL language version and profile to a given pair. The version
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// number is the same as would appear in the #version annotation in the source.
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// Version and profile specified here overrides the #version annotation in the
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// source. Use profile: 'shaderc_profile_none' for GLSL versions that do not
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// define profiles, e.g. versions below 150.
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void shaderc_compile_options_set_forced_version_profile(
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shaderc_compile_options_t options, int version, shaderc_profile profile);
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// Response to a request for #include content. "Includer" is client code that
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// resolves #include arguments into objects of this type.
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//
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// TODO: File inclusion needs to be context-aware.
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// e.g.
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// In file: /path/to/main_shader.vert:
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// #include "include/a"
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// In file: /path/to/include/a":
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// #include "b"
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// When compiling /path/to/main_shader.vert, the compiler should be able to
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// go to /path/to/include/b to find the file b.
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// This needs context info from compiler to client includer, and may needs
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// interface changes.
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struct shaderc_includer_response {
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const char* path;
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size_t path_length;
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const char* content;
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size_t content_length;
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};
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// A function mapping a #include argument to its includer response. The
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// includer retains memory ownership of the response object.
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typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)(
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void* user_data, const char* filename);
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// A function to destroy an includer response when it's no longer needed.
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typedef void (*shaderc_includer_response_release_fn)(
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void* user_data, shaderc_includer_response* data);
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// Sets includer callback functions. When a compiler encounters a #include in
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// the source, it will query the includer by invoking getter on user_data and
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// the #include argument. The includer must respond with a
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// shaderc_includer_response object that remains valid until releaser is invoked
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// on it. When the compiler is done processing the response, it will invoke
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// releaser on user_data and the response pointer.
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void shaderc_compile_options_set_includer_callbacks(
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shaderc_compile_options_t options, shaderc_includer_response_get_fn getter,
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shaderc_includer_response_release_fn releaser, void* user_data);
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// Sets the compiler mode to suppress warnings, overriding warnings-as-errors
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// mode. When both suppress-warnings and warnings-as-errors modes are
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// turned on, warning messages will be inhibited, and will not be emitted
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// as error messages.
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void shaderc_compile_options_set_suppress_warnings(
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shaderc_compile_options_t options);
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// Sets the target shader environment, affecting which warnings or errors will
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// be issued. The version will be for distinguishing between different versions
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// of the target environment. "0" is the only supported version at this point
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void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
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shaderc_target_env target,
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uint32_t version);
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// Sets the compiler mode to treat all warnings as errors. Note the
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// suppress-warnings mode overrides this option, i.e. if both
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// warning-as-errors and suppress-warnings modes are set, warnings will not
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// be emitted as error messages.
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void shaderc_compile_options_set_warnings_as_errors(
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shaderc_compile_options_t options);
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// An opaque handle to the results of a call to any shaderc_compile_into_*()
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// function.
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typedef struct shaderc_compilation_result* shaderc_compilation_result_t;
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// Takes a GLSL source string and the associated shader kind, input file
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// name, compiles it according to the given additional_options. If the shader
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// kind is not set to a specified kind, but shaderc_glslc_infer_from_source,
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// the compiler will try to deduce the shader kind from the source
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// string and a failure in deducing will generate an error. Currently only
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// #pragma annotation is supported. If the shader kind is set to one of the
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// default shader kinds, the compiler will fall back to the default shader
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// kind in case it failed to deduce the shader kind from source string.
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// The input_file_name is a null-termintated string. It is used as a tag to
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// identify the source string in cases like emitting error messages. It
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// doesn't have to be a 'file name'.
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// The source string will be compiled into SPIR-V binary and a
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// shaderc_compilation_result will be returned to hold the results.
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// The entry_point_name null-terminated string defines the name of the entry
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// point to associate with this GLSL source. If the additional_options
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// parameter is not null, then the compilation is modified by any options
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// present. May be safely called from multiple threads without explicit
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// synchronization. If there was failure in allocating the compiler object,
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// null will be returned.
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shaderc_compilation_result_t shaderc_compile_into_spv(
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const shaderc_compiler_t compiler, const char* source_text,
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size_t source_text_size, shaderc_shader_kind shader_kind,
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const char* input_file_name, const char* entry_point_name,
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const shaderc_compile_options_t additional_options);
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// Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text
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// instead of a SPIR-V binary module. The SPIR-V assembly syntax is as defined
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// by the SPIRV-Tools open source project.
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shaderc_compilation_result_t shaderc_compile_into_spv_assembly(
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const shaderc_compiler_t compiler, const char* source_text,
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size_t source_text_size, shaderc_shader_kind shader_kind,
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const char* input_file_name, const char* entry_point_name,
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const shaderc_compile_options_t additional_options);
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// Like shaderc_compile_into_spv, but the result contains preprocessed source
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// code instead of a SPIR-V binary module
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shaderc_compilation_result_t shaderc_compile_into_preprocessed_text(
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const shaderc_compiler_t compiler, const char* source_text,
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size_t source_text_size, shaderc_shader_kind shader_kind,
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const char* input_file_name, const char* entry_point_name,
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const shaderc_compile_options_t additional_options);
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// The following functions, operating on shaderc_compilation_result_t objects,
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// offer only the basic thread-safety guarantee.
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// Releases the resources held by the result object. It is invalid to use the
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// result object for any further operations.
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void shaderc_result_release(shaderc_compilation_result_t result);
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// Returns the number of bytes of the compilation output data in a result
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// object.
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size_t shaderc_result_get_length(const shaderc_compilation_result_t result);
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// Returns the number of warnings generated during the compilation.
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size_t shaderc_result_get_num_warnings(
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const shaderc_compilation_result_t result);
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// Returns the number of errors generated during the compilation.
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size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result);
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// Returns the compilation status, indicating whether the compilation succeeded,
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// or failed due to some reasons, like invalid shader stage or compilation
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// errors.
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shaderc_compilation_status shaderc_result_get_compilation_status(
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const shaderc_compilation_result_t);
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// Returns a pointer to the start of the compilation output data bytes, either
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// SPIR-V binary or char string. When the source string is compiled into SPIR-V
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// binary, this is guaranteed to be castable to a uint32_t*. If the result
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// contains assembly text or preprocessed source text, the pointer will point to
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// the resulting array of characters.
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const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result);
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// Returns a null-terminated string that contains any error messages generated
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// during the compilation.
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const char* shaderc_result_get_error_message(
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const shaderc_compilation_result_t result);
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// Provides the version & revision of the SPIR-V which will be produced
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void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
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// Parses the version and profile from a given null-terminated string
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// containing both version and profile, like: '450core'. Returns false if
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// the string can not be parsed. Returns true when the parsing succeeds. The
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// parsed version and profile are returned through arguments.
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bool shaderc_parse_version_profile(const char* str, int* version,
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shaderc_profile* profile);
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif // SHADERC_SHADERC_H_
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