skia2/tests/GrPipelineDynamicStateTest.cpp
Brian Osman d4c29709ca Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
The CPU type is still specified using GrVertexAttribType.
The GPU type is specified directly using GrSLType.

kHalfX_GrVertexAttribType now really means half-float buffer
data, rather than float. (Caveat: The GL enum is only correct
with ES3/GL3 - ES2+extension needs a different value. Sigh.)

Bug: skia:
Change-Id: Ife101db68a5d4ea1ddc2f6c60fbec0c66d725c16
Reviewed-on: https://skia-review.googlesource.com/154628
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-14 21:54:03 +00:00

236 lines
9.0 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h"
#include "Test.h"
#include "GrContext.h"
#include "GrColor.h"
#include "GrGeometryProcessor.h"
#include "GrGpuCommandBuffer.h"
#include "GrMemoryPool.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
#include "GrResourceProvider.h"
#include "SkMakeUnique.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
/**
* This is a GPU-backend specific test for dynamic pipeline state. It draws boxes using dynamic
* scissor rectangles then reads back the result to verify a successful test.
*/
static constexpr int kScreenSize = 6;
static constexpr int kNumMeshes = 4;
static constexpr int kScreenSplitX = kScreenSize/2;
static constexpr int kScreenSplitY = kScreenSize/2;
static const SkIRect kDynamicScissors[kNumMeshes] = {
SkIRect::MakeLTRB(0, 0, kScreenSplitX, kScreenSplitY),
SkIRect::MakeLTRB(0, kScreenSplitY, kScreenSplitX, kScreenSize),
SkIRect::MakeLTRB(kScreenSplitX, 0, kScreenSize, kScreenSplitY),
SkIRect::MakeLTRB(kScreenSplitX, kScreenSplitY, kScreenSize, kScreenSize),
};
static const GrColor kMeshColors[kNumMeshes] {
GrColorPackRGBA(255, 0, 0, 255),
GrColorPackRGBA(0, 255, 0, 255),
GrColorPackRGBA(0, 0, 255, 255),
GrColorPackRGBA(0, 0, 0, 255)
};
struct Vertex {
float fX;
float fY;
GrColor fColor;
};
class GrPipelineDynamicStateTestProcessor : public GrGeometryProcessor {
public:
GrPipelineDynamicStateTestProcessor()
: INHERITED(kGrPipelineDynamicStateTestProcessor_ClassID) {
this->setVertexAttributeCnt(2);
}
const char* name() const override { return "GrPipelineDynamicStateTest Processor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
private:
const Attribute& onVertexAttribute(int i) const override {
return IthAttribute(i, kVertex, kColor);
}
static constexpr Attribute kVertex =
{"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
static constexpr Attribute kColor =
{"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
friend class GLSLPipelineDynamicStateTestProcessor;
typedef GrGeometryProcessor INHERITED;
};
constexpr GrPrimitiveProcessor::Attribute GrPipelineDynamicStateTestProcessor::kVertex;
constexpr GrPrimitiveProcessor::Attribute GrPipelineDynamicStateTestProcessor::kColor;
class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
FPCoordTransformIter&& transformIter) final {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
const GrPipelineDynamicStateTestProcessor& mp =
args.fGP.cast<GrPipelineDynamicStateTestProcessor>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
varyingHandler->emitAttributes(mp);
varyingHandler->addPassThroughAttribute(mp.kColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
v->codeAppendf("float2 vertex = %s;", mp.kVertex.name());
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
};
GrGLSLPrimitiveProcessor*
GrPipelineDynamicStateTestProcessor::createGLSLInstance(const GrShaderCaps&) const {
return new GLSLPipelineDynamicStateTestProcessor;
}
class GrPipelineDynamicStateTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrContext* context,
GrScissorTest scissorTest,
sk_sp<const GrBuffer> vbuff) {
GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
return pool->allocate<GrPipelineDynamicStateTestOp>(scissorTest, std::move(vbuff));
}
private:
friend class GrOpMemoryPool;
GrPipelineDynamicStateTestOp(GrScissorTest scissorTest, sk_sp<const GrBuffer> vbuff)
: INHERITED(ClassID())
, fScissorTest(scissorTest)
, fVertexBuffer(std::move(vbuff)) {
this->setBounds(SkRect::MakeIWH(kScreenSize, kScreenSize),
HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "GrPipelineDynamicStateTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*) override {
return RequiresDstTexture::kNo;
}
void onPrepare(GrOpFlushState*) override {}
void onExecute(GrOpFlushState* state) override {
GrRenderTargetProxy* proxy = state->drawOpArgs().fProxy;
GrPipeline pipeline(proxy, fScissorTest, SkBlendMode::kSrc);
SkSTArray<kNumMeshes, GrMesh> meshes;
for (int i = 0; i < kNumMeshes; ++i) {
GrMesh& mesh = meshes.emplace_back(GrPrimitiveType::kTriangleStrip);
mesh.setNonIndexedNonInstanced(4);
mesh.setVertexData(fVertexBuffer.get(), 4 * i);
}
GrPipeline::DynamicStateArrays dynamicState;
dynamicState.fScissorRects = kDynamicScissors;
state->rtCommandBuffer()->draw(GrPipelineDynamicStateTestProcessor(), pipeline, nullptr,
&dynamicState, meshes.begin(), 4,
SkRect::MakeIWH(kScreenSize, kScreenSize));
}
GrScissorTest fScissorTest;
const sk_sp<const GrBuffer> fVertexBuffer;
typedef GrDrawOp INHERITED;
};
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrPipelineDynamicStateTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrResourceProvider* rp = context->contextPriv().resourceProvider();
sk_sp<GrRenderTargetContext> rtc(context->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kExact, kScreenSize, kScreenSize,
kRGBA_8888_GrPixelConfig, nullptr));
if (!rtc) {
ERRORF(reporter, "could not create render target context.");
return;
}
constexpr float d = (float) kScreenSize;
Vertex vdata[kNumMeshes * 4] = {
{0, 0, kMeshColors[0]},
{0, d, kMeshColors[0]},
{d, 0, kMeshColors[0]},
{d, d, kMeshColors[0]},
{0, 0, kMeshColors[1]},
{0, d, kMeshColors[1]},
{d, 0, kMeshColors[1]},
{d, d, kMeshColors[1]},
{0, 0, kMeshColors[2]},
{0, d, kMeshColors[2]},
{d, 0, kMeshColors[2]},
{d, d, kMeshColors[2]},
{0, 0, kMeshColors[3]},
{0, d, kMeshColors[3]},
{d, 0, kMeshColors[3]},
{d, d, kMeshColors[3]}
};
sk_sp<const GrBuffer> vbuff(rp->createBuffer(sizeof(vdata), kVertex_GrBufferType,
kDynamic_GrAccessPattern,
GrResourceProvider::kNoPendingIO_Flag |
GrResourceProvider::kRequireGpuMemory_Flag,
vdata));
if (!vbuff) {
ERRORF(reporter, "vbuff is null.");
return;
}
uint32_t resultPx[kScreenSize * kScreenSize];
for (GrScissorTest scissorTest : {GrScissorTest::kEnabled, GrScissorTest::kDisabled}) {
rtc->clear(nullptr, 0xbaaaaaad, GrRenderTargetContext::CanClearFullscreen::kYes);
rtc->priv().testingOnly_addDrawOp(
GrPipelineDynamicStateTestOp::Make(context, scissorTest, vbuff));
rtc->readPixels(SkImageInfo::Make(kScreenSize, kScreenSize,
kRGBA_8888_SkColorType, kPremul_SkAlphaType),
resultPx, 4 * kScreenSize, 0, 0, 0);
for (int y = 0; y < kScreenSize; ++y) {
for (int x = 0; x < kScreenSize; ++x) {
int expectedColorIdx;
if (GrScissorTest::kEnabled == scissorTest) {
expectedColorIdx = (x < kScreenSplitX ? 0 : 2) + (y < kScreenSplitY ? 0 : 1);
} else {
expectedColorIdx = kNumMeshes - 1;
}
uint32_t expected = kMeshColors[expectedColorIdx];
uint32_t actual = resultPx[y * kScreenSize + x];
if (expected != actual) {
ERRORF(reporter, "[scissor=%s] pixel (%i,%i): got 0x%x expected 0x%x",
GrScissorTest::kEnabled == scissorTest ? "enabled" : "disabled", x, y,
actual, expected);
return;
}
}
}
}
}