skia2/gm/texdata.cpp
cdalton 846c051a48 Convert GrClip to an abstract base class
Converts GrClip to an abstract base class and adds a "GrFixedClip"
implementation. GrFixedClip denotes a clip implemented with fixed-
function hardware. GrFixedClip allows us to remove the stateful
"fClipMode" member from GrClipMaskManager, and in the future will
be able to nicely encapsulate window rectangles.

After this change GrClipMaskManager is just a wrapper around
GrDrawTarget. We may want to consider removing it altogether.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1971343002

Review-Url: https://codereview.chromium.org/1971343002
2016-05-13 10:25:00 -07:00

122 lines
3.8 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrDrawContext.h"
#include "SkColorPriv.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrSimpleTextureEffect.h"
static const int S = 200;
DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
if (!drawContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
static const int stride = 2 * S;
static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
for (int i = 0; i < 2; ++i) {
int offset = 0;
// fill upper-left
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = gray;
}
}
// fill upper-right
offset = S;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = white;
}
}
// fill lower left
offset = S * stride;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = black;
}
}
// fill lower right
offset = S * stride + S;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = gray;
}
}
GrSurfaceDesc desc;
desc.fOrigin = i ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
desc.fConfig = kSkia8888_GrPixelConfig;
desc.fWidth = 2 * S;
desc.fHeight = 2 * S;
GrTexture* texture = context->textureProvider()->createTexture(
desc, SkBudgeted::kNo, gTextureData.get(), 0);
if (!texture) {
return;
}
SkAutoTUnref<GrTexture> au(texture);
// setup new clip
GrFixedClip clip(SkIRect::MakeWH(2*S, 2*S));
GrPaint paint;
paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode);
SkMatrix vm;
if (i) {
vm.setRotate(90 * SK_Scalar1,
S * SK_Scalar1,
S * SK_Scalar1);
} else {
vm.reset();
}
SkMatrix tm;
tm = vm;
tm.postIDiv(2*S, 2*S);
paint.addColorTextureProcessor(texture, tm);
drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
// now update the lower right of the texture in first pass
// or upper right in second pass
offset = 0;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] =
((x + y) % 2) ? (i ? green : red) : blue;
}
}
texture->writePixels(S, (i ? 0 : S), S, S,
texture->config(), gTextureData.get(),
4 * stride);
drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
}
}
#endif