4493a9dc9d
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8 Reviewed-on: https://skia-review.googlesource.com/6977 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
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android | ||
c | ||
codec | ||
config | ||
core | ||
effects | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
utils | ||
views | ||
xml |